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rec.sport.table-soccer FAQ8 - Subbuteo FISTF Rules of Play

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Archive-name: sports/table-soccer/subbuteo-fistf-rules
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Last-modified: 1999/06/23
Copyright: (c) 1999 FISTF
URL: http://www.foosballheaven.com
Version: 1.0


*****************************************
The Rec.sport.table-soccer FAQ 8
Subbuteo FISTF Rules of Play
Version 1.0 06/23/1999
*****************************************
Vincent Coppenolle, Vincent.Copp...@abb.be
Indoor rules by Willy Hofmann
Copyright: (c) 1999 The Federation of International Sports
Table Football (FISTF)

Reproduced with the permission of the FISTF.
Please direct correspondence to:
Vincent Coppenolle, Vincent.C...@abb.be of the =
FISTF.

FISTF Home Page: http://speedy.udg.es/~GA5442/unofsub.html

Subbuteo FAQs and Subbuteo Links are found at the
Subbuteo page at Rob's Foosball Heaven at:

http://www.foosballheaven.com

__________________________________________________________

TABLE OF CONTENTS

Part I. LEXICON AND DEFINITIONS
1. Ball in or out of the game
2. Base
3. Distance
4. Field playing figure
5. Figure
6. Match
7. Passing a line
8. Player
9. Playing area
10. Playing board
11. Playing figure
12. Playing surface
13. Team

Part II. SPORTS RULES OF THE GAME
Rule 1: Manipulation of the playing figures
1.1. Flicking
1.2. Illegal flicking
1.3. Position of the player
1.4. Polishing of playing figures
1.5. Number of playing figures
Rule 2: Placing, raising and substituting of playing figures
2.1. Placing playing figures that passed a line of
the playing area
2.2. Placing of playing figures in the goal-area
2.3. Placing of playing figures that should be put at
the same place on the playing surface
2.4. Raising playing figures
2.5. Substitution of playing figures
Rule 3: Duration of the game
3.1. Match time
3.2. Added time
3.3. Sudden death / shoot-out
Rule 4: Flick-off
4.1. Definition
4.2. Procedure for taking a flick-off
Rule 5: Attacking
5.1 Attacker
5.2 Attacking
5.3. Foul play by the attacker
5.4. Limited flick
Rule 6: Defending
6.1. Defender
6.2. Defending - block-flick
Rule 7: Scoring a goal
7.1. Correct scoring
7.2. Incorrect scoring
7.3. Own goal
Rule 8: Goalkeeping
8.1 Manipulation
8.2. Positioning
8.3. Substitution
Rule 9: Spare-goalkeeping
9.1. Application
9.2. Removing
Rule 10: Foul-play and misconduct
10.1. Yellow card
10.2. Orange card
10.3. Red card
10.4. Finger-foul
10.5. Handball
10.6. Obstruction
10.7. Misconduct
10.8. Time wasting
10.9. Illegal behavior
Rule 11: Free-flick
11.1. Definition
11.2. Procedure for taking a free-flick
Rule 12: Penalty-flick
12.1. Definition
12.2. Procedure for taking a penalty-flick
Rule 13: Offside
13.1. Definition
13.2. Passive offside
13.3. Tick-flick
13.4. Procedure for taking a tick-flick
Rule 14: Flick-in
14.1. Definition
14.2. Procedure for taking a flick-in
Rule 15: Goal-flick
15.1. Definition
15.2. Procedure for taking a goal-flick
Rule 16: Corner-flick
16.1. Definition
16.2. Procedure for taking a corner-flick
Rule 17: Shoot-out
17.1. Definition
17.2. Procedure for each shot

Part III. EQUIPMENT REGULATIONS
Rule 1: Playing board
1.1. Playing surface
1.2. Playing-area
Rule 2: Goals
Rule 3: Ball
Rule 4: The playing figures
4.1. Dimensions
4.2. Composition
4.3. Homologation
Rule 5: Goalkeeper
5.1. Dimensions of the goalkeeper figure
5.2. Dimensions of the goalkeeper-rod
5.3. Homologation

Part IV. REFEREE'S GUIDE
Rule 1: Referee's obligations
Rule 2: Linesman

Part V. ADDITIONAL INDOOR SPORTS TABLE FOOTBALL PLAYING RULES


_______________________________________________________________________=


Part I. LEXICON AND DEFINITIONS

1. BALL IN OR OUT OF THE GAME
The ball is in the game at all times after the referee has =
given
the signal to commence or to continue unless:

1.1. the ball has completely passed the goal- or touchline
1.2. an offense has been stated by the referee and the
offended player does not request to play on.
1.3. the game has been interrupted by the referee in the
following situations:
1.3.1. Rule 2.1: Placing and raising of playing figures: If
the ball is stationary, the referee interrupts the game
and places figures according to the rules and allows
the defender time to take an untaken block-flick.
1.3.2. Rule 5.4: Limited flick: If the attacker, when
attempting to flick a playing figure at the ball, needs
to take up a position behind the board that requires
the defender to move out of convenient reach of the
goalkeeper, the referee shall allow the attacker to
make his/her flick, then allow the defender time to
take his/her block-flick.
1.3.3. Rule 8.3: Substitution of the goalkeeper: A broken or
damaged goalkeeper may be substituted at any time of
the game providing the ball is stationary. After the
player has announced his intention to substitute the
broken goalkeeper, the referee shall check if the
replacing goalkeeper fulfills the defined regulations,
then allow the defender to take an untaken block-flick.


2. BASE
The base is the bottom part of a playing figure. The base of a
playing figure allows it to slide or move forward on the =
playing
surface.


3. DISTANCE
On the occasions of a free-flick, penalty-flick, corner-flick,
flick-in or goal-flick, the offended player may claim
"distance", if any opposing playing figure is positioned too
close to the ball after all the positional flicks have been
taken. The following measures are the required minimum =
distance
between the nearest edges outside the relevant playing figure
and the ball when viewed directly from above.
_______________________________________________________________________=

Phase Minimum distance
_______________________________________________________________________=

Flick-in 40 mm between defending figures and the ball
Free-flick Idem
Penalty-flick All playing figures except the penalty taker and
the goalkeeper are to be positioned off the
regarded penalty- area and its semi-circle.
Corner-flick 90 mm between defending figures and the ball
Goal-flick The playing figures are to be positioned with a
minimum distance of 20 mm between any defending and
attacking playing figure. All playing figures =
except
the goalkeeper and the goal-flick taker are to be
positioned outside the penalty-area where the goal-
flick is being taken.
_______________________________________________________________________=


The referee shall move all defending playing figures from the
ball by following the axis of the playing figures' position to
the ball. However, the playing figures should not be moved off
the playing-area more than 1 mm or into the goal-area or to
touch the goal-area line. See rule 2.1.1 and 2.1.2.

4. FIELD PLAYING FIGURE
Field playing figures are all playing figures of a player
excluding the spare-goalkeeper and the goalkeeper.


5. FIGURE
The figure is the upper part of a playing figure that is =
firmly
fixed to the playing figure's base and shall represent a human
body.


6. MATCH
In a match of sports table football, two players face each =
other
by following the FISTF rules and regulations. At the end of =
the
match, the player who has scored more goals than his/her
opponent wins the match.

7. PASSING A LINE
The ball or the playing figure has completely passed a line =
when
the referee is able to see green between the ball or the =
playing
figure and the line when viewed from directly above.


8. PLAYER
The player is the physical person who plays a match of sports
table football by following the FISTF rules and regulations.


9. PLAYING AREA
The area within the goal- or touchlines of the playing surface
is called the playing-area.

10. PLAYING BOARD
The playing board consists of hardboard or similar material =
with
a playing surface properly fixed, two goals and is surrounded =
by
a fence or other barrier.

11. PLAYING FIGURE
Playing figures are used to flick and shall consist of a =
figure
and a base.


12. PLAYING SURFACE
The playing surface shall be a rectangle and consist of a =
smooth
pitch cloth with the defined printed lines to play =
conventional
or indoor sports table football.


13. TEAM
A team consists of basically four players who are playing
against the same number of players of another team on an equal
number of playing boards. At the end of a match between two
teams, the achieved points and eventually the accumulated goal
difference are considered to determine the final result.


____________________________________________________________________


Part II. SPORTS RULES OF THE GAME

Rule 1: Manipulation of the playing figures
1.1. Flicking
1.1.1. A playing figure shall be propelled by placing the
index or middle finger of either hand by the playing
figure and flicking with the nail of the finger against
the playing figure's base.
1.1.2. Playing figures must not be knocked, pushed, nudged or
scraped along nor may any leverage be gained other than
from the playing surface. The flicked playing figure
shall instantaneously leave the nail of the used
finger. The player's hand and lower forearm may not
move during the flick. Propelling the figure without
touching the playing figure's base is not allowed.

