Thanks, Gregg
From your link, I know how does the communication between render process and GPU processing.
By the way, I have aother question:
In the hardware render patch, the GPU process does the hardware render and then call the D3D APIs to display it. In this case, I split this procedure into two stages, the first stage is that GPU process uses the GPU capability to do some, such as calling the GL to draw some, the second stage is that GPU process uses the D3D(on Windows platform) to display the web. in the first stage, the output of processing is in the GPU, but it is not in the GPU surface which is used to show in screen by D3D on Windows. but the second stage needs a D3D surface as the input on Windows.
So I want to know how to do this communication between the GL output and the D3D input in GPU process. Is there a copy from the output of GL into system memory, then do another copy from system memroy into D3D surface ?
Cheers,
在 2013年4月27日星期六UTC+8下午11时44分15秒,Gregg Tavares写道: