I am sorry, but I think my question was more related to Chromium than H264. To rephrase
- Chromium bundles FFmpeg which allow proprietary codecs with flags, but this changes the license to GPL, does this mean if I enable them my app becomes GPL?
- Can Chromium use OS/System decoder on the platform where it's available i.e Windows and Mac OS X instead of using FFmpeg? Is there a way to achieve it?
Thanks,Anupam
On Monday, July 31, 2017 at 5:53:10 PM UTC+5:30, PhistucK wrote:This is not a legal/H.264 consulting group, so you should not ask for legal advice (licensing, royalties) here.As far as I know, H.264 is a non-free codec for encoding as well decoding, regardless of which software code (FFMPEG, x264...) decodes it as long as it is part of your product.I think I heard that Microsoft used to include an H.264 codec in Windows and basically covered the licensing issues for Windows application developers, so using those APIs would probably be legal (which is probably why you asked about operating system decoder).Others will know whether Chrome uses hardware or operating system codecs.☆PhistucKOn Mon, Jul 31, 2017 at 1:06 PM, <as...@bluejeansnet.com> wrote:Hello,--I am trying to build a commercial NWJS app which plays H264 video, to achieve that I have to build Chromium with x264 flag enabled in FFmpeg, I am confused with the licencing and royalty scenario here as, if I do that, will the app becomes GPL as the x264 flag is under GPL licence in FFmpeg? Also how the royalty use case works in this case?Does Chromium uses FFmpeg to decode the H264 video or does it uses OS specific decoder (in the case of Mac and Windows) Is there any way to achieve this in Chromium by some build flag.I tried searching for this for couldn't find any relevant information.Thanks for your help.-Anupam
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I will have to discuss it internally first, but what kind of timeframe are you hoping for?
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