When the offense occurs:
Referee=B9s expression: Incorrect flicking - free-flick
Punishment:
a. Free-flick from where the offending
player has flicked incorrectly. See rule 11.
b. Free-flick from the penalty-spot if the
offense has been committed in the penalty-
area. See rule 11.1.
1.1.3. Handicapped people with no adequate index or middle
finger may use any other finger to flick.
1.1.4. A flick is considered taken if a player has touched any
part of any playing figure.
1.2. Illegal flicking
Neither player can flick a playing figure if they are not
allowed to take a flick or if the playing figure is lying
down or is entangled.

When the offense occurs:
Referee=B9s expression: Illegal flicking - free-flick
Punishment:
a. Free-flick from where the offending
player has flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the
offense has been committed in the penalty-
area. See rule 11.1.

1.3. Position of the player
1.3.1. The players are allowed to touch the playing board=B9s
barrier in order to keep balance. However, neither
player is allowed:
1.3.1.1. To put both hands on or above the playing-area at the
same time.
1.3.1.2. To lean on or push the playing board in order to
destabilize it.

When the offense occurs:
Referee=B9s expression:
Physical foul position - free-flick
Punishment:
a. Free-flick from where the ball is
positioned at the moment of the offense.
See rule 11.

b. Free-flick from the penalty-spot if the
ball has been positioned in the penalty-
area at the moment of the offense. See rule 11.1.

1.3.2. It is allowed to use the goalkeeper and flick at the
same time.
1.4. Polishing of playing figures
1.4.1. The playing figures' bases may be polished with any
desired means. The playing figures may be polished
before the game or during the half-time break.
1.4.2. Providing the game is not interrupted or delayed, the
playing figures may be polished also during the game in
situations where a player is allowed to pick up playing
figures for goal-flick, flick-off, flick-in, free-
flick, corner-flick, penalty-flick or if a playing
figure has fallen off the playing board. To polish
playing figures during the game on the defined
occasions, it is recommended to attach the polish cloth
to the player's belt.
1.4.3. Between the end of full time and the beginning of the
sudden death extra-time, the referee shall allow the
players to polish their playing figures briefly. No
Extensive polish procedure is allowed.

When the offense occurs:
Referee=B9s expression: Time wasting - free-flick
Punishment: See rule 10.

1.5. Number of playing figures
Each player shall use a maximum of 10 playing figures,
excluding the goalkeeper and the spare-goalkeeper.

When the offense occurs:
Referee=B9s expression: Illegal playing figure
number - free-flick
Punishment:
a. Free-flick from the penalty spot of the
offending player. See rule 11.
b. If a player uses more than 10 playing
figures the referee shall immediately
interrupt the game in order to reduce the
number of the offending player's playing
figures for the rest of the match by twice
the number of playing figures exceeding the
limit. Thereby, the referee shall remove
the playing figures that are closest to the
ball but not the goalkeeper or the spare-
goalkeeper. Then, the referee shall give
the signal for the game to continue by
stating: =B3play !=B2


Rule 2: Placing, raising and substituting of playing figures

2.1. Placing playing figures that passed a line of the
playing area
2.1.1. Placing playing figures that left the playing area, but
not the playing surface
2.1.1.1. A playing figure that has passed the touch- or goalline
without leaving the playing surface stays where it
stopped and remains in play. The figure may be played
at any time.
2.1.1.2. If the playing figure remains at 21 mm or less from the
line, which is less than the diameter of the ball, it
is possible to force a flick-in, corner flick or goal
flick on this figure. If the playing figure is at 22 =
mm
or more from the line, it is not possible to force =
any
flick-in, corner flick or goal flick on this figure.
2.1.1.3. In order to be absolutely sure if it is possible to
force or not, the attacker, providing the ball is
stationnary, may ask the referee if a defending =
playing
figure may be forced upon. In that case, the =
following
procedure has to be followed:

Referee=B9s expression: Verifying forcing possibility =
!
Referee=B9s action
a. The referee interrupts the game and
allows an untaken block-flick to be taken.
b. He measures the distance between the
figure and the line with a reserve ball or
a special card 22 mm wide, then inform the
players if it is possible to force or not
on the regarded playing figure.
c. The referee shall give the signal for
the game to continue by stating: =B3play !=B2

2.1.1.4. If the attacker did not ask if it was possible to force
on a playing figure before trying to do so, and if =
the
referee has the slightest doubt on the fact that it =
was
possible to force, he will decide against the =
attacker.
2.1.2. Placing playing figures that left the playing surface,
but not the playing board, without touching the
barriers
2.1.2.1. A playing figure that has left the playing surface and
remains on the playing board without hitting the
barrier shall be placed by the referee on the =
internal
limit of the playing surface, off the nearer touch- =
or
goalline level to where it has come to rest, as soon =
as
the ball is stationary.
2.1.2.2. After it has stopped out of the playing surface, a
playing figure is not in play and cannot be used =
again
until it has been positionned by the referee as
described above.
2.1.2.3. A figure is considered as having left the playing
surface as soon as any part of its base touches the
playing board.
2.1.2.4. Temporarily leaving the playing surface by a playing
figure is accepted if it does not rebound off the
barriers. The figure may then be played normally.
2.1.2.5. The following procedure must be followed immediately
when the ball becomes stationnary:

Referee=B9s expression: Placing !
Referee=B9s action
a. The referee interrupts the game and
places/raises the playing figures.
b. The referee allows an untaken block-
flick to be taken.
c. The referee shall give the signal for
the game to continue by stating: =B3play !=B2

2.1.2.6. If either player violates the above mentioned
procedure:

When the offense occurs:
Referee=B9s expression: Illegal flicking - free-flick
Punishment:
a. Free-flick from where the offending
player has flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the
offense has been committed in the penalty-
area. See rule 11.1.

2.1.2.7. As the playing figure is placed at more than 21 mm from
the line, it is not possible to force any flick-in,
corner flick or goal flick on this figure.
2.1.3. Placing playing figures that rebound off the
barriers,but do not leave the playing board
2.1.3.1. A playing figure that has rebounded off the barriers
shall be placed by the referee on the internal limit
of the playing surface, off the nearer touch- or
goalline level to where it has come to rest as soon =
as
the ball is stationary.
2.1.3.2. After rebounding off the barriers, a playing figure is
not in play and cannot be used again until it has =
been
positionned by the referee as described above.
2.1.3.3. After rebounding off the barriers, a playing figure is
not allowed to interfere with play and touch any
playing figure and/or the ball before it has been
placed correctly.

When the offense occurs:
Referee=B9s expression: Rebound - back / free-flick
Punishment:
a. Back for touching a stationary playing
figure and/or the stationary ball. If back
is claimed the referee shall replace all
affected playing figures and/or the ball to
their previous positions and allow an
untaken block-flick to be taken. Then, the
referee shall give the signal for the game
to continue by stating: play!
b. Free-flick from where the illegally
rebounded playing figure has touched a
moving playing figure and/or the moving
ball. See rule 11.
c. Free-flick from the penalty-spot if the
illegally rebounded playing figure has
touched a moving playing figure and/or the
moving ball in the penalty-area. See rule 11.1.

2.1.3.4. If a rebounded playing figure comes to rest on the
playing area and is touched by the ball before it =
could
have been placed correctly, possession of the ball
shall not be interfered as the playing figure is
considered to be a neutral object.
2.1.3.5. The same procedure as point 2.1.2. has to be used to
place the playing figure.
2.1.3.6. As the playing figure is placed at more than 21 mm from
the line, it is not possible to force any flick-in,
corner flick or goal flick on this figure.
2.1.4. Placing playing figures that left the playing board
2.1.4.1. Providing the ball is stationary, a playing figure that
has left the playing board shall be placed by the
referee on the internal limit of the playing surface,
off the touchline on the side where it has left the
playing board, at the height of the middle-line.
2.1.4.2. The same procedure as point 2.1.2. has to be used to
place the playing figure.
2.1.4.3. As the playing figure is placed at more than 21 mm from
the touchline, and as the figure is not completely in =
a
zone, it is not possible to force any flick-in on =
this
figure.
2.2. Placing of playing figures in the goal-area
2.2.1. Providing the ball is stationary, a playing figure
positioned in the goal-area, goal-mouth or touching =
the
goal-area lines shall be placed by the referee 1 mm =
off
the goal-area forward in the penalty-area
perpendicularly to the goalline.
2.2.2. Playing figures shall remain positioned in the goal-
area when the goalkeeper of that specific goal-area =
is
replaced by the spare-goalkeeper. However, if a =
playing
figure is positioned completely in the goal-mouth the
referee shall place it 1 mm off the goal-area forward
in the penalty-area perpendicularly to the goalline.
2.3. Placing of playing figures that should be put at the
same place on the playing surface
If some kind of obstacle does not allow to place a
playing figure in accordance with the positionning
Rules, this figure will be placed 1 mm off this
obstacle, in the direction of its own goal, or in the
direction of the corner if the figure had to be =
placed
off the goalline.
2.4. Raising playing figures
2.4.1. Providing the ball is stationary, a playing figure
lying down must be put upright by the referee. To put =
a
lying playing figure upright the junction of the =
lying
playing figure's base with the playing surface shall =
be
used as a fixed point when standing up the playing
figure.
2.4.2. The same procedure as point 2.1.2. has to be used to
place the playing figure.
2.4.3. Providing the ball is stationary, entangled playing
figures shall be taken apart and placed by the =
referee
1 mm next to each other.
2.5. Substitution of playing figures
2.5.1. Damaged or broken playing figures may not be used and
must be substituted. During playing time maximum 3
playing figures may be substituted as long as the
replacement playing figures are equally colored and =
of
the same composition.
2.5.2. Playing figures can only be substituted at the occasion
of a goal-flick, corner-flick, flick-in, free-flick,
penalty-flick or if a goal has been scored.

