Hi, I had some questions about Android Webview to understand the capabilities.Would it be possible to a clarification on on the following. If there are plans in future to provide the capability, I'd be interested to hear!
- Does Android WebView use SurfaceTexture on all Android versions for video playback including video playback with WebRTC?
- Does this mean that HDR isn't possible? (I think this needs SurfaceView)
- Is there a zero-copy solution for webview video playback?
- This is needed for 4k to work performantly?
- Is there a way to use SurfaceView instead of SurfaceTexture for the internal player in chromium and for WebRTC video playback use case?
- Does SurfaceTexture prevent 4k video playback on an Android TV device because it would be stuck at 1080p resolution on the UI layer? Also, could it affect the picture quality compared to SurfaceView?
- Does WebView provide support for L1 WideVine DRM? Would this require SurfaceView to be used instead of SurfaceTexture?
- Any planned support for any other DRM solutions such as PlayReady or FairPlay?
- Are there plans for the full HLS standard to be supported? I can see that the built-in HLS is being worked on but I'm wondering if this is just to be at parity with Android MediaPlayer or if it will support the full standard.
- Does WebView operate differently in any significant ways between Android TV & Tablet that I should be aware of?
If I should post in another group for certain questions, please let me know!Graeme
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