fbea...@google.com, cwa...@google.com
https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbindgroupsplusvertexbuffers
The WebGPU maxBindGroupsPlusVertexBuffers limit is the maximum number of bind group and vertex buffer slots used simultaneously, counting any empty slots below the highest index. It is validated in createRenderPipeline() and in draw calls. This change adds maxBindGroupsPlusVertexBuffers to the GPUSupportedLimits interface, and as an accepted key by the GPUDeviceDescriptor.requiredLimits record.
None
Not applicable
The maxBindGroupsPlusVertexBuffers limit has not yet been implemented in any browser, but it has been fully approved by the GPU for the Web Community Group, with representatives from Safari, Firefox, and Chrome. See https://github.com/gpuweb/gpuweb/issues/2749#issuecomment-1447717468
Gecko: Positive (https://hg.mozilla.org/mozilla-central/rev/5ed1439037c4)
WebKit: In development (https://github.com/WebKit/WebKit/commit/26f539228dd0a3ee85e38e886753c41955e93971)
Web developers: Positive (https://github.com/gpuweb/gpuweb/issues/2749)
Other signals:
Does this intent deprecate or change behavior of existing APIs, such that it has potentially high risk for Android WebView-based applications?
None at the moment, WebGPU currently does not ship on Android WebView. Parallel work is occurring to launch WebGPU on Android.
No DevTools changes are required, treated like any other attribute.
No
All platforms will eventually have support. Will immediately be available on ChromeOS, Mac, and Windows, since those platforms already support WebGPU. Linux and Android are planned to have WebGPU support in the future, so this feature will become available when WebGPU does.
Yes
WebGPU/WGSL have a conformance test suite (https://github.com/gpuweb/cts) that is regularly pulled into Chromium and part of the testing of Dawn/Tint in Chromium.
False
https://bugs.chromium.org/p/dawn/issues/detail?id=1849
Feature is available only in Chromium browsers for the near future, on the order of months. Other browsers intend to ship WebGPU support, but don't have specified timelines.
Does the feature depend on any code or APIs outside the Chromium open source repository and its open-source dependencies to function?
No
Open questions about a feature may be a source of future web compat or interop issues. Please list open issues (e.g. links to known github issues in the project for the feature specification) whose resolution may introduce web compat/interop risk (e.g., changing to naming or structure of the API in a non-backward-compatible way).
None
https://chromestatus.com/feature/5081403763195904
This intent message was generated by Chrome Platform Status.
Contact emailsfbea...@google.com, cwa...@google.com
Specificationhttps://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbindgroupsplusvertexbuffers
SummaryThe WebGPU maxBindGroupsPlusVertexBuffers limit is the maximum number of bind group and vertex buffer slots used simultaneously, counting any empty slots below the highest index. It is validated in createRenderPipeline() and in draw calls. This change adds maxBindGroupsPlusVertexBuffers to the GPUSupportedLimits interface, and as an accepted key by the GPUDeviceDescriptor.requiredLimits record.
Blink component
TAG reviewNone
TAG review statusNot applicable
Risks
Interoperability and CompatibilityThe maxBindGroupsPlusVertexBuffers limit has not yet been implemented in any browser, but it has been fully approved by the GPU for the Web Community Group, with representatives from Safari, Firefox, and Chrome. See https://github.com/gpuweb/gpuweb/issues/2749#issuecomment-1447717468
Gecko: Positive (https://hg.mozilla.org/mozilla-central/rev/5ed1439037c4)
WebKit: In development (https://github.com/WebKit/WebKit/commit/26f539228dd0a3ee85e38e886753c41955e93971)
LGTM1On Tuesday, October 24, 2023 at 3:32:23 PM UTC+2 blink-dev wrote:Contact emailsfbea...@google.com, cwa...@google.com
Specificationhttps://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbindgroupsplusvertexbuffers
SummaryThe WebGPU maxBindGroupsPlusVertexBuffers limit is the maximum number of bind group and vertex buffer slots used simultaneously, counting any empty slots below the highest index. It is validated in createRenderPipeline() and in draw calls. This change adds maxBindGroupsPlusVertexBuffers to the GPUSupportedLimits interface, and as an accepted key by the GPUDeviceDescriptor.requiredLimits record.
Blink component
TAG reviewNone
Presumably not required as this has landed in the standard and implemented by another engine.
TAG review statusNot applicable
Risks
Interoperability and CompatibilityThe maxBindGroupsPlusVertexBuffers limit has not yet been implemented in any browser, but it has been fully approved by the GPU for the Web Community Group, with representatives from Safari, Firefox, and Chrome. See https://github.com/gpuweb/gpuweb/issues/2749#issuecomment-1447717468
Gecko: Positive (https://hg.mozilla.org/mozilla-central/rev/5ed1439037c4)
WebKit: In development (https://github.com/WebKit/WebKit/commit/26f539228dd0a3ee85e38e886753c41955e93971)
I'm guessing this is implemented in both? I agree with your request on another thread that it'd be simpler if we had a "stages" system here similar to WASM and JS.
LGTM2
--
You received this message because you are subscribed to the Google Groups "blink-dev" group.
To unsubscribe from this group and stop receiving emails from it, send an email to blink-dev+...@chromium.org.
To view this discussion on the web visit https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAPpwU5KUCehtY%2BTe%3DgcN_7GhfXXcXZcyPK5qY6YrBzHKnn%2Bp1w%40mail.gmail.com.
To view this discussion on the web visit https://groups.google.com/a/chromium.org/d/msgid/blink-dev/a5c12ac2-3326-4e94-81d7-ce24e66737bc%40chromium.org.