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Way to query usage of desynchronized canvas for canvas2d and WebGL?

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Colin Blundell

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May 16, 2025, 5:20:13 AMMay 16
to blink-dev, Vasiliy Telezhnikov, Sunny Sachanandani
Hi Blink folks,

I'm interested in querying the frequency of usage of desynchronized canvas with canvas2d and WebGL (relative to the overall frequency of canvas usage). For the latter, I'd ideally like to also break it down by the value of `preserveDrawingBuffer` as well.

Before I go in and add custom UMA, I was wondering: Is there already a way to formulate this query via known tooling?

Thanks,

Colin

Vasiliy Telezhnikov

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May 16, 2025, 11:31:39 AMMay 16
to Colin Blundell, blink-dev, Sunny Sachanandani
There are blink UseCounter for low-latency canvas, but I don't think we have anything for preserveDrawingBuffer.

- Vasiliy

Colin Blundell

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May 19, 2025, 7:49:54 AMMay 19
to Vasiliy Telezhnikov, Colin Blundell, blink-dev, Sunny Sachanandani
Thanks!
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