Procedure:
Player=B9s expression: Substitution !
Referee=B9s action:
The referee checks if the replacement playing
figure fulfills the defined regulations and
places it at the last position of the
substituted playing figure=B9s base. Then, the
referee shall give the signal for the game to
continue by stating: play!

2.5.3. The referee shall add lost time caused by the
substitution of playing figures as extra time at the
end of the regarded interval.
2.5.4. It is also allowed to change one=B9s entire team of
playing figures at half-time. The color and type of =
the
plaing figures may be different from the ones used in
the first half, but must still fulfill the =
requirements
of rule 4.1 and the Equipment Regulations.


Rule 3: Duration of the game

3.1. Match time
3.1.1. The duration of the game shall consist of two periods
of fifteen minutes each. The half time interval shall
be 3-5 minutes. The referee shall be the sole match
timer, keeping track with his own watch.
3.1.2. The players are allowed to use their individual time
device. Each player's time device shall not interfere
with or disturb the match by sound or position. The
referee shall give no importance to a player's time
device, and has the right to ask the player(s) to
remove it if he thinks it can disturb the game.
3.2. Added time
3.2.1. In case of substitution of a playing figure or
goalkeeper, a delaying interruption of the match or =
in
case of time wasting by either player, the referee
shall add lost time at the end of the affected =
period.
See rule 10.8.
3.2.2. At the end of normal time, the referee shall announce
how long extra time will last. Thereby, it may occur
that the extra time is extended based on occurrences
during the extra time.
3.2.3. The referee shall add time at the end of a period to
allow a penalty-flick to be taken. See rule 12.
3.3. Sudden death / shoot-out
3.3.1. Individual competition
3.3.1.1. If in knock-out competitions the score of a match is
drawn at the end of full time, one period of ten
minutes sudden death shall be played. The sudden =
death
shall start immediately after full time with a flick-
off. See rule 4. The match shall end when one player
has scored.
3.3.1.2. If, after sudden death, the match is still drawn a
shoot-out shall take place immediately. See rule 17.
3.3.2. Team competition
3.3.2.1. If a knock-out game between two teams is drawn at the
end of full time, the cumulated goal difference of =
all
four matches shall decide on the winner. If the score
and the cumulated goal difference are equal, one =
period
of ten minutes sudden death shall be played on all =
four
tables. The sudden death shall start immediately =
after
full time with a flick-off. See rule 4. The match =
shall
end when one of the players on the four different
tables has scored.
3.3.2.2. If, after sudden death, the match is still drawn a
shoot-out shall take place immediately. See rule 17.


Rule 4: Flick-off

4.1. Definition
4.1.1. Prior to the start of the game or extra time the
referee shall choose a player to call and toss a coin,
and the winner shall have choice of flick-off or ends.
For the second half the players shall change ends and
the flick-off shall be taken by the player who did not
start the game.
4.1.2. If two players meet with identically or similarly
colored or painted bases, a coin shall be tossed by the
referee and the player losing the call shall exchange
his playing figures. The designated player shall not
use more than 2 minutes to exchange his playing figures.

When the offense occurs:
Referee=B9s expression: Misconduct
Punishment:
See rule 10.1. Of course, no free flick can
be awarded.

4.2. Procedure for taking a flick-off
4.2.1. The playing figures of each player shall be positioned
completely in their own half of the playing-area with
the defender having no playing figure positioned inside
the center-circle nor touching the center-circle line.

When the offense occurs:
Referee=B9s expression: Illegal position!
Punishment:
The referee must immediately correct any
offending position of any playing figure.

4.2.2. The attacker has to place his playing figures first,
but not the playing figure taking the flick-off. After
the attacker has completed the placing of his playing
figures he is not allowed to change their positions
again, and the defender is to place his playing figures
as required.

When the offense occurs:
Referee=B9s expression: Illegal manipulation - change of
flick-off right
Punishment:
The right for taking the flick-off changes to
the opponent.

4.2.3. The ball shall be placed on the center-spot and at the
referee's signal to play, the ball shall be propelled
forward into the opposing half by the designated
playing figure.

When the offense occurs:
Referee=B9s expression: Illegal flicking - replay / =
change
of flick-off right
Punishment:
a. The flick-off shall be retaken.
b. The right for taking the flick-off
changes to the opponent, if after retaking
the flick-off the ball has still not been
propelled forward by crossing the center-line.

4.2.4. The playing figure taking the flick-off must not be
flicked again until:
a. The ball has been played by another attacking
playing figure.
b. Another attacking playing figure has been touched =
by
the ball .
c. Possession of the ball has changed.

When the offense occurs:
Referee=B9s expression: Illegal flicking - free-flick
Punishment:
a. Free-flick from where the offending
player has flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the
offense has been committed in the penalty-
area. See rule 11.1.

4.2.5. After scoring a goal the game shall be continued with a
flick-off taken by the player conceding the goal. No
more than 10 seconds shall be given to the players to
position the playing figures for flick-off.

When the offense occurs:
Referee=B9s expression:
Time wasting - change of flick-off right
Punishment:
a. If the player who has conceded a goal
violates this rule, the referee shall
decide on an immediate change of the flick-
off right.
b. If the player who has scored a goal
violates this rule, see rule 10.


Rule 5: Attacking

5.1 Attacker
The player in possession of the ball shall be deemed the
attacker. Possession of the ball shall remain with the
attacker unless:

a. The flicked attacking playing figure has missed the
ball.
b. The ball hits a stationary defending playing figure or
the defender=B9s goalkeeper. A playing figure lying =
down
can not gain possession of the ball and is considered
to be a neutral object.
c. A flick-in, free-flick, corner-flick, goal-flick, =
flick-
off or penalty-flick is awarded to the defender.

Action to take:
Referee=B9s expression:
The referee shall immediately indicate any
change of possession of the ball by stating:
=B3change!=B2

5.2 Attacking
5.2.1. The attacker may play a moving or stopped ball, but may
not flick with the same attacking playing figure more
than three times in succession until:
a. The ball has been played by another attacking =
playing
figure or the attacker's goalkeeper.
b. Another attacking playing figure has been touched =
by
the ball.
c. Possession of the ball has changed.
5.2.2. However, if the played attacking figure flicks the ball
onto a defensive playing figure (not the goalgeeper),
and from there it rebounds back to the played attacking
figure, the requirement of change of possession is not
fulfilled in order to regain three consecutive flicking
opportunities.

When the offense occurs:
Referee=B9s expression: Illegal flicking - free-flick
Punishment:
a. Free-flick from where the offending
player has flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the
offense has been committed in the penalty-
area. See rule 11.1.

5.3. Foul play by the attacker
5.3.1. An attacking playing figure flicked at the ball must
not touch any stationary playing figure before hitting
the ball.

When the offense occurs:
Referee=B9s expression:
Foul play - free-flick / penalty-flick
Punishment:
Free-flick from where the attacking playing
figure has fouled any playing figure or
goalkeeper before hitting the ball. See rule
11./12.
5.3.2. After having touched the ball, the attacking playing
figure may touch any playing figure before coming to
rest.
5.3.3. An attacking playing figure which has missed the ball
may not touch any playing figure before it comes to
rest.

When the offense occurs:
Referee=B9s expression: Change - back
Punishment:
If back is claimed by the offended player the
referee shall replace all affected playing
figures and/or the ball to their previous
positions. Then the referee gives the signal
for the game to continue by stating: =
=B3play!=B2.
Possession of the ball changes to the
defender whether back is requested or not.

5.3.4. If the stationary ball is touching simultaneously an
attacking playing figure and more playing figures of
either player, possession shall remain with the
attacker. However, with the next attacking flick the
ball must be played out of this position so that no
more than one playing figure touches the ball when it
is next stationary.

