Contact emails
Spec
https://w3c.github.io/gamepad/
Though since this is about new additions to the spec, the relevant pull requests are probably easier to review:
Summary
We want to add a couple of properties to the Gamepad API: a "touched" property for GamepadButton to explicitly support touchpads and a "pose" object on the Gamepad itself to support devices with accelerometers and 3 or 6 degree of freedom tracking.
Motivation
Our immediate interest in these new properties it to support VR controllers such as the Daydream controller, Vive wands, and Oculus Touch, but they are also be applicable to a wide variety of more traditional gamepads. For example: The PS4 controller has both a touchpad and can track orientation, and the Wii remote is heavily motion based.
Interoperability and Compatibility Risk
Low. Since these are both new properties on existing objects and no existing properties are altered existing code can safely ignore the additions and new code can easily test for their presence.
Ongoing technical constraints
None.
Will this feature be supported on all six Blink platforms (Windows, Mac, Linux, Chrome OS, Android, and Android WebView)?
Yes.
OWP launch tracking bug
Link to entry on the feature dashboard
Fits under the Gamepad API entry
Requesting approval to ship?
Yes
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☆PhistucK
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Has this gone through TAG review? I think I’ve previously noted how un-idiomatic for the web platform it is to use a Float32Array for position/velocity/acceleration/orientation/etc., and how DOMPoint(ReadOnly) or some other simple x/y/z/w type structure would be a much better fit. I think making these kind of data structure decisions definitely qualifies as the sort of architectural issue the TAG would be concerned with, and it would be a big shame to start shipping a choice like this prematurely.
☆PhistucK
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