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Hi,Implementing this cleanly and performantly might be hard to pull off. Before any code is written, I think there need to be design documents and discussions about how best to implement this.
On Wed, Oct 7, 2015 at 12:22 PM, Chris Harrelson <chri...@chromium.org> wrote:Hi,Implementing this cleanly and performantly might be hard to pull off. Before any code is written, I think there need to be design documents and discussions about how best to implement this.Chris, is your comment here specifically about the device-radius media feature? Or are you talking about the other parts of the spec. Naively, the media feature itself seems like it should be pretty straight forward. And if, as Tab suggests, that's used as a primitive along with the Houdini APIs to build the rest in script, then that seems great from an engine complexity standpoint.
On Wed, Oct 7, 2015 at 8:59 PM Rick Byers <rby...@chromium.org> wrote:On Wed, Oct 7, 2015 at 12:22 PM, Chris Harrelson <chri...@chromium.org> wrote:Hi,Implementing this cleanly and performantly might be hard to pull off. Before any code is written, I think there need to be design documents and discussions about how best to implement this.Chris, is your comment here specifically about the device-radius media feature? Or are you talking about the other parts of the spec. Naively, the media feature itself seems like it should be pretty straight forward. And if, as Tab suggests, that's used as a primitive along with the Houdini APIs to build the rest in script, then that seems great from an engine complexity standpoint.My concerns were about the other parts of the spec, which introduce polar coordinates and a non-rectangular layout screen. I agree that device-radius media queries are easy to add.
Also, has your team committed code to Blink before?
On Fri, Oct 9, 2015 at 1:22 AM Chris Harrelson <chri...@chromium.org> wrote:On Wed, Oct 7, 2015 at 8:59 PM Rick Byers <rby...@chromium.org> wrote:On Wed, Oct 7, 2015 at 12:22 PM, Chris Harrelson <chri...@chromium.org> wrote:Hi,Implementing this cleanly and performantly might be hard to pull off. Before any code is written, I think there need to be design documents and discussions about how best to implement this.Chris, is your comment here specifically about the device-radius media feature? Or are you talking about the other parts of the spec. Naively, the media feature itself seems like it should be pretty straight forward. And if, as Tab suggests, that's used as a primitive along with the Houdini APIs to build the rest in script, then that seems great from an engine complexity standpoint.My concerns were about the other parts of the spec, which introduce polar coordinates and a non-rectangular layout screen. I agree that device-radius media queries are easy to add.I also agree to add device-radius first, and the other parts of the spec should be developed more. The device-radius is intuitive and simple, and we've already implemented it in blink internally.Also, has your team committed code to Blink before?We're first to commit our codes to Blink. I'd like to briefly get a guide to proceed our contribution.
On Mon, Oct 12, 2015 at 5:54 AM <ana...@gmail.com> wrote:On Fri, Oct 9, 2015 at 1:22 AM Chris Harrelson <chri...@chromium.org> wrote:On Wed, Oct 7, 2015 at 8:59 PM Rick Byers <rby...@chromium.org> wrote:On Wed, Oct 7, 2015 at 12:22 PM, Chris Harrelson <chri...@chromium.org> wrote:Hi,Implementing this cleanly and performantly might be hard to pull off. Before any code is written, I think there need to be design documents and discussions about how best to implement this.Chris, is your comment here specifically about the device-radius media feature? Or are you talking about the other parts of the spec. Naively, the media feature itself seems like it should be pretty straight forward. And if, as Tab suggests, that's used as a primitive along with the Houdini APIs to build the rest in script, then that seems great from an engine complexity standpoint.My concerns were about the other parts of the spec, which introduce polar coordinates and a non-rectangular layout screen. I agree that device-radius media queries are easy to add.I also agree to add device-radius first, and the other parts of the spec should be developed more. The device-radius is intuitive and simple, and we've already implemented it in blink internally.Also, has your team committed code to Blink before?We're first to commit our codes to Blink. I'd like to briefly get a guide to proceed our contribution.Well there is this:In general I don't think it's a good idea to try to jump directly to implementing difficult features before spending time building experience on the existing code and relationships with existing engineers and teams.It would be great to start by fixing some existing bugs and TODOs in the code.Chris
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