cwa...@chromium.org, bcla...@google.com, dx...@chromium.org
None
https://gpuweb.github.io/gpuweb/
Yes
https://gpuweb.github.io/gpuweb/
https://gpuweb.github.io/gpuweb/wgsl/
https://gpuweb.github.io/gpuweb/explainer/
The WebGPU API is the successor to the WebGL and WebGL 2 graphics APIs for the Web. It will provide modern features such as “GPU compute” as well as lower overhead access to GPU hardware and better, more predictable performance. WebGPU is being developed by the “GPU for the Web” W3C community group.
https://github.com/w3ctag/design-reviews/issues/626
Pending
With positive signals (and at least WIP implementations) from all browsers, the biggest interoperability risk is the surface of the API which is quite large.
WebGPU is not polyfillable on existing APIs and requires hardware support on the system. (software fallback is not implemented yet).
See detailed security explainer: https://gpuweb.github.io/gpuweb/#malicious-use
Allow developers to use WebGPU and provide feedback on the API or the shading language. We expect feedback about ergonomics, ease of use and easy of porting existing content to WebGPU, and missing features. As well as many bug reports :)
Also help partners evaluate the performance of WebGPU in the wild to figure out areas of the implementation to optimize before launch.
None
No
This feature will not be available in Origin Trial on: - Android because adding Android support is a lot of engineering that we're scheduling to happen between the Origin Trial and the shipment of WebGPU. - Windows 7 and 8 since they don't have D3D12. Support will be extended to these versions of Windows after the first version of WebGPU is shipped. - Other devices that don't support D3D12/Metal/Vulkan or don't have a GPU with good enough minimum specifications.(maybe) - ARM devices if we don't find time to test on ARM platforms before the Origin Trial starts. The goal is that WebGPU will eventually be supported in hardware on the vast majority of systems on all Blink OSes and have software fallback on the others.
Yes
https://github.com/gpuweb/gpuweb/wiki/Implementation-Status#chromium-chrome-edge-etc
--enable-unsafe-webgpu
https://bugs.chromium.org/p/chromium/issues/detail?id=1156646
https://bugs.chromium.org/p/chromium/issues/detail?id=1156661
https://chromestatus.com/feature/6213121689518080
Intent to prototype: https://groups.google.com/a/chromium.org/forum/#!msg/blink-dev/dxqWTSvyhDg/1UDaFD17AQAJ
Specification
https://gpuweb.github.io/gpuweb/
API spec
Yes
Design docs
https://gpuweb.github.io/gpuweb/
https://gpuweb.github.io/gpuweb/wgsl/
https://gpuweb.github.io/gpuweb/explainer/Summary
The WebGPU API is the successor to the WebGL and WebGL 2 graphics APIs for the Web. It will provide modern features such as “GPU compute” as well as lower overhead access to GPU hardware and better, more predictable performance. WebGPU is being developed by the “GPU for the Web” W3C community group.
Blink component
Search tags
TAG review
TAG review status
Pending
Risks
Interoperability and Compatibility
With positive signals (and at least WIP implementations) from all browsers, the biggest interoperability risk is the surface of the API which is quite large.
Gecko: In development (https://hg.mozilla.org/mozilla-central/file/tip/dom/webgpu)
WebKit: In development (https://trac.webkit.org/browser/webkit/trunk/Source/WebCore/Modules/webgpu)
Web developers: Strongly positive (https://doc.babylonjs.com/extensions/webgpu) Significant interest and positive feedback from the many early adopters (Babylon.js, Earth, TF.js, sokol-gfx, and many many others).Activation
WebGPU is not polyfillable on existing APIs and requires hardware support on the system. (software fallback is not implemented yet).
Security
See detailed security explainer: https://gpuweb.github.io/gpuweb/#malicious-use
Goals for experimentation
Allow developers to use WebGPU and provide feedback on the API or the shading language. We expect feedback about ergonomics, ease of use and easy of porting existing content to WebGPU, and missing features. As well as many bug reports :)
Also help partners evaluate the performance of WebGPU in the wild to figure out areas of the implementation to optimize before launch.
Ongoing technical constraints
None
Will this feature be supported on all six Blink platforms (Windows, Mac, Linux, Chrome OS, Android, and Android WebView)?
