ICCC’26 - First CfP

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Francesca Alessandra Lisi

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Nov 17, 2025, 11:44:56 AM (6 days ago) Nov 17
to Aixia
*The 17th International Conference on Computational Creativity
(ICCC'26)*
June 29 – July 3 2026, Coimbra, Portugal


*Call for papers: full regular papers*
https://computationalcreativity.net/iccc26/full-papers/

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(Apologies for cross-posting)

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Computational Creativity (CC) is a field rooted in scientific
disciplines
such as Artificial Intelligence, Cognitive Science, Engineering, Design,
Psychology, and Philosophy, each of which explores the potential for
computers to be creative – either in partnership with humans or as
autonomous creators in their own right.

The 17th International Conference on Computational Creativity (ICCC’26)
welcomes papers on different aspects of CC, such as principles, theories
and models of creativity in computers, frameworks that offer conceptual
insight and computational rigor for describing and analysing machine
(and
human) creativity, systems that exhibit creative autonomy or act as
creative partners for human creators, methodologies for building or
evaluating CC systems, as well as approaches to teaching CC in schools
and
universities or to promoting societal uptake of CC as a field and as a
technology.

Important Dates

- *Abstracts due:* Feb 27, 2026
- *Submissions due:* Mar 6, 2026
- *Acceptance notification:* April 20, 2026
- *Camera-ready copies due: *May 27, 2026
- *Conference: *June 29 – July 3, 2026 — Coimbra, Portugal

All deadlines given are 23:59 anywhere on Earth time.

Themes and Topics
Original research contributions are solicited in all areas related to
Computational Creativity research and practice, including, but not
limited
to:


- *Foundations of Computational Creativity:* theories, models, and
principles of computational creativity.
- *Interdisciplinary Perspectives:* perspectives on computational
creativity which draw from philosophical and/or sociological studies
in the
context of creative AI systems.
- *Computational Paradigms:* computational approaches for modelling
cognitive aspects of creativity, such as heuristic search, analogical
and
meta-level reasoning, cognitive architectures, and re-representation.
- *Human-Machine Co-Creativity:* systems, studies, frameworks, or
methodologies related to co-creativity between humans and AI, with
emphasis
on systems in which the machine acts as a creative partner.
- *Social Models:* computational models of social aspects of
creativity,
including: social creativity, the diffusion of ideas, collaboration,
team
dynamics, and creativity in social settings.
- *Psychological Factors:* computational models of psychological
factors
that enhance creativity, including emotion, surprise
(unexpectedness),
reflection, conflict, diversity, motivation, knowledge, intuition,
reward
structures. Additionally, social or experiential factors related to
novelty
and originality, such as innovation, improvisation, and virtuosity.
- *Societal Impact:* ethical considerations in the design, deployment
or
testing of creative AI systems, as well as studies that explore the
societal impact of computational creativity and generative AI.
- *Computational Creativity Evaluation:* metrics, frameworks,
formalisms
and methodologies for the evaluation of creativity in computational
systems, or for the evaluation of how such systems are
perceived/accepted
in society.
- *Applications of Computational Creativity:* computational
applications
of creativity in areas such as music, language (e.g, narrative,
poetry,
humor), games, visual arts, design, architecture, entertainment,
education,
mathematical invention, scientific discovery, programming.
Applications
should be evaluated for their creativity using methods of the CC
field, and
the papers should carry a message relevant for the CC community.
- *Data and Creativity:* data science approaches to computational
creativity: resource development and data gathering/knowledge
curation for
creative AI. There is a need for datasets and resources that are
scalable,
extensible and freely available/open-source.
- *Provocations:* raising new issues not on this list that bring the
foundations of the discipline into question or throw new light on
seemingly
settled debates.

*A note on generative AI models:* while the study of generative AI
models
is both welcomed and encouraged, such models and their application must
be
properly situated in the CC literature and evaluated according to
acceptable practices in the field. Papers that fail to do this are
unlikely
to be reviewed favorably.

Paper Types
We welcome the submission of five different types of full papers. During
your submission, please indicate the category in which your paper best
fits:

