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WebXR AR Module brings Augmented Reality support to WebXR Device API. This module is a product of the Immersive Web Working Group, and is a prerequisite for AR features currently being prototyped in the Community Group separately: WebXR Hit Test: https://www.chromestatus.com/feature/4755348300759040 WebXR DOM Overlay: https://www.chromestatus.com/feature/6048666307526656 WebXR Plane Detection API: https://www.chromestatus.com/feature/5732397976911872 WebXR Anchors: https://www.chromestatus.com/feature/5129925015109632This WebXR module is adding a very small API surface that allows for AR experiences with WebXR. It is a non-controversial specification that has wide support in the Working Group and Community Group. Firefox: Public support (https://github.com/immersive-web/webxr-ar-module/issues/46#issuecomment-574089775)
Additional link: https://blog.mozvr.com/bringing-firefox-reality-to-hololens-2/ Edge: Public support (https://github.com/immersive-web/webxr-ar-module/issues/46#issuecomment-574457632) Safari: No public signals
Web developers: Positive Libraries such as Model Viewer (https://modelviewer.dev/examples/augmented-reality.html) and A-Frame (https://aframe.io/blog/webxr-ar-module/) have been implementing AR experiences behind experimental flags as it is a commonly requested feature. This feature is an extension to WebXR Device API. WebXR Device API is commonly used along with WebGL. The feature is usable as-is, although it will be more accessible to developers if used through libraries like three.js, <model-viewer>, A-Frame, etc. Some of these APIs already have experimental usage of the API.No This module brings in features needed by the apps to provide AR experiences, so this will only be supported on platforms where Chrome supports AR. Currently, this is only Android. The WebView support is planned. The specification itself will be implemented in Blink for all platforms, but the spec text leaves room for the UAs to signal that a particular API depends on the device support. Yes Results: https://wpt.fyi/results/webxr/ar-module?label=experimental&label=master&aligned Tests: https://github.com/web-platform-tests/wpt/tree/master/webxr/ar-module https://crbug.com/949296 https://storage.googleapis.com/chromium-webxr-test/latest.html?target=proposals/phone-ar.html https://immersive-web.github.io/webxr-samples/proposals/ https://modelviewer.dev/examples/augmented-reality.html https://chromestatus.com/feature/5450241148977152This intent message was generated by Chrome Platform Status.
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On Wed, Jan 15, 2020 at 10:35 PM Piotr Bialecki <bia...@chromium.org> wrote:I have to say that the explainer is not very clear:What is the user problem that this is trying to solve? What is the high level solution to that?
Same as the other thread - filing for a TAG review earlier would have given us more feedback.
WebXR AR Module brings Augmented Reality support to WebXR Device API. This module is a product of the Immersive Web Working Group, and is a prerequisite for AR features currently being prototyped in the Community Group separately: WebXR Hit Test: https://www.chromestatus.com/feature/4755348300759040 WebXR DOM Overlay: https://www.chromestatus.com/feature/6048666307526656 WebXR Plane Detection API: https://www.chromestatus.com/feature/5732397976911872 WebXR Anchors: https://www.chromestatus.com/feature/5129925015109632This WebXR module is adding a very small API surface that allows for AR experiences with WebXR. It is a non-controversial specification that has wide support in the Working Group and Community Group. Firefox: Public support (https://github.com/immersive-web/webxr-ar-module/issues/46#issuecomment-574089775)Typically only statements on Mozilla's standard positions repo count as public support, but that sounds like a particularly enthusiastic positive signal (with an implementation to go along with it!)
Additional link: https://blog.mozvr.com/bringing-firefox-reality-to-hololens-2/ Edge: Public support (https://github.com/immersive-web/webxr-ar-module/issues/46#issuecomment-574457632) Safari: No public signalsSame Q as other thread: have we asked? Are they involved in the WG?
----Web developers: Positive Libraries such as Model Viewer (https://modelviewer.dev/examples/augmented-reality.html) and A-Frame (https://aframe.io/blog/webxr-ar-module/) have been implementing AR experiences behind experimental flags as it is a commonly requested feature. This feature is an extension to WebXR Device API. WebXR Device API is commonly used along with WebGL. The feature is usable as-is, although it will be more accessible to developers if used through libraries like three.js, <model-viewer>, A-Frame, etc. Some of these APIs already have experimental usage of the API.No This module brings in features needed by the apps to provide AR experiences, so this will only be supported on platforms where Chrome supports AR. Currently, this is only Android. The WebView support is planned. The specification itself will be implemented in Blink for all platforms, but the spec text leaves room for the UAs to signal that a particular API depends on the device support. Yes Results: https://wpt.fyi/results/webxr/ar-module?label=experimental&label=master&aligned Tests: https://github.com/web-platform-tests/wpt/tree/master/webxr/ar-module https://crbug.com/949296 https://storage.googleapis.com/chromium-webxr-test/latest.html?target=proposals/phone-ar.html https://immersive-web.github.io/webxr-samples/proposals/ https://modelviewer.dev/examples/augmented-reality.html https://chromestatus.com/feature/5450241148977152This intent message was generated by Chrome Platform Status.
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