
So after trying several methods unsuccessfully, I have finally gotten Unity to send xAPI statements to an LRS! This was accomplished using a method in Unity that allows for javascript to be executed by the browser rather than the game itself, allowing me to use the native TinCanJS Library and avoid Unity's....problems. Next step is using the cybersecurity statements that Peterson provided and implementing them project wide.
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So after trying several methods unsuccessfully, I have finally gotten Unity to send xAPI statements to an LRS! This was accomplished using a method in Unity that allows for javascript to be executed by the browser rather than the game itself, allowing me to use the native TinCanJS Library and avoid Unity's....problems. Next step is using the cybersecurity statements that Peterson provided and implementing them project wide.
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Thanks and I look forward to hearing your input on our call.
Hi Craig, that's great that other people/parties are interested in this. I'll gladly provide my solution on the subreddit.