After manually doing hopefully in a right way I am getting the following error in version 5.6.0b4:
PlayerSettings Validation: Requested build target group (27) doesn't exist; #define symbols for scripting won't be added.
and though it builds fine it seems to break a lot of animations. Or mecanim is broken in 5.6? I couldn't find anything on the internet.
I am on Win7 btw
Thanks!
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
Candlelight.UnityFeatureDefineSymbols:SetSymbolForAllBuildTargets(String, Predicate`1)
Candlelight.UnityFeatureDefineSymbols:.cctor()
Candlelight.Physics.JointEditor:.cctor()
Candlelight.Physics.JointEditor:.cctor()
System.Reflection.MethodBase:Invoke(Object, Object[])
Candlelight.BaseEditorUtility:.cctor()
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()
Cheers!
Basically I am getting a lot of these Errors:
transform.position assign attempt for 'Animation Driver' is not valid. Input position is { NaN, NaN, NaN }.
Thanks for taking a look! Do you think you could fix this until the beginning of next week? I have a deadline and if can use the 5.6 version kind of depends on this bug. It would be huuugely appreciated! :-D
I'm going stop trying to debug it myself here, because it's getting a little too complex at this point. Hope that info helps in any way. Thanks
Wow the Animator sure has gotten wonky in this Unity version... Well, thank you very much for your help! :-)
Should I encounter any more problems I will report them here but hopefully it won't be necessary.
By the way I saw that the asset is deprecated on the store. Do you plan to have something like it for the next major Unity version? Or did you stop the development for good?