AltUnity Tester Version 1.6.2 Release

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Dorin Oltean

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Feb 5, 2021, 9:27:48 AM2/5/21
to AltUnity - UI test automation tool for Unity3D

We’re happy to announce that we’ve released version 1.6.2 of AltUnity Tester. This release keeps backwards compatibility between server and driver versions 1.6.x, but there are still a couple of improvements and bug fixes that you should know about.

Following the release of AltUnity Tester C# NuGet package, we’ve moved all the C# Driver public interfaces under Altom.AltUnityDriver namespace. You need to change your tests to use the namespace from now on. using Altom.AltUnityDriver; 

We’ve added the possibility to call a method inside a property or field. Use propertyName.MethodName as the method name parameter in CallComponentMethod

If you’re using AltUnity Tester to instrument your game in release mode, keep in mind that you need to make sure you don’t release a production build instrumented with AltUnity Server. Outside the box AltUnity Server self removes itself from the game in release mode, unless you specify otherwise.

With every ticket we are also updating documentation but from now on, you will only see the documentation associated with the latest release. With this release we’ve linked the public AltUnity Inspector documentation, and we’ve added a simplified version of the license text. 

There are a couple of bug fixes worth mentioning: AltUnityObject.parentId is now obsolete and you can use transformParentId instead, click event is now triggered during swipe on the same object, AltUnityObject.repr() in python returns a printable representation, port forwarding text in AltUnity Editor has the standard color in dark theme.

Thanks to the community for coming with suggestions, reporting in issues and contributing to the project. And special thanks to contributors of this release:

Dorin Oltean
Kriszta Gombos
Robert Poienar

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