No
This feature will not be available in Origin Trial on: - Android because adding Android support is a lot of engineering that we're scheduling to happen between the Origin Trial and the shipment of WebGPU. - Windows 7 and 8 since they don't have D3D12. Support will be extended to these versions of Windows after the first version of WebGPU is shipped. - Other devices that don't support D3D12/Metal/Vulkan or don't have a GPU with good enough minimum specifications.(maybe) - ARM devices if we don't find time to test on ARM platforms before the Origin Trial starts. The goal is that WebGPU will eventually be supported in hardware on the vast majority of systems on all Blink OSes and have software fallback on the others.
Is this feature fully tested by web-platform-tests?
Yes
DevTrial instructions
https://github.com/gpuweb/gpuweb/wiki/Implementation-Status#chromium-chrome-edge-etc
Flag name
--enable-unsafe-webgpu
Tracking bug
https://bugs.chromium.org/p/chromium/issues/detail?id=1156646
Launch bug
https://bugs.chromium.org/p/chromium/issues/detail?id=1156661
Link to entry on the Chrome Platform Status
https://chromestatus.com/feature/6213121689518080
Links to previous Intent discussions
Intent to prototype: https://groups.google.com/a/chromium.org/forum/#!msg/blink-dev/dxqWTSvyhDg/1UDaFD17AQAJ
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What are the timelines for the Origin Trial? Do you have partners lined up to experiment with the API?
On Tue, May 4, 2021 at 8:53 PM Corentin Wallez <cwa...@chromium.org> wrote:https://gpuweb.github.io/gpuweb/explainer/ seems like a better answer here :)
Specification
https://gpuweb.github.io/gpuweb/
API spec
Yes
Design docs
https://gpuweb.github.io/gpuweb/
https://gpuweb.github.io/gpuweb/wgsl/
https://gpuweb.github.io/gpuweb/explainer/Summary
The WebGPU API is the successor to the WebGL and WebGL 2 graphics APIs for the Web. It will provide modern features such as “GPU compute” as well as lower overhead access to GPU hardware and better, more predictable performance. WebGPU is being developed by the “GPU for the Web” W3C community group.
Blink component
Search tags
TAG review
I found https://gpuweb.github.io/gpuweb/explainer/#error-monad-mental-model somewhat curious. Might be worthwhile to highlight that as part of the TAG review, as well as test out the ergonomics during the OT.
Hey Yoav, thanks for the review!On Wed, May 5, 2021 at 9:24 AM Yoav Weiss <yoav...@chromium.org> wrote:What are the timelines for the Origin Trial? Do you have partners lined up to experiment with the API?The timeline is to start the OT in M94 until M97 (or a later milestone if the guideline of "three milestones" changes with the faster release cadence). We have some internal partners lined up but I don't know if they are ready to share their commitment yet. I believe Microsoft also has some internal partners too.On Tue, May 4, 2021 at 8:53 PM Corentin Wallez <cwa...@chromium.org> wrote:https://gpuweb.github.io/gpuweb/explainer/ seems like a better answer here :)Thanks for noting this! It was the first time I used chromestatus.com and I'm having some difficulties filing out everything. (and forgot to proofread that part).
LGTM to experiment M94-M97
On Wed, May 5, 2021 at 1:31 PM Corentin Wallez <cwa...@chromium.org> wrote:Hey Yoav, thanks for the review!On Wed, May 5, 2021 at 9:24 AM Yoav Weiss <yoav...@chromium.org> wrote:What are the timelines for the Origin Trial? Do you have partners lined up to experiment with the API?The timeline is to start the OT in M94 until M97 (or a later milestone if the guideline of "three milestones" changes with the faster release cadence). We have some internal partners lined up but I don't know if they are ready to share their commitment yet. I believe Microsoft also has some internal partners too.On Tue, May 4, 2021 at 8:53 PM Corentin Wallez <cwa...@chromium.org> wrote:https://gpuweb.github.io/gpuweb/explainer/ seems like a better answer here :)Thanks for noting this! It was the first time I used chromestatus.com and I'm having some difficulties filing out everything. (and forgot to proofread that part).No worries! :) The explainer is great! Might be worthwhile to bump up the JS API part (maybe above the Privacy questionnaire part, to give folks a feeling of how the API is used before diving into the privacy and security details)