Actually more cores does help with WPO/LTCG build performance. Starting with VS 2013 the code-gen phase is multi-threaded. It defaults to using four cores, if available, and this can (IIRC) roughly double or triple build times. This can be configured (as of Update 2 or 3?) with /cgthreads:n
I haven't verified that this is working as designed on Chrome builds, but it should be.
So, having lots of memory (enough for the working set of the linkers plus lots of disk cache), plus an SSD plus 8+ cores is needed for optimal parallel linking, I believe.