Graphics Backend - Chrome Flags

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Denzel Owusu-Sekyere

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Aug 3, 2024, 2:19:52 PM8/3/24
to Chromium-dev
Sup, so I was casually browsing through chrome's experimental flags and found a few neat things.
One to enable Vulkan as the graphics backend; and the other to choose the ANGLE graphics backend.
Purportedly, OpenGL has higher performance (particularly in graphics-heavy applications) then D3D11 (the default I'm using on a Windows machine). Yet, Vulkan is also supposed to be better suited than OpenGL.
The question being should I, or should I not, enable these flags; if I should, what to? Vulkan, OpenGL, DirectX, D3D11on12?
P.S.: I'm using Windows 11 23H2 with Intel integrated graphics.

Avi Drissman

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Aug 4, 2024, 6:25:18 PM8/4/24
to dude...@gmail.com, Chromium-dev
Flags are designed for the developers of Chromium to experiment and test with features. The recommendation is to leave them alone. Unless you are active in the development of Chromium, you should not need to go to chrome://flags, and if you are active, you know which flags you need to change and for what reasons.

As for graphics configuration, this is automatic; no flag adjustment is needed.

Avi

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