Yes, having the ability to use RenderScript Allocation Surface will be nice in ImageAnalysis (Capture if that's possible also). It is the fastest YUV -> RGB solution, that I can get on certain Samsung phones such as S8. Besides YUV to RGB, we can rotate the buffer immediately after doing YUV to RGB also.
I understand that YUV_420_888 is the recommended format. Having a way to do the processing fast is crucial in some application.