Short answer: If your Camect is overloaded, you'll frequently see "Camect Home is Busy" when viewing in the UI, and you'll see a message below the display of cameras that says "System is Busy. Please consider disabling some cameras." However, this is only displayed when things are getting bad enough to the point of not being able to serve even 1 fps on some streams.
More generally, the question of load is not something that can easily be reduced to a bunch of simple metrics. There are 4 things that can get overloaded (CPU, GPU, memory, disk), and for 3 of them (CPU, GPU, memory) the system attempts to alter its behavior if resources are getting tight, so you can't simply report CPU usage to show how loaded the system is.
Jerky video also is not always an indication of overload either. Most of the time, the video you see does have to be encoded, and the priority for encoding for viewing is lower than that for decoding and analyzing video ... so you'll see the UI degrade before the system gets to the point of losing video or missing alerts, etc. The cost of handling also varies greatly with the amount of motion involved -- so you may only see it happen when many cameras see motion at the same time.
Jerkiness also depends on the resolution you're viewing at ... in the multi-camera view, resolution is limited to a max of VGA resolution, so encoding isn't very expensive. If you're viewing in full resolution, encoding costs a lot more and even if your system is mostly fine, you may see some amount of jerkiness due to the limitations of what the encoder can do in real time. This is especially true for 4K video, which is very expensive to encode.
Jerkiness can also be caused by a lack of sufficient bandwidth to the viewing device (or bugs in our attempts to estimate what's available). If direct webRTC connections are not working and you're falling back to a proxy, that will also lower available bandwidth.
To add more complexity to the situation at higher resolutions, there are some conditions under which full resolution playback can send the original video that came from the camera, instead of having to re-encode it -- allowing you to see smooth video even if the device is fairly busy. This requires that your browser be able to accept video that comes from the camera (never true if you're using h264+ or h265), that your browser view is full-width and at maximum resolution, and that your network connection appears to be fast enough.
Since there's so much variability in the inputs to the system it's hard to turn this all into some simple stats we could show in the UI. If you think your system is overloaded, the best option is usually to try disabling a camera or two and see whether it makes a real difference.