Dear XMALab Group members,
Increasingly I seem to be helping people troubleshoot a problem in which their bone and marker meshes are mirror images of what they should be. I have seen this both from Slicer and from Amira. If you are having problems creating rigid bodies
in XMALab, or problems at the XROMM animation step in Maya, check your meshes to make certain they are not mirrored.
Does anyone know how to mirror meshes back to their correct orientations in Slicer, Meshlab or other free software? If so, please send along the solution to everyone.
I changed the settings of this Google Group such that message subjects should start with [XMALab] — we’ll see with this message whether that worked! I also changed the default that messages come from the group which I think means that responses
will go back to to the whole group. So make sure to change the recipient address if you mean to respond just to the sender.
best wishes,
Beth
Elizabeth Brainerd
Robert P. Brown Professor of Biology
she/her
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