When the offense occurs:
Referee=B9s expression: Blocked ball - free-flick
Punishment:
a. Free-flick from where the stationary
ball has been blocked illegally. See rule 11.
b. Free-flick from the penalty-spot if the
stationary ball has been blocked illegally
in the penalty-area. See rule 11.1.

This rule shall be applied to avoid =B3scrimmaging=B2 =
the
ball forward. If however, the ball is played out of a
position where more than one playing figure were
touching the ball simultaneously, and the attacker's
clear intention was to avoid =B3scrimmaging=B2 with his
next flick, and accidentally the ball comes to rest
again by touching more than one playing figure
simultaneously, the referee shall not decide on
=B3blocked ball=B2.

5.4. Limited flick
5.4.1. If the attacker, when attempting to flick a playing
figure at the ball, needs to take up a position behind
the playing board that requires the defender to move
out of convenient reach of the goalkeeper, the referee
shall allow the attacker to make his/her flick, then
allow the defender time to take his/her block-flick.
5.4.2. It must be clear that the concept of limited flick may
not be extended to other situations where the attacker
does not hinder the goalkeeping of the defender.

Procedure:
Referee=B9s expression: Limited flick!
Punishment:
The referee allows the attacker to take his
flick and then interrupts the game by stating
"block-flick" to allow the defender time to
take his defensive flick. Then the referee
declares the match to continue by stating:
=B3play!=B2

5.4.3. The attacker must allow the defender to take his block-
flick.

When the offense occurs:
Referee=B9s expression: Illegal flicking - free-flick
Punishment:
a. Free-flick from where the offending
player has flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the
offense has been committed in the penalty-
area. See rule 11.1.


Rule 6: Defending

6.1. Defender
The player not in possession of the ball shall be deemed
the defender. The defender obtains possession of the ball
when:
6.1.1. The flicked attacking playing figure has missed the
ball.
6.1.2. The ball hits a stationary defending playing figure or
the defender=B9s goalkeeper. A playing figure lying =
down
can not gain possession of the ball and is considered
to be a neutral object.
6.1.3. A flick-in, free-flick, corner-flick, goal-flick,
flick-off or penalty-flick is awarded to the defender.

Action to take:
Referee=B9s expression:
The referee shall immediately indicate any
change of possession of the ball by stating:
=B3change!=B2

6.2. Defending - block-flick
6.2.1. After each touch of the ball by a flicked attacking
playing figure or the attacking goalkeeper, the
defender may flick a playing figure for defensive
purpose - block-flick. The defender may not takes his
block-flick before the attacker has touched the ball.
When the offense occurs:

Referee=B9s expression: Illegal flicking - free-flick
Punishment:
a. Free-flick from where the offending
player has flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the
offense has been committed in the penalty-
area. See rule 11.1.
6.2.2. A block-flick taken by the defender after the attacker
has missed the ball is considered an attacking flick.
6.2.3. The attacker does not have to wait for the defender to
take a block-flick. However, in the following
situations, the referee shall allow the defender time
to make a block-flick.
6.2.3.1. Rule 2.1: Placing and raising of playing figures: If
the referee interrupts the game and places playing
figures according to the rules (when the ball is
stationnary), he shall allow the defender time to =
make
an untaken block-flick.
6.2.3.2. Rule 5.4: Limited flick: If the attacker, when
attempting to flick a playing figure at the ball, =
needs
to take up a position behind the playing board that
requires the defender to move out of convenient reach
of the goalkeeper, the referee shall allow the =
attacker
to make his/her flick, then allow the defender time =
to
take his/her block-flick.
6.2.3.3. Rule 8.3: Substitution of the goalkeeper: A broken or
damaged goalkeeper may be substituted at any time of
the match providing the ball is stationary. After the
player has announced his intention to substitute the
broken goalkeeper, the referee interrupts the game =
and
shall control if the replacing goalkeeper fulfills =
the
defined regulations, then allows the defender to take
an untaken block-flick.
6.2.3.4. Rule 9.2.2: Removing of the spare-goalkeeper: After the
spare-goalkeeper has been removed from the playing
area, the referee interrupts the game and allows the
defender to take an untaken block-flick.
6.2.3.5. Rule 13.4: Procedure for taking a tick-flick: When the
referee has given the attacker permission to take a
tick-flick, he shall allow the defender to take an
untaken block-flick before the tick-flick is taken.
After the attacker has taken the tick-flick, the
referee shall allow the defender to take another =
block-
flick.
6.2.3.6. Rule 14.2: Procedure for taking a flick-in: Before the
attacker may proceed with attacking after a flick-in,
the referee shall allow the defender to take a block-
flick.
6.2.4. A block-flicked playing figure must not touch the ball
nor any playing figure of either player.

When the offense occurs:

Referee=B9s expression: Function of the case
Punishment:
a. The ball is stationary:
(1) The defending playing figure
touches a stationary playing figure:
back (i).
(2) The defending playing figure
touches the stationary ball: back (i).
(3) The defending playing figure
touches a moving attacking playing
figure: obstruction - back (iv).
b. The ball is moving:
(1) The defending playing figure
touches a stationary playing figure:
case (ii).
(2) The defending playing figure
touches the moving ball: free flick
(iii).
(3) The defending playing figure
touches a moving playing figure: free
flick (iii).

=
________________________________________________________________

(i) If back is claimed the referee shall replace all
affected playing figures and/or the ball to their
previous positions. Then, the referee shall give the
signal for the game to continue by stating: play!
(ii) For violating a stationary playing figure, a free-flick
(iii) shall only be awarded if the violated playing
figure has been prevented to be used to play a moving
ball. Otherwise a back shall be applied as mentioned
under (i).
(iii) Free-flick from where the offending playing figure has
committed the offense. Free-flick from the penalty-
spot if the offense has been committed in the
penalty-area. See rule 11.
(iv) If back is requested by the attacker, the referee shall
replace the offending playing figure and the =
eventually
affected ball to the previous position. The referee
shall position the offended attacking playing figure
where the offense took place and give the signal for
the game to continue by stating: =B3play !=B2. =
Thereby, the
attacker gains some distance and keeps the number of
flicking opportunities with the regarded playing
figure. See 5.2.
=
________________________________________________________________

6.2.5. A block-flicked playing figure is not allowed to touch
any part of the attacker=B9s body.
When the offense occurs:

Referee=B9s expression: Obstruction - back / =
free-flick
Punishment:
a. Back for touching any part of the
attacker's body while the ball was
stationary. If back is requested, the
referee shall replace any eventually
affected playing figures and/or the ball to
their previous positions, and the block-
flick is lost. Then, the referee shall give
the signal for the game to continue by
stating: play!
b. Free-flick from where any part of the
attacker's body has been touched by a
block-flicked playing figure while the ball
was moving. See rule 11.
c. Free-flick from the penalty-spot if any
part of the attacker's body has been
touched in the penalty-area by a block-
flicked playing figure while the ball was
moving. See rule 11.1.
Remark: Please see rule 10.6.

6.2.6. The right to take a block-flick ends providing:
a. The attacker has touched the ball with the next
attacking flick - no accumulation of =
block-flicks.
b. Possession of the ball has changed to the =
defender.
c. The ball has completely crossed the goal- or
touchlines.
d. A free-flick has been awarded and accepted.

Rule 7: Scoring a goal

7.1. Correct scoring
7.1.1. A goal is scored if the ball has completely crossed the
goalline between the goal posts and under the =
crossbar
providing:
a. the ball has been shot from completely inside the
opposing shooting-area with no importance to the
shooting playing figure's position. See rule =
9.1c.
b. the ball has been shot before the signal to end =
the
game has started.
7.1.2. The referee shall immediately announce if the ball has
completely passed the shooting-line and is positioned
inside the shooting-area by stating: =B3shootable !=B2
7.1.3. The referee shall immediately announce a correctly
scored goal by stating: =B3goal !=B2
7.2. Incorrect scoring
7.2.1. A goal-flick shall be awarded if a goal is scored not
according to rule 7.1. See rule 15.
7.2.2. The goalkeeper may try to save or stop a shot not
according to rule 7.1 without the risk of scoring an
own goal by deflecting the ball. A goal-flick shall =
be
awarded instead if the goalkeeper deflects an =
irregular
shot into his own goal. See rule 15.
7.3. Own goal
7.3.1. A player can score an own goal from anywhere on the
pitch regardless of the playing figure=B9s and the =
ball=B9s
position. If the ball rebounds directly off the post =
or
crossbar after a regular shot at the opponent's goal
and passes the attacker's goalline, a goal-flick for
the attacker shall be awarded. See rule 15.
7.3.2. However, the attacker can not score an own goal
directly from a free-flick, corner-flick, flick-in,
goal-flick or penalty-flick. A corner-flick shall be
awarded to the opposing player instead. See rule 16.


