Contact emails
low...@google.com, tgui...@chromium.org
Explainer
https://github.com/SyedAbuTalib/iamf-explainer/blob/main/explainer.md
Specification
https://aomediacodec.github.io/iamf/latest-approved.html
Design docs
Summary
Adds support for decoding and playing back the Immersive Audio Model and Formats (IAMF) container within HTML media elements via Media Source Extensions (MSE). IAMF is an open, royalty-free spatial audio format that supports channel-based, scene-based, and object-based audio presentations. Supporting this standard allows web developers to deliver consistent, immersive 3D audio experiences across different devices without relying on proprietary formats or managing complex discrete audio channel routing in JavaScript.
Blink component
Web Feature ID
Missing feature
Motivation
Currently, delivering high-quality, immersive 3D audio on the web relies heavily on proprietary formats (like Dolby Atmos) or complex custom JavaScript audio rendering. IAMF provides a standardized, royalty-free container that allows web developers to deliver rich, consistent spatial audio experiences across devices for use cases like gaming, AR/VR, and streaming media. Adding IAMF support to Chromium's media pipeline aligns with the open web ecosystem and ensures a baseline for spatial audio interoperability.
Risks
Interoperability and Compatibility
Low interoperability risk. IAMF is an open, royalty-free spatial audio format maintained by AOMedia. Initial support in Chromium focuses on IAMF streams backed by the Opus codec in MP4 containers delivered via Media Source Extensions (MSE). Support can be detected by existing web APIs such as canPlayType or media capabilities.
Gecko: No signal, https://github.com/mozilla/standards-positions/issues/1437
WebKit: No signal, https://github.com/WebKit/standards-positions/issues/700
Web developers: No signals, N/A
Other signals: Strong interest from external partners.
Debuggability
Exposed via chrome://media-internals and DevTools Media panel.
Will this feature be supported on all six Blink platforms (Windows, Mac, Linux, Chrome OS, Android, and Android WebView)?
Yes
Supported on all platforms where Chromium media audio decoding is supported.
Is this feature fully tested by web-platform-tests?
https://github.com/web-platform-tests/wpt/blob/master/media-source/mediasource-iamf-playback.html
None
IamfAudioDecoding
False
Estimated milestones
Shipping on desktop 153
Shipping on Android 153
Shipping on WebView 153
Requesting approval to ship?
Yes.