alco...@chromium.org, baj...@chromium.org
https://github.com/immersive-web/lighting-estimation/blob/master/lighting-estimation-explainer.md
https://immersive-web.github.io/lighting-estimation/
Yes
https://github.com/immersive-web/lighting-estimation/blob/master/lighting-estimation-explainer.md
Allows sites to query for estimates of the environmental lighting conditions within WebXr sessions. This exposes both spherical harmonics representing the ambient lighting, as well as a cubemap texture representing "reflections".
https://github.com/w3ctag/design-reviews/issues/574
Issues open (Non-normative only)
This feature has been incubated in the Immersive Web Community Group, in a spec co-authored with representatives from Mozilla. Though heavily influenced by ARCore, care was taken to ensure that solutions would be compatible with ARKit as well.
Gecko: Worth prototyping (https://github.com/mozilla/standards-positions/issues/218)
WebKit: No signal (https://lists.webkit.org/pipermail/webkit-dev/2020-November/031594.html)
Web developers: Positive Interest is primarily from libraries (e.g. Three.js, ModelViewer)
This feature is an extension of the WebXR Device API. The reflection cubemap is retrieved as a WebGL texture, and at least one format requires the half float extension to be enabled if a webgl1 context is used. The spherical Harmonic values may be a bit opaque to regular users, and are expected to be fed into some form of existing renderer (e.g. three.js, babylon.js, etc.)
Yes
https://chromestatus.com/feature/5704707957850112
Intent to Experiment: https://groups.google.com/a/chromium.org/g/blink-dev/c/zt3gLmrhTHc/m/9jxodKr5CAAJ
This intent message was generated by Chrome Platform Status.
Contact emails
alco...@chromium.org, baj...@chromium.org
Explainer
https://github.com/immersive-web/lighting-estimation/blob/master/lighting-estimation-explainer.md
Specification
https://immersive-web.github.io/lighting-estimation/
API spec
Yes
Design docs
https://github.com/immersive-web/lighting-estimation/blob/master/lighting-estimation-explainer.md
Summary
Allows sites to query for estimates of the environmental lighting conditions within WebXr sessions. This exposes both spherical harmonics representing the ambient lighting, as well as a cubemap texture representing "reflections".
Blink component
TAG review
TAG review status
Issues open (Non-normative only)
Link to origin trial feedback summary
Risks
Interoperability and Compatibility
This feature has been incubated in the Immersive Web Community Group, in a spec co-authored with representatives from Mozilla. Though heavily influenced by ARCore, care was taken to ensure that solutions would be compatible with ARKit as well.
Gecko: Worth prototyping (https://github.com/mozilla/standards-positions/issues/218)
WebKit: No signal (https://lists.webkit.org/pipermail/webkit-dev/2020-November/031594.html)
Web developers: Positive Interest is primarily from libraries (e.g. Three.js, ModelViewer)
Ergonomics
This feature is an extension of the WebXR Device API. The reflection cubemap is retrieved as a WebGL texture, and at least one format requires the half float extension to be enabled if a webgl1 context is used. The spherical Harmonic values may be a bit opaque to regular users, and are expected to be fed into some form of existing renderer (e.g. three.js, babylon.js, etc.)
Is this feature fully tested by web-platform-tests?
Yes
Launch bug
Sample links
Link to entry on the Chrome Platform Status
https://chromestatus.com/feature/5704707957850112
Links to previous Intent discussions
Intent to Experiment: https://groups.google.com/a/chromium.org/g/blink-dev/c/zt3gLmrhTHc/m/9jxodKr5CAAJ
This intent message was generated by Chrome Platform Status.
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