Rule 8: Goalkeeping

8.1 Manipulation
8.1.1. The goalkeeper shall be placed under one of the back
bars of the goal and protrude with its rod from the
rear of the goal.

When the offense occurs:
Referee=B9s expression: Illegal manipulation - =
free-flick
Punishment:
Free-flick from the penalty spot. See rule 11.
8.1.2. The goalkeeper may not be moved rapidly to and fro
before the attacking playing figure has touched the
ball.

When the offense occurs:
Referee=B9s expression:
Illegal manipulation - free-flick / penalty flick
Punishment:
a. Free-flick from the penalty spot for the
goalkeeper's first offense. See rule 11.
b. Penalty-flick for each of the
goalkeeper's following offenses or if the
law has been broken intentionally. See rule 12.

8.1.3. Every touch of the ball by the goalkeeper is considered
as playing the ball. The goalkeeper is thus never
considered as a passive playing figure. However, a
goal-flick shall be awarded to the goalkeeper=B9s =
player
if the goalkeeper deflects an irregular shot into his
own goal (see 7.2.2.), or behind the goal line (see
15.1.1.).
8.1.4. Every uninterrupted touch of the ball by the goalkeeper
allows the defender to take a block-flick. See rules
6.2. Thereby, the goalkeeper must not touch the ball
more than three times in succession until:
a. The ball has been played by another attacking
playing figure.
b. Possession of the ball has changed.

When the offense occurs:
Referee=B9s expression: Illegal manipulation - =
free-flick
Punishment:
a. Free-flick from where the offending
player has flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the
offense has been committed in the penalty-
area. See rule 11.1.

8.1.5. The goalkeeper's rod is an integral part of the
goalkeeper and may be used to save or play the ball.
8.2. Positioning
8.2.1. Before, during and after a shot at goal the goalkeeper
may be held in any desired position in attempt to =
play
or save the ball within the goal-area. However, no =
part
of the goalkeeper is allowed to go past the line of =
the
goal-area or to touch the goal-area line.

When the offense occurs:
Referee=B9s expression:
Illegal manipulation - free-flick / penalty-flick
Punishment:
a. Free-flick from the penalty spot for the
goalkeeper's first offense. See rule 11.
b. Penalty-flick for each of the
goalkeeper's following offenses or if the
law has been broken intentionally. See rule 12.

The referee shall decide on illegal manipulation in
any case the goalkeeper went past the line of the
goal-area or touches the goal-area line in =
attempting
to save the ball even if thereby the goalkeeper does
not touch the shot ball.

8.2.2. The goalkeeper may not touch any stationary playing
figure that is positioned in the goal-area or =
touching
the goal-area line. See rule 2.1.2.

When the offense occurs:
Referee=B9s expression: Keeper-foul - free-flick
Punishment:
Free-flick from the penalty spot. See rule 11.

8.2.3. The goalkeeper may not hinder the attacker in
attempting to flick an attacking playing figure =
across
the goal-area.

When the offense occurs:
Referee=B9s expression: Keeper-foul - free-flick
Punishment:
Free-flick from the penalty spot. See rules 5.4,
11.

8.3. Substitution
8.3.1. The goalkeeper may be temporarily replaced by the
spare-goalkeeper. See rule 9.
8.3.2. A broken or damaged goalkeeper may be substituted at
any time of the match providing the ball is =
stationary.
If the goalkeeper is not damaged or broken it can be
substituted only at the occasion of a goal-flick,
corner-flick, flick-in, free-flick, penalty-flick or
after a goal has been scored.

Actions to take:
Player=B9s expression: Substitution !
Referee=B9s action:
The referee shall check if the replacement
goalkeeper fulfills the defined regulations,
then gives the defender time to take an
untaken block-flick. Then the referee shall
give the signal for the game to continue by
stating: =B3play!=B2

8.3.3. During playing time an unbroken goalkeeper may be
substituted only once during a match. However, there =
is
no limit to substitute broken goalkeepers.


Rule 9: Spare-goalkeeping

9.1. Application
9.1.1. The spare-goalkeeper is an additional playing figure
that may replace the goalkeeper. To enter the game, =
the
spare-goalkeeper must be positioned completely inside
the goal-area or behind the goalline within the
extension of the goal-area lines.

When the offense occurs:

Referee=B9s expression: Illegal manipulation - =
free-flick
Punishment:
Free-flick from the penalty-spot. See rule 11.

9.1.2. The spare-goalkeeper may be used under the following
conditions:
a. the spare-goalkeeper's player is in possession of
the ball and
b. the goalkeeper has been removed from the goal and =
is
kept by the relevant player in one of his hands
(or put on the playing board, outside the =
playing
area in order not to hinder the game) and
c. an untaken block-flick has been taken by the
defender.

When the offense occurs:
Referee=B9s expression: Illegal manipulation - =
free-flick
Punishment:
Free-flick from the penalty-spot. See rule 11.

9.1.3. If the spare-goalkeeper is not in play it must be
positioned off the playing-area.

When the offense occurs:
Referee=B9s expression:
Illegal playing figure number - free-flick
Punishment:
Free-flick from the penalty spot of the
offending player. See rule 11.

9.1.4. When the spare-goalkeeper has entered the playing-area
from within the goal-area it is considered a regular
playing figure. See rule 1. However, by entering the
playing-area, the spare-goalkeeper can not score a
regular goal with the first flick.
9.2. Removing
9.2.1. The spare-goalkeeper may be taken off the playing-area
any time to reinstall the goalkeeper provided the ball
is stationary and the spare-goalkeeper's player is in
possession of the ball. If the spare-goalkeeper's
player has lost possession of the ball, the spare-
goalkeeper remains in the game and the goalkeeper may
only be reinstalled providing:
a. Possession of the ball has been regained by the
spare-goalkeeper=B9s player. However, if the =
played
attacking figure flicks the ball onto a =
defensive
playing figure (not the goalkeeper), and from
there it rebounds back to an attacking playing
figure, the requirement of change of possession =
is
not fulfilled in order to take off the spare
goalkeeper.
b. The ball has crossed either touch- or goalline.
c. A free-flick is awarded to the spare-goalkeeper's
player.
9.2.2. When the spare-goalkeeper is removed, the referee shall
allow the defender time to take an untaken block =
flick.
Then the attacker may proceed with attacking.

When the offense occurs:
Referee=B9s expression: Illegal flicking - free-flick
Punishment:
a. Free-flick from where the offending
player has flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the
offense has been committed in the penalty-
area. See rule 11.1.

9.2.3. The spare-goalkeeper may only be used again when the
ball has been played by another playing figure or
goalkeeper.

When the offense occurs:
Referee=B9s expression: Illegal flicking - free-flick
Punishment:
a. Free-flick from where the offending
player has flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the
offense has been committed in the penalty-
area. See rule 11.1.

Rule 10: Foul-play and misconduct

10.1. Yellow card
In case of intentional or continuous violation of the
rules the referee has the authority to give the offending
player a caution: yellow card.
10.2. Orange card
10.2.1. If a cautioned player continuously or intentionally
violates the rules, the referee shall give him an
orange card.
10.2.2. The orange card imply that the referee will remove the
offending player=B9s spare-goalkeeper from the =
playing
board.
10.3. Red card
10.3.1. In case of serious misconduct, the referee shall give
the offending player a red card that implies the
immediate disqualification from the match by losing
with a minimum of 0:3. If the score of the =
interrupted
match was higher, the actual score will be kept.
10.3.2. The disqualified player may suffer from additional
disciplinary sanctions defined by the competition's
head referee or FISTF.
10.4. Finger-foul
A player may not touch any playing figure with any part =
of
his body or clothing while flicking.

When the offense occurs:
Referee=B9s expression:
Finger-foul - free-flick / penalty-flick
Punishment:
Free-flick from where a player has touched
any playing figure while flicking. See rule
11./12.

10.5. Handball
10.5.1. A player must not touch the ball in play with any part
of his body or clothing.

When the offense occurs:
Referee=B9s expression:
Handball - free-flick / penalty-flick
Punishment:
Free-flick from where the ball has been
touched. See rule 11./12

10.5.2. If the attacker shoots deliberately the ball at any
part of the defender's body on the playing-area to
force an offense, a free-flick shall be awarded for =
the
defender instead.
10.6. Obstruction
10.6.1. A player must not obstruct his opponent physically on
or off the playing-area with any part of his body in
order to prevent a flick from being taken.

When the offense occurs:
Referee=B9s expression: Obstruction - free-flick
Punishment:
a. Free-flick from the position of the ball
at the moment of the offense. See rule 11.
b. Free-flick from the penalty-spot if the
ball has been positioned in the penalty-
area at the moment of the offense. See rule 11.1.

