I think you should be able to use OuputRelativeMotion — the oRel tool on the MayaTools shelf. Select your two joint axes (the giant locators) as tho proximal and distal elements, not the bones.
-- Beth
> On Aug 7, 2025, at 2:10 PM, Jeffrey K Spear <
jks...@nyu.edu> wrote:
>
> Hi everyone -- this is a Maya Toolshelf question rather than an XMA Lab question, but I'm hoping someone here might know. Is there a way to re-measure joint movements using existing joint axes?