Run headless blink engine on a graphics engine like Google's filament engine

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Rovel Stars

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Nov 7, 2022, 1:18:30 AM11/7/22
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Is it possible to run a blink engine on a different graphics engine like Filament from https://google.github.io/filament engine? If not possible, what are the different type of graphic rendering engines that blink can run on? I can think of xorg and Wayland but they use too much resources 🤔

Jeremy Roman

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Nov 7, 2022, 12:06:09 PM11/7/22
to Rovel Stars, blink-dev
I don't see how Filament is relevant (it seems to be a physically-based renderer for 3D models, not an environment for display presentation).

You can do without a window server using the Linux kernel's DRM subsystem (see ui/ozone/platform/drm/) to directly render with Vulkan or OpenGL and then present to the screen directly. Some more "embedded" devices use this or a similar path.

On Mon, Nov 7, 2022 at 1:18 AM Rovel Stars <rovels...@gmail.com> wrote:
Is it possible to run a blink engine on a different graphics engine like Filament from https://google.github.io/filament engine? If not possible, what are the different type of graphic rendering engines that blink can run on? I can think of xorg and Wayland but they use too much resources 🤔

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