eLife supports SwipesForScience to gamify crowdsourced research and machine learning

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Emily Packer

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Dec 10, 2018, 11:21:18 AM12/10/18
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[With apologies for cross-posting]

Hi all,

We're pleased to announce our support for SwipesForScience – a templating service that lets researchers quickly create mobile-friendly games for players to help with analysing large amounts of research data.

The prototype of SwipesForScience, developed at the eLife Innovation Sprint 2018 and originally called Appstract, used natural-language processing to mine free-text descriptions of scientific research and identify numerical data and text within them. These were presented to users as a game, tasking them with tapping only the values that contribute to a study’s sample size. This data could then be fed back into the natural-language processing algorithms to further improve automatic sample-size detection in research papers.

The next phase of the project will now help researchers to easily create their own games for crowdsourcing data analysis and drive their research forward. The games will support a variety of annotation tasks, including text-based annotations for meta-analyses, and image and sound-based annotations.


If you'd like more information, please don't hesitate to ask.

Best wishes,

Emily

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Emily Packer
Senior Press Officer


+44 1223 855373 (office)


http://elifesciences.org


eLife Sciences Publications, Ltd is a limited liability non-profit non-stock corporation incorporated in the State of Delaware, USA, with company number 5030732, and is registered in the UK with company number FC030576 and branch number BR015634 at the address Westbrook Centre, Milton Road, Cambridge, CB4 1YG.
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