https://github.com/whatwg/html/issues/11070
None
We propose to add a new render blocking token full-frame-rate to the blocking attributes. When the renderer is blocked with the full-frame-rate token, the renderer will work at a lower frame rate so as to reserve more resources for loading.
An example use case of the proposed API will be:
The web page contains an element <link rel="expect" href="#critical-content" blocking="full-frame-rate"/> in the page head. After parsing this element, the renderer will work at an implementation-specific lower frame rate.
After the #critical-content element is parsed, the renderer will restore its frame rate.
It is worth noting that the frame rate instructions will be informative. The browser may decide to lower the frame rate before parsing a blocking element. For instance, the frame rate may be lowered at the very beginning of the loading phase. On the other hand, the browser may also decide to restore the frame rate before the frame rate blocking element list gets empty. For instance, the frame rate may be restored after a timeout or certain user interactions.
None
Pending
We plan to run a quick test so as to verify the loading performance impact on certain sites. Field experiments on the beta channel do not show significant loading performance improvement so the feature may not be shipped at all. Thus, we'll delay requesting TAG review and other browser signals until we are more confident in the feature's value.
None
The API is introducing an informative signal to lower the frame rate during loading. The browsers not implementing the feature will simply ignore the element. The behavior will not change on these browsers. We consider the risk to be minimal.
Gecko: No signal
WebKit: No signal
Web developers: No signals
Other signals:
Does this intent deprecate or change behavior of existing APIs, such that it has potentially high risk for Android WebView-based applications?
None
We would like to verify the impact of the frame rate blocking API on the loading performance. The loading performance changed will be measured by the UMA WebVitals.FirstContentfulPaint4 and WebVitals.LargestContentfulPaint3. The developers can also measure the impact by collecting latency data in the page loading process.
None
None
No
Yes
No
Acquiring the frame rate during page loading in javascript turned out to be very difficult and the result is unpredictable on different platforms. Thus it is hard to add a test to verify that the frame rate is really lowered during loading in web tests.
None
RenderBlockingFullFrameRate
False
https://launch.corp.google.com/launch/4385256
https://chromestatus.com/feature/5207202081800192?gate=5073049818497024
Intent to Prototype: https://groups.google.com/a/chromium.org/d/msgid/blink-dev/67c7dfbb.2b0a0220.1efd8e.0902.GAE%40google.com
LGTM to experiment from M139 to M144 (inclusive).
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