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A Florin review is always welcome, but in this case, I think it was requested by mistake. fmalita -> cc to not waste his time.
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LGTM. I would prefer a way to default to "take the is2d from the transform passed in" and then a different version with an is2d override parameter, but this is OK.
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[html-in-canvas] Preserve is2D in getElementTransform
getElementTransform incorrectly initialized the returned DOMMatrix with
is2D always set to true. This caused 3D matrices to lose their 3D
components, resulting in incorrect scaling for webgl/webgpu. This patch
fixes the issue by explicitly passing the Is2dTransform() state to the
DOMMatrix constructor.
To prevent this issue from affecting others in the future, the default
is2D value has been removed from the DOMMatrix/DOMMatrixReadOnly ctors.
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