10.6.2. Examples of offenses:
10.6.2.1. The attacker prevents a block-flick being taken by
keeping or putting his hand on the playing pitch
without actually flicking a playing figure.
10.6.2.2. The defender obstructs the attacker=B9s view of the
area where the playing figure or the ball are going
to be played.
10.7. Misconduct
10.7.1. During the two fifteen minutes periods, extra-time,
sudden death and shoot-out the players are not =
allowed
to speak or to make exaggerated gestures. The players
are not allowed to comment on the match, to criticize
or to influence the referee's decisions or to =
influence
the opponent, the referee or the spectators.
10.7.2. The players shall strictly follow the referee's
decision and the only occasions for a player to speak
during a match are:
10.7.2.1. The offended player informs the referee on playing
on: =B3play on=B2, or of accepting the awarded =
sanction
in case of any infringements by the opposing =
player.
10.7.2.2. The attacker may ask for distance by proceeding with
a flick-in, corner-flick or free-flick: =B3distance =
!=B2
10.7.2.3. Both players may ask the referee to remove the ball
and the nominated playing figure in order to take a
positional flick before a flick-in, corner-flick or
free-flick. See rule 11.2.2.
10.7.2.4. The attacker shall ask the referee for permission to
take a tick-flick and to announce that it is being
taken: =B3Offside ? - Tick !=B2
10.7.2.5. Both players may announce the substitution of a
playing figure or the goalkeeper: =B3substitution =
!=B2
10.7.2.6. Both players shall declare their readiness in case of
a shoot-out when shooting or goalkeeping: =B3ready =
!=B2
See Rule 17.
10.7.2.7. Mutual communication between the two players to
outvote the referee in a questionable situation.

When the offense occurs:
Referee=B9s expression: Misconduct - free-flick
Punishment:
a. Free-flick from the position of the ball
at the moment of the offense. See rule 11.
b. Free-flick from the penalty-spot if the
ball has been positioned in the penalty-
area at the moment of the offense.
See rule 11.1.

10.7.3. The player is not allowed to communicate verbally with
his coach or supporters. The player's coach is only
allowed to advise his player in moderate voice and
frequency. In case of inappropriate behavior by a
coach, the relevant player shall be punished.
10.8. Time wasting
10.8.1. The players are not allowed to use more time to proceed
with playing than it seems adequate to the referee.

When the offense occurs:
Referee=B9s expression: Time wasting - free-flick
Punishment:
a. Free-flick from the position of the ball
at the moment of the offense. See rule 11.
b. Free-flick from the penalty-spot if the
ball has been positioned in the penalty-
area at the moment of the offense. See rule 11.1.

10.8.2. When shooting at goal, the attacker is allowed to
prepare for the shot, but must not take more than 10
seconds to shoot.
10.8.3. Tactical time wasting by keeping possession for as long
as possible shall not be punished providing the
defender is given a fair chance to regain possession =
of
the ball.
10.8.4. The referee shall note wasted time and add it as extra
time.
10.9. Illegal behavior
When a player takes up position to shoot, by placing
his/her hand on the table behind the shooting playing
figure, there must not be any feigning of a shot in order
to provoke a reaction from the goalkeeper, nor may the
shooting player remove his/her hand from the playing =
board
until the shot has been completed.

When the offense occurs:
Referee=B9s expression: Illegal behavior - free-flick
Punishment:
Free-flick from the position of the ball at
the moment of the offense. See rule 11.


Rule 11: Free-flick

11.1. Definition
11.1.1. All free-flicks are to be taken indirectly. Please
consider rule 12 in the case of a penalty-flick.
11.1.2. Playing figures off the playing-area can be fouled. The
free-flick is then to be taken from the nearest point
on the goal- or touchline.
11.1.3. A free-flick for an offense in the penalty area, on or
off the goalline within the extension of the penalty-
area, or on any line of the penalty area shall be =
taken
from the penalty-spot.
11.2. Procedure for taking a free-flick
11.2.1. The player taking the free-flick must nominate the
playing figure to take the free-flick before the
positional flick is made. The playing figure to take
the free-flick shall be placed as desired by the ball.

When the offense occurs:
Referee=B9s expression:
Illegal manipulation - change of free-flick right
Punishment:
The right to take the free-flick changes to
the opponent.

11.2.2. Each player is allowed to proceed with one positional
flick with the attacker flicking first. The ball and
the playing figure nominated to take the free-flick =
may
be removed from the playing-area by the referee to
allow the positional flick to be taken by either
player. A positional flicked playing figure must not
touch any other playing figure.

When the offense occurs:
Referee=B9s expression: Back
Punishment:
If back is claimed by the offended player,
the referee shall replace all affected
playing figures to their previous positions.
The faulty positional flick cannot be
retaken.

11.2.3. The offended player may claim =B3distance=B2, if any
opposing playing figure is positioned within 40 mm =
away
from the ball after the positional flicks have been
made.
11.2.4. The referee signals to proceed with the free-flick if
players are ready by stating: =B3play !=B2. Note that =
when
taking a free-flick, the ball must be played first
before an attacking playing figure in an offside
position can be flicked onside by a tick-flick. See
Rule 13.
11.2.5. The playing figure taking the free-flick must not be
flicked again until:
a. The ball has been played by another attacking
playing figure or the attacker's goalkeeper.
b. Another attacking playing figure has been touched =
by
the ball.
c. Possession of the ball has changed.

When the offense occurs:
Referee=B9s expression: Illegal flicking - free-flick
Punishment:
a. Free-flick from where the offending
player has flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the
offense has been committed in the penalty-
area. See rule 11.1.


Rule 12: Penalty-flick

12.1. Definition
12.1.1. The following offenses are punished with a penalty-
flick providing the offending player commits the
offense within his/her own penalty-area. Thereby, the
penalty-area line and the section of the goalline
limiting the penalty-area are considered to be part =
of
the penalty-area.
12.1.1.1. Foul play by the attacker. See 5.3.
12.1.1.2. Illegal manipulation of the goalkeeper. See 8.1.2.
and 8.2.1.
12.1.1.3. Finger-foul. See 10.4.
12.1.1.4. Handball. See 10.5.
12.1.1.5. Incorrect tick-flick. See 13.4.3.
12.1.2. A game shall be extended at half time or full time to
allow a penalty-flick to be taken or retaken. The
extension shall last until the referee has decided
whether or not a goal has been scored. No other =
flicks
by either player shall be made after the =
penalty-flick
is taken, apart from the manipulation of the =
goalkeeper
by the defender.
12.2. Procedure for taking a penalty-flick
12.2.1. The ball is to be placed on the penalty spot. A playing
figure is to be nominated to take the penalty-flick =
and
may be positioned as desired by the ball.
12.2.2. All playing figures, apart from the goalkeeper and the
penalty-flick taker must be placed outside the =
penalty-
area and its semi-circle. The referee shall move all
other playing figures from the penalty-area on a line
perpendicular to the goalline 1 mm off the =
penalty-area
and its semi-circle.
12.2.3. The goalkeeper can be positioned as required but with
its figure not further forward than the goalline and
must remain stationary until the shooting playing
figure has touched the ball.

When the offense occurs:
Referee=B9s expression: Replay!
Punishment:
The penalty-flick shall be retaken. See rule 10.

12.2.4. The referee signals to take the penalty-flick if both
players are ready by stating: play!
12.2.5. The playing figure taking the penalty-flick must not be
flicked again until:
a. The ball has been played by another attacking
playing figure or the attacker's goalkeeper.
b. Another attacking playing figure has been touched =
by
the ball.
c. Possession of the ball has changed.

When the offense occurs:
Referee=B9s expression: Illegal flicking - free-flick
Punishment:
a. Free-flick from where the offending
player has flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the
offense has been committed in the penalty-
area. See rule 11.1.


Rule 13: Offside

13.1. Definition
13.1.1. An attacking playing figure is not allowed to be
positioned within the defender's shooting-area and
nearer to the defender's goalline than the ball =
unless
two defending playing figures, or one defending =
playing
figure and the defender's goalkeeper, are nearer to =
the
defender=B9s goalline than the attacking playing =
figure.
Thereby, a playing figure is declared offside =
providing
that the slightest part of the ball has passed the
penultimate defending playing figure's base and the
ball is positioned completely in the defender's
shooting-area.
13.1.2. The same is true if the ball is placed already past the
penultimate defending playing figure=B9s base and
positioned completely in the defender=B9s shooting =
area,
and is played toward the defender's goalline by =
another
attacking playing figure.
13.1.3. The decisive moment for an offside decision is when the
ball is touched. Therefore, the defender cannot play =
an
attacking playing figure offside after the ball has
been touched.

