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I see a few Chrome command line flags related to RGBA 4444 ---enable-rgba-4444-textures--ui-enable-rgba-4444-texturesDo they happen to help?
☆PhistucK
On Sun, Jul 9, 2017 at 12:25 PM, <lkt...@gmail.com> wrote:
Or if anyone can give me some advice how to save memory for the image decode and raster in webpage.
On Sunday, July 9, 2017 at 5:24:22 PM UTC+8, lkt...@gmail.com wrote:Hi,Im working on a very low end device which has only 128mb memory, and trying to opt the memory used by chromium and blink.I found that in blink the image is always decoded in RGBA8888 format, which cost 4 bytes per pixel, this is hard coded in DeferredImageDecoder, ImageFrame setSize and each image Decoder, no config for RGBA4444 format decode, which will save 2 bytes per pixel.I wonder is there any reason not configurable here, since the texture format can be 4444 on low end device( set in RenderWidgetCompositor)?and, if enable the 4444 format decode, is the memory will actually save half?THanks!
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