i'm trying to recreate my boxing project
the Ragdoll bodyparts always seem to update their position with a slight delay, making them seem like they're stuttering in space
i'm noticing that if i disable the NavMeshAgent the stutter stops
THEN i noticed that the issue was because both my animated and ragdoll bodies were parented to a single gameobject, which had the NavMeshAgent component
when i moved the navmeshagent component onto the animated body, the stutter on the bodyparts was gone
however, i'm still getting the same stutter issue while the navmeshagent is moving. if it stops, everything is going smoothly, but when i start moving in any direction, the bodyparts are stuttering
i've attached a video of the issue here. framerate is around 60 the entire time
i've only got 3 scripts in the project - one for camera controls, one for animation controls on the boxer and one that inherits it to control the player's movement
last time i asked about a similar thing, you suggested that it might be me changing the speed on some of the animations. i'm sure that's not the issue now, seeing as things do seem to work correctly when the navmeshagent isn't moving. and in this project i'm not changing animation speed by code anywhere. only set the animations in the animator controller to be at 0.75 speed
i'm sure it's something to do with the navmesh and not my scripts. i've tried commenting out stuff like layer weight changing or the navmesh destination setting, and i was still getting the same results
i'm using Unity 5.4.0b19 (64-bit) and ragdoll workshop 3.0.0f1. i haven't recently tried in older versions of unity, but i'm sure i was getting similar issues before as well