When the offense occurs:
Referee=B9s expression: Offside - free-flick
Punishment:
Free-flick from where the playing figure was
deemed offside.
Remark:
a. If there are two or more playing figures
deemed offside simultaneously the free-
flick shall be taken from the playing
figure's position nearer to the goalline
(deeper offside).
b. Playing figures or goalkeepers
positioned behind the goalline are
considered to be on the goalline regarding
an offside decision.

13.1.4. A playing figure in offside position is not declared
offside nor punished for it when:
a. The ball is played directly from a corner-flick,
flick-in, goal-flick or a penalty-flick.
b. The ball is played by the opponent.
Note, that in the above mentioned occasions the =
offside
Rule is again fully to apply with the next attacking
flick. See 13.2. for passive offside.
13.1.5. An offside positioned playing figure can be used to
play the ball.
13.2. Passive offside
If, by an attacking move, the played playing figure moves
from non-offside position into offside position, there is
no offside for this playing figure as long as the ball is
moving: passive offside. However, this playing figure is
not allowed to play the ball again until the ball has
stopped.

When the offense occurs:
Referee=B9s expression: Offside - free-flick
Punishment:
Free-flick from where the playing figure in
passive offside was flicked before the ball
has stopped.

13.3. Tick-flick
13.3.1. The attacker may attempt to flick a playing figure
which is in offside position into onside position by
taking a tick-flick. For each period of possession, =
the
attacker is allowed to take three tick-flicks.
13.3.2. However, if the played attacking figure flicks the ball
onto a defensive playing figure (not the goalkeeper),
and from there it rebounds back to an attacking =
playing
figure, the requirement of change of possession is =
not
fulfilled in order to regain three tick flicks.

When the offense occurs:
Referee=B9s expression: Illegal flicking - free-flick
Punishment:
a. Free-flick from where the offending
player has flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the
offense has been committed in the penalty-
area. See rule 11.1.

13.3.3. A playing figure may be "ticked" more than once. After
three regular flicks in succession with the same
playing figure, a tick-flick does not interfere with
Rule 5.2.
13.4. Procedure for taking a tick-flick
13.4.1. The player must ask the referee for permission to take
a tick-flick, and also state =B3tick=B2 before the =
onside
flick is taken.

When the offense occurs:
Referee=B9s expression: Change !
Punishment:
If a tick-flick is taken without the
referee=B9s permission or if the player does
not state =B3tick=B2, the flick is deemed as an
attempt to play the ball.

13.4.2. A tick-flick can only be taken if an untaken block-
flick has been taken and the ball and all playing
figures are stationary.

When the offense occurs:
Referee=B9s expression: Illegal flicking - free-flick
Punishment:
a. Free-flick from where the offending
player has flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the
offense has been committed in the penalty-
area. See rule 11.1.

13.4.3. There are no restrictions on where to flick the
"ticked" playing figure. However, a "ticked" playing
figure may not touch any other playing figure or the
ball.

When the offense occurs:
Referee=B9s expression: Back / free-flick / penalty
Punishment:
a. Back for touching any other playing
figure. If back is claimed, the referee
shall replace all affected playing figures
to their previous positions. Then, the
referee shall give the signal for the game
to continue by stating: play!
b. Free-flick from where the "ticked"
playing figure has touched the ball. See
Rule 11./12.

13.4.4. A faulty tick-flick can be retaken but reduces the
attacker's three tick-opportunities by one for that
specific period of possession.
13.4.5. For each tick-flick the defender has the right to take
a block-flick. See rule 6.2.

When the offense occurs:
Referee=B9s expression: Illegal flicking - free-flick
Punishment:
If the attacker does not allow the defender
to take his block-flick:
a. Free-flick from where the offending
player has flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the
offense has been committed in the
penalty-area. See rule 11.1.

13.4.6. A "ticked" playing figure may not be flicked again
until:
a. The ball has been played by another attacking
playing figure or the attacker's goalkeeper.
b. Possession of the ball has changed.

When the offense occurs:
Referee=B9s expression: Illegal flicking - free-flick
Punishment:
a. Free-flick from where the offending
player has flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the
offense has been committed in the penalty-
area. See rule 11.1.


Rule 14: Flick-in

14.1. Definition
14.1.1. If the ball has completely crossed the touchline, a
flick-in shall be awarded to the player whose playing
figure or goalkeeper was not last to touch the ball.
14.1.2. In order to force a flick-in, the ball, the deflecting
defending playing figure and the forcing attacking
playing figure or goalkeeper must be positioned and
played from completely inside the same field-quarter =
as
the ball passes completely the sideline with its full
size. All required elements considered positioned
completely inside the same field-quarter if they are
positioned past the regarded shooting-area line =
and/or
the center-line.
14.1.3. A flick-in cannot be forced off a playing figure that
is positioned off the playing-area.
14.1.4. If the defender accidentally plays the ball across the
touchline with his block-flick, the attacker may =
accept
a flick-in.
14.1.5. A goal can not be scored directly from a flick-in. See
Rule 7.3.
14.1.6. If the goalkeeper touches the ball, it is always
considered as playing it (see 8.1.3). Therefore, it =
is
impossible to force a flick-in on the goalkeeper as
described in 14.1.2. However, the goalkeeper way =
force
a flick-in himself.
14.2. Procedure for taking a flick-in
14.2.1. A flick-in must be taken from the point where the ball
has crossed the touchline.
14.2.2. The player taking the flick-in must first nominate the
playing figure to take the flick-in, before any
positional flicks are taken.

When the offense occurs:
Referee=B9s expression:
Illegal manipulation - change of flick-in right
Punishment:
The right to take the flick-in changes to the
opponent.

14.2.3. Each player is allowed to proceed with one positional
flick, with the attacker flicking first. See rule
11.2.2.
14.2.4. The playing figure to take the flick-in must be placed
off the playing-area as desired to take the flick-in.
The ball must be placed centrally on the touchline.

When the offense occurs:
Referee=B9s expression:
Foul flick-in - change of flick-in right
Punishment:
Flick-in for the offended player.

14.2.5. The attacker may claim "distance", if any opposing
playing figure is positioned within 40 mm of the ball
after the positional flicks have been taken. Please =
see
Rule 11.2.3.
14.2.6. The referee signals to take the flick-in when both
players are ready by stating: =B3play!=B2
14.2.7. The attacker takes the flick-in and must then wait for
the defender to take a block-flick (if it was not
already taken to intercept the ball) before the
attacker can proceed with attacking.

When the offense occurs:
Referee=B9s expression: Illegal flicking - free-flick
Punishment:
If the attacker does not allow the defender
to take his block-flick, see rule 1.2

14.2.8. The playing figure taking the flick-in must not be
flicked again until:
a. The ball has been played by another attacking
playing figure or the attacker's goalkeeper.
b. Another attacking playing figure has been touched =
by
the ball.
c. Possession of the ball has changed.

When the offense occurs:
Referee=B9s expression: Illegal flicking - free-flick
Punishment:
a. Free-flick from where the offending
player has flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the
offense has been committed in the penalty-
area. See rule 11.1.


Rule 15: Goal-flick

15.1. Definition
15.1.1. A goal-flick is awarded to the defender providing:
15.1.1.1. The attacker plays the ball across the defender's
goalline.
15.1.1.2. The attacker plays the ball across the defender's
goalline by last deflecting off an attacking playing
figure or the attacker's goalkeeper.
15.1.1.3. The attacker plays the ball that is not positioned in
the defender's shooting-area across the defender's
goalline by last being deflected by any playing =
figure.
15.1.1.4. The defender=B9s goalkeeper deflects an irregular shot
from the attacker (when the ball is not originally
positionned in the defender=B9s shooting-area) in his =
own
goal or behind the goalline.
15.1.2. The attacker may force a goal-flick providing the ball
is positioned completely inside his own shooting-area
and has last been deflected by a defending playing
figure positionned completely in the attacker=B9s
shooting-area before crossing the attacker's =
goalline.
See rule 7.2 and 7.3.
15.1.3. If the defender accidentally plays the ball across the
attacker's goalline with his block-flick, the =
attacker
may accept a goal-flick.
15.1.4. A goal-flick cannot be forced off a playing figure that
is positioned off the playing-area.
15.1.5. A goal can not be scored directly from a goal-flick.
See rule 7.3.
15.2. Procedure for taking a goal-flick
15.2.1. Both players may pick up their playing figures and
place them under the following restrictions:
15.2.1.1. The attacker has to place his playing figures first,
but not the playing figure taking the goal flick. =
After
the attacker has completed the placing of his playing
figures he may not change their positions again and =
the
defender is to place his playing figures as required.

