Hi there! Links emit a variety of events (e.g.,
Clicked,
Pressed,
Released,
Entered,
Exited) and you can subscribe to them programmatically link any other
UnityEvent, or via the inspector as persistent listeners (see e.g.,
this page in the HyperText documentation). There is an optional property on HyperText components,
OpenURLPatterns, which basically just automatically registers clicked event handlers to parse the link's name attribute for a web address and open it in a browser, but you can literally do whatever you want in your own event handlers.