Contact emails
baj...@chromium.org, cwi...@chromium.org, eri...@chromium.org
Spec
-WebXR : https://immersive-web.github.io/webxr/spec/latest/ (explainer)
Summary
An Origin Trial for WebXR was originally launched in Chrome 67. From that experiment we learned that there was not much developer interest until we could provide comparable feature capability for WebVR, most notably around Input (see public discussion -> https://github.com/immersive-web/proposals/issues/17).
As the spec continues to evolve (main changes tracked here), we want to provide another chance via origin trial for developers to try out the new API shape and have the chance to provide input on current limited input capabilities on the advanced input proposal.
Link to “Intent to Implement” blink-dev discussion
https://groups.google.com/a/chromium.org/forum/#!topic/blink-dev/XMLgC_SR0dw
Goals for experimentation
Continue to seek input on WebXR Device API ergonomics, as well as look for feedback on simple input as a means of validating the more advanced input API proposal. Now that WebVR is no longer supported, we hope to get more participants working with WebXR Device.
Experimental timeline
Enabled : Chrome 70-71 (inclusive)
13 SEP 2018 : Chrome 70 Beta push
11 OCT 2018 : Chrome 71 branch to Dev
16 OCT 2018 : Chrome 70 Stable*
04 DEC 2018 : Chrome 71 Stable*
Disabled :
29 NOV 2018 : Chrome 72 branch to Dev
29 JAN 2019 : Chrome 72 Stable*
*Stable dates are estimates: https://www.chromium.org/developers/calendar.
Any risks when the experiment finishes?
Unless the API transitions to stable, sites will lose the ability to interact with VR hardware. Given that hardware availability is limited we are encouraging developers to write responsive content that can account for its absence, but anything that relies on VR features would stop working.
Reason this experiment is being extended
As mentioned previously, we would like to extend the trial to allow us to get feedback on the shape of the new WebXR Device API, including specific feedback on the currently limited input capabilities to drive feedback into the public forum. This feedback would then be included in subsequent experiments/trials.
Ongoing technical constraints
none
Will this feature be supported on all five Blink platforms supported by Origin Trials (Windows, Mac, Linux, Chrome OS, and Android)?
The WebXR trial will include both Android & Windows platforms. We do intend to evaluate support on any platforms that gain VR hardware support in the future.
Link to entry on the feature dashboard
OWP launch tracking bug : https://crbug.com/864810
Intent : https://www.chromestatus.com/feature/5680169905815552 (WebXR)Contact emails
baj...@chromium.org, cwi...@chromium.org, eri...@chromium.org
Spec
-WebXR : https://immersive-web.github.io/webxr/spec/latest/ (explainer)
Summary
An Origin Trial for WebXR was originally launched in Chrome 67. From that experiment we learned that there was not much developer interest until we could provide comparable feature capability for WebVR, most notably around Input (see public discussion -> https://github.com/immersive-web/proposals/issues/17).
As the spec continues to evolve (main changes tracked here), we want to provide another chance via origin trial for developers to try out the new API shape and have the chance to provide input on current limited input capabilities on the advanced input proposal.
Link to “Intent to Implement” blink-dev discussion
https://groups.google.com/a/chromium.org/forum/#!topic/blink-dev/XMLgC_SR0dw
Goals for experimentation
Continue to seek input on WebXR Device API ergonomics, as well as look for feedback on simple input as a means of validating the more advanced input API proposal. Now that WebVR is no longer supported, we hope to get more participants working with WebXR Device.
Experimental timeline
Enabled : Chrome 70-71 (inclusive)
13 SEP 2018 : Chrome 70 Beta push
11 OCT 2018 : Chrome 71 branch to Dev
16 OCT 2018 : Chrome 70 Stable*
04 DEC 2018 : Chrome 71 Stable*
Disabled :
29 NOV 2018 : Chrome 72 branch to Dev
29 JAN 2019 : Chrome 72 Stable*
*Stable dates are estimates: https://www.chromium.org/developers/calendar.
Any risks when the experiment finishes?
Unless the API transitions to stable, sites will lose the ability to interact with VR hardware. Given that hardware availability is limited we are encouraging developers to write responsive content that can account for its absence, but anything that relies on VR features would stop working.
Reason this experiment is being extended
As mentioned previously, we would like to extend the trial to allow us to get feedback on the shape of the new WebXR Device API, including specific feedback on the currently limited input capabilities to drive feedback into the public forum. This feedback would then be included in subsequent experiments/trials.
Ongoing technical constraints
none
Will this feature be supported on all five Blink platforms supported by Origin Trials (Windows, Mac, Linux, Chrome OS, and Android)?
The WebXR trial will include both Android & Windows platforms. We do intend to evaluate support on any platforms that gain VR hardware support in the future.
Link to entry on the feature dashboard
OWP launch tracking bug : https://crbug.com/864810
Intent : https://www.chromestatus.com/feature/5680169905815552 (WebXR)
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-Gamepad Extensions : https://w3c.github.io/gamepad/extensions.html
Summary
An Origin Trial for WebXR Gamepad Extensions was originally launched in Chrome 67. From that experiment we learned that there was not much developer interest until we moved more developers from WebVR to WebXR.
As the WebXR spec continues to evolve (main changes tracked here), we want to extend the trial to bridge the gap on input as we gather more feedback on the ideal shape for input controllers in WebXR (public discussion: https://github.com/immersive-web/proposals/issues/17). This will enable developers who had been using advanced input and WebVR to try out the API shape and provide feedback on current limited input capabilities on the advanced input proposal.
Link to “Intent to Implement” blink-dev discussion
https://groups.google.com/a/chromium.org/forum/#!msg/blink-dev/7TWtMJffZno/6PIypcG0AgAJ
Goals for experimentation
Continue to seek input on WebXR Gamepad Extension ergonomics, especially feedback on the more advanced input API proposal.
Experimental timeline
Enabled : Chrome 70-71 (inclusive)
13 SEP 2018 : Chrome 70 Beta push
11 OCT 2018 : Chrome 71 branch to Dev
16 OCT 2018 : Chrome 70 Stable*
04 DEC 2018 : Chrome 71 Stable*
Disabled :
29 NOV 2018 : Chrome 72 branch to Dev
29 JAN 2019 : Chrome 72 Stable*
*Stable dates are estimates: https://www.chromium.org/developers/calendar.
Any risks when the experiment finishes?
Unless the API transitions to stable, or we give a clear input replacement in WebXR, sites will lose the ability to interact with advanced VR input hardware.
Reason this experiment is being extended
As mentioned previously, we would like to extend the trial to allow us to get feedback on the shape of the new WebXR Device API, while continuing to provide more advanced input capabilities to drive the design of WebXR’s input API. This feedback would then be included in subsequent experiments/trials.
Ongoing technical constraints
none
Will this feature be supported on all five Blink platforms supported by Origin Trials (Windows, Mac, Linux, Chrome OS, and Android)?
The WebXR trial will include both Android & Windows platforms. We do intend to evaluate support on any platforms that gain VR hardware support in the future.
Link to entry on the feature dashboard
OWP launch tracking bug : https://crbug.com/864810 (WebXR)
Intent : https://www.chromestatus.com/feature/5680169905815552 (WebXR)
To view this discussion on the web visit https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAByQ9nt7CfiOnPKxbC-gVwrREZEeChSW20SX%2B8AA8H%3DXQwUGFA%40mail.gmail.com.