- *Technical papers:* these are papers posing and addressing
hypotheses
about aspects of creative behaviour in computational systems. The
emphasis
here is on using solid experimentation, computational models, formal
proof,
and/or argumentation that clearly demonstrates advancement in the
state of
the art or current thinking in CC research. Strong evaluation of
approaches
through comparative, statistical, social, or other means is
essential.
- *System or Resource description papers:* these are papers
describing
the building and deployment of a creative system or resource to
produce
artefacts of potential cultural value in one or more domains. The
emphasis
here is on presenting engineering achievement, technical difficulties
encountered and overcome, techniques employed, reusable resources
built,
and general findings about how to get computational systems to
produce
valuable results. Presentation of results from the system or resource
is
expected. While full evaluation of the approaches employed is not
essential
if the technical achievement is very high, some evaluation is
expected to
show the contribution to CC of this work.
- *Study papers:* these are papers which draw on allied fields such
as
psychology, philosophy, cognitive science, mathematics, humanities,
the
arts, and so on; or which appeal to broader areas of AI and Computer
Science in general; or which appeal to studies of the field of CC as
a
whole. The emphasis here is on presenting enlightening novel
perspectives
related to the building, assessment, or deployment of systems ranging
from
autonomously creative systems to creativity support tools. Such
perspectives can be presented through a variety of approaches
including
ethnographic studies, thought experiments, comparisons with studies
of
human creativity, and surveys. The contribution of the paper to CC
should
be made clear in every case.
- *Cultural application papers:* these are papers presenting the use
of
creative software in a cultural setting, for example via art
exhibitions/books, concerts/recordings/scores, poetry or story
readings/anthologies, cookery nights/books, results for scientific
journals
or scientific practice, released games/game jam entries, and so on.
The
emphasis here is on a clear description of the role of the system in
the
given context, the results of the system in the setting, technical
details
of inclusion of the system, and evaluative feedback from the
experience
garnered from public audiences, critics, experts, stakeholders, and
other
interested parties.
- *Position papers:* these are papers presenting an opinion on some
aspect of the culture of CC research, including discussions of future
directions, speculative explorations of the impact of
state-of-the-art
approaches, past triumphs or mistakes, and current issues. The
emphasis
here is on carefully arguing a position; highlighting or exposing
previously hidden or misunderstood issues or ideas; and providing
thought
leadership for the field, either in a general fashion or in a
specific
setting. While opinions need not be substantiated through
formalization or
experimentation, any justification of a point of view will need to
draw on
a thorough knowledge of the field of CC and of overlapping areas, and
provide relevant motivations and arguments.

ICCC is a conference that emphasises the empirical and theoretical
evaluation of technical systems, results and outcomes, in an ethical and
scientific fashion. Evaluation is expected in Technical papers (strong
evaluation) and in System or Resource description papers. Although
evaluation is not required in other types of papers, the contribution of
the paper to CC should be made clear.

All submissions will be reviewed in terms of quality, impact, and
relevance
to the area of Computational Creativity.

Presentation
In order to ensure the highest level of quality, all submissions will be
evaluated in terms of their scientific, technical, artistic, and/or
cultural contribution, and therefore there will be only one format for
submission. The program committee will decide the best format for
presenting accepted manuscripts in the conference.

To be included in the proceedings, each paper must be presented at the
conference by one of the authors. This implies that at least one author
will have to register and will have to participate live in the session
in
which their paper is presented, including the designated
question-and-answer period.

Submission instructions
The submission process has two stages: initial submission of a title and
abstract, and subsequent submission of the full paper a week later. The
abstracts are used to allocate reviewer workload. The abstract itself
can
be updated with the full paper submission deadline.

- Recommended length for the abstract is 100–200 words.
- Abstracts are to be submitted one week before the full paper
deadline.
Submit your abstract via the EasyChair system [here
<https://easychair.org/conferences?conf=iccc26>]. You are required to
fill out author(s) information, a title, abstract and keywords.
- The full paper page limit is 8 pages + up to 2 pages of references.
- You are responsible for making your papers anonymous to allow for
double-blind review. Remove all references to your home
institution(s),
refer to your past work in the third person, etc.
- Papers must be submitted as a PDF document formatted according to
ICCC
style (which is similar to AAAI and IJCAI formats). You can download
the
ICCC LaTeX template [here
<https://computationalcreativity.net/ICCC-author-kit-2022.zip>] and
Word
template [here
<https://computationalcreativity.net/ICCC-author-kit-Word.zip>].
- Submit your full paper by updating the abstract in EasyChair [here
<https://easychair.org/conferences?conf=iccc26>] and uploading your
manuscript file. Abstract submissions that do not contain a
manuscript will
be automatically rejected at the beginning of the review time.
- Double submissions policy: Work submitted to ICCC should not be
under
review in another scientific conference or journal at the time of
submission.


Camera-Ready Submission Instructions
To submit the camera-ready version, log into the EasyChair platform
[here
<https://easychair.org/conferences?conf=iccc26>], select your paper,
click
“update file” and upload the camera-ready version of your paper.
Please bear in mind that:

- Papers should be no more than 8 page sides in length + 2 pages of
references.
- Papers must be submitted as a PDF document formatted according to
ICCC
style (which is similar to AAAI and IJCAI formats). You can download
the
ICCC LaTeX template [here
<https://computationalcreativity.net/ICCC-author-kit-2022.zip>] and
Word
template [here
<https://computationalcreativity.net/ICCC-author-kit-Word.zip>].
- To be included in the proceedings, each paper must be presented in
the
conference by one of the authors.

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*Follow us at:*
facebook – https://www.facebook.com/pg/computationalcreativity/
x/twitter – https://twitter.com/iccc_conf
instagram – https://www.instagram.com/iccc_conf/


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all'Università di Bari.
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