| Code-Review | +1 |
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Add kUseNonEmptySyncTokenForLowLatencyCanvas feature for Windows
This CL changes DrawingBuffer::ExportLowLatencyCanvasResource() to use
the sync token returned from back_color_buffer when creating new canvas
resource, and also ensures this behavior is only turned on for Windows
via a killswitch kUseNonEmptySyncTokenForLowLatencyCanvas. This change
effectively reverts the sync token behavior for desynchornized canvas on
Windows to match the behavior prior to 142.0.7429.0 in order to prevent
a screen flickering issue in Cocos2d-x games.
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