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paused_ = false;Play/pause state is pretty complicated. I'm not sure it's sufficient to just set this back to false. It probably at least needs `SetPaused(false)` and more likely `PlayInternal`. Can you investigate a bit more here?
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paused_ = false;Play/pause state is pretty complicated. I'm not sure it's sufficient to just set this back to false. It probably at least needs `SetPaused(false)` and more likely `PlayInternal`. Can you investigate a bit more here?
I see, I've been perhaps too focused on the specific test failing. I may need a more complete test case to understand all the implications of the play / pause logic. Any idea is welcome.
I'm going to investigate it further in any case. Thanks for the review.
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