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Code-Review | +1 |
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Code-Review | +0 |
(un-lgtm due to missing launch approval)
The code changes seem good but please modify the CL so the feature is default-disabled.
attribute EventHandler ongamepadconnected;
attribute EventHandler ongamepaddisconnected;
These attributes should have a [RuntimeEnabled=] extended attribute to keep them turned off until the feature is launched.
getter ongamepadconnected
getter ongamepaddisconnected
Changes to stable webexposed expectations need launch approval. Please add a feature in runtime_enabled_features.json5, initially "experimental", and remove the changes in virtual/stable/webexposed expectations for now.
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attribute EventHandler ongamepadconnected;
attribute EventHandler ongamepaddisconnected;
These attributes should have a [RuntimeEnabled=] extended attribute to keep them turned off until the feature is launched.
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getter ongamepadconnected
getter ongamepaddisconnected
Orko GaraiChanges to stable webexposed expectations need launch approval. Please add a feature in runtime_enabled_features.json5, initially "experimental", and remove the changes in virtual/stable/webexposed expectations for now.
Acknowledged
attribute EventHandler ongamepadconnected;
attribute EventHandler ongamepaddisconnected;
Orko GaraiThese attributes should have a [RuntimeEnabled=] extended attribute to keep them turned off until the feature is launched.
Acknowledged
Done
getter ongamepadconnected
getter ongamepaddisconnected
Orko GaraiChanges to stable webexposed expectations need launch approval. Please add a feature in runtime_enabled_features.json5, initially "experimental", and remove the changes in virtual/stable/webexposed expectations for now.
Acknowledged
Done
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getter ongamepaddisconnected
Are the Gamepad APIs supported on Android WebView?
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getter ongamepaddisconnected
Are the Gamepad APIs supported on Android WebView?
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Code-Review | +1 |
Not that it's necessary, but android_webview lgtm anyway
getter ongamepaddisconnected
Orko GaraiAre the Gamepad APIs supported on Android WebView?
Yes I just tested to confirm.
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Auto-Submit | +1 |
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gamepad: Implement connected and disconnected WindowEventHandlers
Implement Window.ongamepadconnected and Window.ongamepaddisconnected as
per https://github.com/w3c/gamepad/pull/144.
This fixes the gamepad idlharness.window.html interop wpt failures seen
in chromium vs. other browsers.
R=mattreynolds
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