Status: Unconfirmed
Owner: ----
Labels: Pri-2 Via-Wizard Type-Bug OS-Windows
New issue 466879 by
leighton...@gmail.com: chrome.DesktopCapture 'screen'
is very low performance
https://code.google.com/p/chromium/issues/detail?id=466879
UserAgent: Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML,
like Gecko) Chrome/41.0.2272.89 Safari/537.36
Steps to reproduce the problem:
1. Create an extension to do desktop capture for a WebRTC getUserMedia
request.
2. Use chrome.desktopCapture.chooseDesktopMedia(['screen'] to access the
desktopCapture api
3. Track performance using chrome://webrtc-internals
4. (Optional) compare with performance using
chrome.desktopCapture.chooseDesktopMedia(['window']
What is the expected behavior?
Chrome DesktopCapture 'screen' will capture a Windows7 desktop at between
20fps and 30fps.
(desktopCapture-'window' works at up to 60fps at 1920x1080)
What went wrong?
Capture fluctuates between 10-15fps.
Did this work before? Yes Pre - Chrome38 - previous versions of this API
(going back chrome://flags days) worked at ~25fps consistently.
Chrome version: 41.0.2272.89 Channel: stable
OS Version: 6.1 (Windows 7, Windows Server 2008 R2)
Flash Version: Shockwave Flash 17.0 r0
If resources are a concern there should be an option to allow Chrome to use
more resources for higher rate capture.
Also note that WebRTC / DesktopCapture 'Window' are happy to send a 1080p30
stream at 2Mbps, no problem at all!
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