Contact emails
juan...@chromium.org, fs...@chromium.org
Explainer
https://html.spec.whatwg.org/#the-imagebitmap-rendering-context and https://html.spec.whatwg.org/#the-offscreencanvas-interface.
Spec
https://html.spec.whatwg.org/#the-imagebitmap-rendering-context and https://html.spec.whatwg.org/#the-offscreencanvas-interface.
The changes for OffscreenCanvas support: https://github.com/whatwg/html/pull/4455/files
Summary
We are adding ImageBitmapRendererContext as a valid context for OffscreenCanvas. ImageBitmapRenderingContext allows to direct transfer an ImageBitmap to the canvas surface.
This is particularly important as a way to render an ImageBitmap to a Canvas from a Worker (without transfering the ImageBitmap to the main thread).
This is also currently the spec-defined way to render WebGPU content to the screen.
Is this feature supported on all six Blink platforms (Windows, Mac, Linux, Chrome OS, Android, and Android WebView)?
Yes.
Risks
Interoperability and Compatibility
Firefox: In development
Safari: In development
Web / Framework developers:
Ergonomics
This feature is the new (and only) way for WebGPU to render content to the screen.
Activation
This is a very easy to use feature, as it is consistent with the rest of the usage of both OffscreenCanvas and ImageBitmapRenderingContext (i.e., OffscreenCanvas.getContext(“bitmaprenderer”).
Is this feature fully tested by web-platform-tests? Link to test suite results from wpt.fyi.
There are already some tests that test functionality in offscreencanvas and imagebitmap rendering context. This is the PR with the new web-platform-tests.
Entry on the feature dashboard
https://www.chromestatus.com/feature/5700221617045504
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LGTM1
On Fri, May 17, 2019 at 9:17 AM Fernando Serboncini <fs...@chromium.org> wrote:
Just to clarify the interoperability. Although it's true that the bugs are more "we are aware of it" rather than "in development", we did get an intent to implement from Webkit on the WhatWG PR (linked above). Also, ImageBitmapRenderingContext is now part of the current proposal on how WebGPU renders a texture to the screen, and WebGPU is being actively discussed by all vendors (http://webgpu.io) and with partial implementations on Chrome/Safari.There was a TAG Review for this feature here: https://github.com/w3ctag/design-reviews/issues/141 which concluded that "we're happy with the shape off ImageBitmapRenderingContext and OffscreenCanvas".
On Thu, May 16, 2019 at 9:01 AM Yoav Weiss <yo...@yoav.ws> wrote:
Was there a TAG review for the feature?
On Thu, May 16, 2019 at 1:07 PM Philip Jägenstedt <foo...@chromium.org> wrote:
The link for Safari is a GitHub comment saying "WebKit would like to implement this", which is a positive signal. The WebKit bug looks like it hasn't been triaged yet so maybe this isn't in development.In any case, it looks like the spec and test groundwork has been done here, and there is multi-vendor interest, so LGTM1.
On Thu, May 16, 2019 at 6:08 AM Boris Zbarsky <bzba...@mit.edu> wrote:
On 5/15/19 5:13 PM, Juanmi Huertas wrote:
> Firefox: In development
> <https://bugzilla.mozilla.org/show_bug.cgi?id=1548049>
Unless I'm missing something, that is not a correct characterization of
that bug report. It's marked "P3", which means "we'll think about
looking at this when there's no other work to be done". There's
certainly no active development going on and no obvious plans for it
that I see.
-Boris
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