Intent to Ship: WebGPU: Texture formats tier1 and tier2

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Chromestatus

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Sep 18, 2025, 9:49:44 PM (7 days ago) Sep 18
to blin...@chromium.org, shanxi...@intel.com
Contact emails
shanxi...@intel.com

Explainer
None

Specification
https://www.w3.org/TR/webgpu/#texture-formats-tier1

Summary
Extend GPU texture format support with capabilities like render attachment, blending, multisampling, resolve and storage_binding.

Blink component
Blink>WebGPU

Web Feature ID
webgpu

TAG review
None

TAG review status
Not applicable

Risks


Interoperability and Compatibility
None

Gecko: No signal (https://github.com/mozilla/standards-positions/issues/1205)

WebKit: Closed Without a Position (https://github.com/WebKit/standards-positions/issues/294#issuecomment-1877411933)

Web developers: Positive (https://github.com/gpuweb/gpuweb/issues/3837)

Other signals:

WebView application risks

Does this intent deprecate or change behavior of existing APIs, such that it has potentially high risk for Android WebView-based applications? None



Debuggability
None

Will this feature be supported on all six Blink platforms (Windows, Mac, Linux, ChromeOS, Android, and Android WebView)?
NoAll platforms will eventually have support. Will immediately be available on Android, Android WebView, ChromeOS, Mac, and Windows, since those platforms already support WebGPU. Linux is planned to have WebGPU support in the future, so this feature will become available when WebGPU does.

Is this feature fully tested by web-platform-tests?
YesWebGPU/WGSL have a conformance test suite (https://github.com/gpuweb/cts) that is regularly pulled into Chromium and part of the testing of Dawn/Tint in Chromium. While the CTS can be embedded in WPT, the WebGPU team opted to keep it separate in Chromium testing to use a customized harness for robustness and performance. All the tests about this feature in WebGPU CTS can be found through https://github.com/search?q=repo%3Agpuweb%2Fcts+texture-formats-tier&type=code

Flag name on about://flags
Enable Unsafe WebGPU

Finch feature name
WebGPU.Enabled:UnsafeFeatures

Rollout plan
Will ship enabled for all users

Requires code in //chrome?
False

Tracking bug
https://issues.chromium.org/issues/445725447

Estimated milestones
Shipping on desktop142
Shipping on Android142
Shipping on WebView142


Anticipated spec changes

Open questions about a feature may be a source of future web compat or interop issues. Please list open issues (e.g. links to known github issues in the project for the feature specification) whose resolution may introduce web compat/interop risk (e.g., changing to naming or structure of the API in a non-backward-compatible way). None

Link to entry on the Chrome Platform Status
https://chromestatus.com/feature/5116926821007360?gate=5198559351799808

This intent message was generated by Chrome Platform Status.

Mike Taylor

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Sep 19, 2025, 10:59:01 AM (7 days ago) Sep 19
to Chromestatus, blin...@chromium.org, shanxi...@intel.com

LGTM1

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Dan Clark

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Sep 22, 2025, 3:00:31 PM (4 days ago) Sep 22
to blink-dev, mike...@chromium.org, shanxi...@intel.com, Chromestatus
As someone less familiar with this area I'm having a hard time understanding what this is for.
Could you share more context about this addition and the use cases motivating it, or even better, put together a short explainer doc that does so?

-- Dan

François Beaufort

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Sep 23, 2025, 3:32:12 AM (3 days ago) Sep 23
to Dan Clark, blink-dev, mike...@chromium.org, shanxi...@intel.com, Chromestatus
Here's the mini explainer from the chrome status entry motivation section:

Tier1 lets developers port existing content to the web without rewriting to use
WebGPU’s lower capabilities. Tier2 supports storage textures formats that don't
have support in base WebGPU, meet the need for Unity and various startups to
port Unreal Engine to the Web. Tier1 is a dependency of Tier2.

By exposing those capabilities as WebGPU features, developers can explicitly
check for support and provide fallback solutions or alternative rendering paths
when necessary.


Daniel Bratell

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Sep 23, 2025, 2:59:23 PM (3 days ago) Sep 23
to François Beaufort, Dan Clark, blink-dev, mike...@chromium.org, shanxi...@intel.com, Chromestatus

I don't think the Web Developer link below counts as proof of web developer support. I assume there is someone that wants this or you wouldn't be doing this?

On the other hand, I read the WebKit bug as positive rather than "no comment" so there is that. :)

/Daniel

François Beaufort

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Sep 24, 2025, 5:59:53 AM (2 days ago) Sep 24
to Daniel Bratell, Dan Clark, blink-dev, mike...@chromium.org, shanxi...@intel.com, Chromestatus
On Tue, Sep 23, 2025 at 8:59 PM Daniel Bratell <brat...@gmail.com> wrote:

I don't think the Web Developer link below counts as proof of web developer support. I assume there is someone that wants this or you wouldn't be doing this?

You're right! We're moving forward because there is clear demand.
The texture-formats-tier1 feature capabilities have been a topic of discussion for years.
See https://github.com/gpuweb/gpuweb/issues/3001#issue-1257513985 or https://github.com/gpuweb/gpuweb/issues/2630 for instance.

On the other hand, I read the WebKit bug as positive rather than "no comment" so there is that. :)

Indeed. WebKit has already started the implementation: https://github.com/WebKit/WebKit/commit/316fd532cc8e1a65c4a0735f2d7c70a2f6de894e

Alex Russell

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Sep 24, 2025, 11:06:58 AM (2 days ago) Sep 24
to blink-dev, fbea...@google.com, dan...@microsoft.com, blink-dev, Mike Taylor, shanxi...@intel.com, Chromestatus, Daniel Bratell
LGTM2; thanks for explaining. In future it would be great if these had explainers.

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Yoav Weiss (@Shopify)

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Sep 24, 2025, 11:07:23 AM (2 days ago) Sep 24
to blink-dev, Alex Russell, François Beaufort, dan...@microsoft.com, blink-dev, Mike Taylor, shanxi...@intel.com, Chromestatus, Daniel Bratell
LGTM3
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