Dear blink devs
If you don’t use the DevTools protocol, you can ignore this.
This server is only used in headless or remote-control scenarios, and is not part of the web platform.
DevTools uses Chrome internal WebSocket implementation. The previous implementation was not compliant with the WebSocket standard . Therefore, I fixed it by supporting fragmented messages and ping and pong frames.
The server now accepts fragmented messages and concatenates the frames correctly.
When the server receives a ping frame, it responds with a pong frame in compliance with the standard: https://datatracker.ietf.org/doc/html/rfc6455#section-5.5.2
When the server receives pong frames, it accepts them and doesn't close the connection.
There are no changes for people who don’t use fragmented messages or ping/pong frames. People who want to use them will find they work now.
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