https://vrtoolkit.readme.io/docs/vrtk_fixedjointgrabattach
If I do not do that the animation works fine, but once I've moved e.g. a limb it is as if I broke some of the bones of the character.
Some of the bones then seem to be completely physics based instead of animated.
How can I avoid that, so that the character stays intact?
Here's how it looks: http://imgur.com/fyBL8Et (he should be upright, arms more near to the body instead of flopping around)
Thank you!
Jan