Status: Assigned
Owner:
k...@chromium.org
CC:
mar...@chromium.org
Labels: Type-Bug Pri-2 Cr-Blink-WebGL OS-All
New issue 584807 by
k...@chromium.org: Support OES_depth24 extension for
WebGL's back buffer if available
https://code.google.com/p/chromium/issues/detail?id=584807
If the OES_depth24 extension is available, and the user requests a depth
buffer but no stencil buffer, the WebGL implementation should prefer a
DEPTH_COMPONENT24 depth buffer rather than use a packed depth/stencil
buffer.
Currently the code prefers to allocate a stencil buffer behind the scenes,
and on some implementations, this is causing performance problems because
the stencil buffer is present, but the glClear calls are only receiving
COLOR_BUFFER_BIT | DEPTH_BUFFER_BIT. The lack of STENCIL_BUFFER_BIT is
causing expensive readbacks of the stencil buffer's contents in order to
preserve them.
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