Intent to Ship: WebXR AR Lighting Estimation

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Alex Cooper

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Feb 11, 2021, 12:42:06 PM2/11/21
to blink-dev

Contact emails

alco...@chromium.org, baj...@chromium.org


Explainer


https://github.com/immersive-web/lighting-estimation/blob/master/lighting-estimation-explainer.md


Specification

https://immersive-web.github.io/lighting-estimation/


API spec

Yes


Design docs


https://github.com/immersive-web/lighting-estimation/blob/master/lighting-estimation-explainer.md


Summary

Allows sites to query for estimates of the environmental lighting conditions within WebXr sessions. This exposes both spherical harmonics representing the ambient lighting, as well as a cubemap texture representing "reflections".



Blink component

Blink>WebXR>AR(Android)


TAG review

https://github.com/w3ctag/design-reviews/issues/574


TAG review status

Issues open (Non-normative only)


Link to origin trial feedback summary

https://docs.google.com/document/d/1AaEmO4JZpIQsMAhjiYW6o6cv3ZvB0hBAAOVmQiVy5MA/edit?usp=sharing&resourcekey=0-BHYsjthU1fMW82gOIHd_eg


Risks



Interoperability and Compatibility

This feature has been incubated in the Immersive Web Community Group, in a spec co-authored with representatives from Mozilla. Though heavily influenced by ARCore, care was taken to ensure that solutions would be compatible with ARKit as well.



Gecko: Worth prototyping (https://github.com/mozilla/standards-positions/issues/218)


WebKit: No signal (https://lists.webkit.org/pipermail/webkit-dev/2020-November/031594.html)


Web developers: Positive Interest is primarily from libraries (e.g. Three.js, ModelViewer)


Ergonomics

This feature is an extension of the WebXR Device API. The reflection cubemap is retrieved as a WebGL texture, and at least one format requires the half float extension to be enabled if a webgl1 context is used. The spherical Harmonic values may be a bit opaque to regular users, and are expected to be fed into some form of existing renderer (e.g. three.js, babylon.js, etc.)



Is this feature fully tested by web-platform-tests?

Yes


Launch bug

https://crbug.com/1093069


Sample links


https://storage.googleapis.com/chromium-webxr-test/latest.html?target=proposals/lighting-estimation.html


Link to entry on the Chrome Platform Status

https://chromestatus.com/feature/5704707957850112


Links to previous Intent discussions

Intent to Experiment: https://groups.google.com/a/chromium.org/g/blink-dev/c/zt3gLmrhTHc/m/9jxodKr5CAAJ



This intent message was generated by Chrome Platform Status.


Chris Harrelson

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Feb 11, 2021, 3:35:41 PM2/11/21
to Alex Cooper, blink-dev
Hi, comment below.

On Thu, Feb 11, 2021 at 9:42 AM Alex Cooper <alco...@chromium.org> wrote:

Contact emails

alco...@chromium.org, baj...@chromium.org


Explainer


https://github.com/immersive-web/lighting-estimation/blob/master/lighting-estimation-explainer.md


Specification

https://immersive-web.github.io/lighting-estimation/


API spec

Yes


Design docs


https://github.com/immersive-web/lighting-estimation/blob/master/lighting-estimation-explainer.md


Summary

Allows sites to query for estimates of the environmental lighting conditions within WebXr sessions. This exposes both spherical harmonics representing the ambient lighting, as well as a cubemap texture representing "reflections".



Blink component

Blink>WebXR>AR(Android)


TAG review

https://github.com/w3ctag/design-reviews/issues/574


There are a couple of open questions on the TAG review, could you respond to them there?
 

TAG review status

Issues open (Non-normative only)


Link to origin trial feedback summary

https://docs.google.com/document/d/1AaEmO4JZpIQsMAhjiYW6o6cv3ZvB0hBAAOVmQiVy5MA/edit?usp=sharing&resourcekey=0-BHYsjthU1fMW82gOIHd_eg


Risks



Interoperability and Compatibility

This feature has been incubated in the Immersive Web Community Group, in a spec co-authored with representatives from Mozilla. Though heavily influenced by ARCore, care was taken to ensure that solutions would be compatible with ARKit as well.



Gecko: Worth prototyping (https://github.com/mozilla/standards-positions/issues/218)


WebKit: No signal (https://lists.webkit.org/pipermail/webkit-dev/2020-November/031594.html)


Web developers: Positive Interest is primarily from libraries (e.g. Three.js, ModelViewer)


Ergonomics

This feature is an extension of the WebXR Device API. The reflection cubemap is retrieved as a WebGL texture, and at least one format requires the half float extension to be enabled if a webgl1 context is used. The spherical Harmonic values may be a bit opaque to regular users, and are expected to be fed into some form of existing renderer (e.g. three.js, babylon.js, etc.)



Is this feature fully tested by web-platform-tests?

Yes


Launch bug

https://crbug.com/1093069


Sample links


https://storage.googleapis.com/chromium-webxr-test/latest.html?target=proposals/lighting-estimation.html


Link to entry on the Chrome Platform Status

https://chromestatus.com/feature/5704707957850112


Links to previous Intent discussions

Intent to Experiment: https://groups.google.com/a/chromium.org/g/blink-dev/c/zt3gLmrhTHc/m/9jxodKr5CAAJ



This intent message was generated by Chrome Platform Status.


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Alex Cooper

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Feb 18, 2021, 1:17:53 PM2/18/21
to Chris Harrelson, blink-dev
Thanks Chris,

I replied on the TAG review and have opened a PR against the spec to add the portions mentioned there. It's worth noting that (as far as I understand it), the TAG feedback is around adding additional information to a non-normative section, and that all of this data in Chrome is only exposed after a permission prompt.

Thanks,
Alex

yo...@yoav.ws

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Feb 18, 2021, 3:20:50 PM2/18/21
to blink-dev, Alex Cooper, blink-dev, Chris Harrelson
LGTM

Chris Harrelson

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Feb 18, 2021, 3:21:33 PM2/18/21
to yo...@yoav.ws, blink-dev, Alex Cooper

Alex Russell

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Feb 18, 2021, 3:26:16 PM2/18/21
to blink-dev, Chris Harrelson, blink-dev, Alex Cooper, yo...@yoav.ws, Brandon Jones
LGTM3 with nits:

Looking at the Explainer, there don't appear to be any considered alternatives. Presumably there were other potential API shapes available, and other areas of the design that might have landed a different way (e.g., why is there only one value for `reflectionFormat`?). Understanding those is important, and I'd like to see XR explainers improve in this area. I may block future intents if explainers don't include them, and would appreciate seeing them explored in this doc too.

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