LGTM1Can you elaborate on the situation in Android? Would WebRTC normally just use hardware H.264 decoding there? Or is there a non-trivial interop issue in practice - where Chrome on Android would fail to use WebRTC in a real-world scenario where Chrome on desktop works fine?Thanks,Rick
On Wed, Feb 3, 2016 at 5:26 AM, Henrik Boström <hb...@chromium.org> wrote:
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That's code we have no intention og writing for chrome.
We will support multipler encoders (for hardware reasons), and the code probably isn't that large, but our security folks did not like the idea of security-analyzing another decoder -these are, by definition, complex pieces of code working on complex data from an untrusted source. (Encoders are simpler - their input format is simple.)