When the offense occurs:
Referee=B9s expression:
Illegal manipulation - change of goal-flick right
Punishment:
The right for taking the goal-flick changes
to the opponent.

15.2.1.2. No playing figure of either player may be placed
within the attacker's penalty-area or touching the
penalty-area line, apart from the goal-flick taker
and/or the goalkeeper.

When the offense occurs:
Referee=B9s expression: Illegal position!
Punishment:
The referee shall correct any offending
playing figures' position.

15.2.1.3. Attacking and defending playing figures must be
placed at least 20 mm away from each other.

When the offense occurs:
Referee=B9s expression: Illegal position!
Punishment:
The referee shall correct any offending
playing figures' position.

15.2.1.4. The attacker then places the playing figure taking
the goal-kick as desired by the ball. The goal-flick
must be taken by placing the figure and the ball
anywhere fully inside the goal-area. Any attacking
playing figure, the spare-goalkeeper, or the
goalkeeper can be used to take the goal-flick.

When the offense occurs:
Referee=B9s expression: Illegal flicking - free-flick
Punishment:
Free-flick from the penalty spot. See rule 11.

15.2.1.5. No more than 10 seconds shall be given to each player
to place the playing figures.

When the offense occurs:
Referee=B9s expression:
Time wasting - change of goal-flick right
Punishment:
a. If the attacker violates this rule, the
referee shall decide on an immediate change
of the goal-flick right. See rule 10.
b. If the defender violates this rule, see
Rule 10.

15.2.2. The referee signals to take the goal-flick when both
players are ready by stating: play!
15.2.3. When taking the goal-flick, the ball must completely
leave the penalty-area.

When the offense occurs:
Referee=B9s expression:
Illegal flicking - replay / change of
goal-flick right
Punishment:
a. The goal-flick shall be retaken
b. If after retaking the goal-flick the
ball has still not left the penalty-area,
the right to take the goal-flick changes to
the opponent and shall be taken from the
other end of the pitch.

15.2.4. The playing figure taking the goal-flick must not be
flicked again until:
a. The ball has been played by another attacking
playing figure.
b. Another attacking playing figure has been touched =
by
the ball.
c. Possession of the ball has changed.

When the offense occurs:
Referee=B9s expression: Illegal flicking - free-flick
Punishment:
a. Free-flick from where the offending
player has flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the
offense has been committed in the penalty-
area. See rule 11.1.


Rule 16: Corner-flick

16.1. Definition
16.1.1. A corner-flick is awarded if the ball has crossed the
goalline in the following situations:
16.1.1.1. The attacker may force a corner-flick providing the
ball is played from inside the defender's =
shooting-area
and the ball has last been deflected by a defending
playing figure or the defending goalkeeper before
passing the defender's goalline.
16.1.1.2. A corner-flick is awarded to the defender, if the
attacker plays the ball across his own goalline. See
Rule 7.3.
16.1.2. If the defender accidentally plays the ball across his
own goalline with his block-flick, the attacker may
accept a corner-flick.
16.1.3. A corner-flick cannot be forced off a playing figure or
a goalkeeper that is positioned off the playing-area.
16.1.4. A goal can be scored directly from a corner-flick. See
Rule 7.3.
16.2. Procedure for taking a corner-flick
16.2.1. The ball must be placed within the quarter circle or
centrally on the quarter circle line at the side of =
the
goal where the ball has crossed the goalline. The =
ball
may be partly outside the quarter circle, but no more
than half of the ball may be seen outside of it when
observed directly from above.
16.2.2. The player taking the corner-flick must first nominate
the playing figure to take the corner-flick, before =
any
positional flicks are taken. The playing figure to =
take
the corner-flick can be placed as desired.

When the offense occurs:
Referee=B9s expression:
Illegal manipulation - flick-in for the opponent
Punishment:
The offending player loses the right to take
the corner-flick and the opponent takes a
flick-in from the junction of the goal- and
touchline. See rule 14.

16.2.3. Each player is allowed to proceed with three positional
flicks, with the attacker flicking first. See rule
11.2.2.
16.2.4. The attacker may claim =B3distance=B2, if any opposing
playing figure is positioned within 90 mm of the ball
after the positional flicks have been taken. See rule
11.2.3.
16.2.5. The referee signals to take the corner-flick when both
players are ready by stating: =B3play!=B2
16.2.6. The playing figure taking the corner-flick must not be
flicked again until:
a. The ball has been played by another attacking
playing figure or the attacker's goalkeeper.
b. Another attacking playing figure has been touched =
by
the ball.
c. Possession of the ball has changed.

When the offense occurs:
Referee=B9s expression: Illegal flicking - free-flick
Punishment:
a. Free-flick from where the offending
player has flicked illegally. See rule 11.
b. Free-flick from the penalty-spot if the
offense has been committed in the penalty-
area. See rule 11.1.


Rule 17: Shoot-out

17.1. Definition
17.1.1. If a knock-out match in an individual or team
competition is drawn after sudden death also =
regarding
the accumulated goal-difference between the two =
teams,
a shoot-out shall take place. In a team match, the =
team
captain shall nominate one of the 4 last performing
players to represent his team.
17.1.2. The referee shall decide which goal to use and shall
then toss a coin and ask one of the players to call.
The player who wins the toss can opt to shoot or to
keep goal first.
17.1.3. Five shots per player are taken alternately, starting
from the side of the pitch chosen by the referee, =
from
the following positions:
17.1.3.1. The ball should be placed completely in the shooting-
area, as near to the shooting-line and touchline as
possible, without touching them.
17.1.3.2. The ball should be placed completely in the shooting-
area, as near to the shooting-line as possible =
without
touching it and so that a line drawn by extending the
side of the penalty-area would pass through the =
center
of the ball.
17.1.3.3. The ball should be placed completely in the shooting-
area, as near to the shooting-line as possible =
without
touching it and so that a line from the center of the
goalline drawn through the penalty spot would pass
through the center of the ball.
17.1.3.4. As position 17.1.3.2. but on the other side of the
pitch.
17.1.3.5. As position 17.1.3.1. but on the other side of the
pitch.
17.1.4. If after five shots no winner has been determined,
sudden death shots continue from position 17.1.3.1. =
If
after an even number of shots taken one player has
scored more goals than the other, then that player is
the winner.
17.2. Procedure for each shot
17.2.1. The referee places the ball according to the above
definitions.
17.2.2. The attacker shall place his playing figure to shoot
and confirm that he is prepared to proceed with the
shot by stating: =B3ready!=B2 If the attacker is not =
ready
after 10 seconds the referee shall regard the shot as
being taken unsuccessfully. If the attacker changes =
the
position of the prepared playing figure after he has
announced his readiness, the shot is considered as
being taken unsuccessfully.
17.2.3. The referee then asks the goalkeeper to be ready. The
defender may not go forward of the goalline with any
part of his body for any reason. The defender is =
given
maximum 10 seconds to confirm that he is prepared to
proceed with goalkeeping by stating: =B3ready!=B2 If =
the
goalkeeper is not ready after 10 seconds the referee
shall regard the shot as being taken successfully.
17.2.4. The referee signals for the shot to be taken by
stating: =B3play!=B2
17.2.5. The attacker must proceed with his shot within 10
seconds. If the attacker has not taken the shot =
within
10 seconds the referee shall regard the shot as being
taken unsuccessfully.


_______________________________________________________________________=


Part III. EQUIPMENT REGULATIONS

Rule 1: Playing board

1.1. Playing surface
1.1.1. The playing surface must be properly fixed to hardboard
or similar material. It shall be a maximum 90 cm,
minimum 70 cm above floor level. The board must be
level.
1.1.2. The playing surface and the playing board must extend
outside the playing-area for 4-10 cm from the touch-
and goallines. The playing board must not extend more
than 10 cm behind the back of the goal.
1.1.3. The playing board must be surrounded by a fence of 2-10
cm in height and a maximum of 10 cm in width. =
Centrally
behind each goal there shall be a gap of 15-25 cm in
the surround.
1.1.4. There shall be at least 100 cm of free space around the
table for the players, the referee and linesman to
perform.
1.1.5. The pitch cloth must be smooth and free of any
disturbing particles and must allow a precise sliding
of the playing figures and a straight run of the =
ball.
1.1.6. The lines printed on the pitch cloth shall not be more
than 3 mm in width and not interfere with the game by
affecting the run of the ball and/or the sliding of =
the
playing figures.
1.2. Playing-area
1.2.1. The playing-area of the pitch shall be a rectangle. The
length shall be marked by touchlines of maximum 140 =
cm,
minimum 90 cm. The width shall be marked by goallines
of maximum 100 cm, minimum 60 cm. However, the width =
of
the playing area shall always be at least 30 cm =
smaller
than its length. The playing-area shall be divided =
into
two equal halves by a center-line parallel to the
goallines. There shall be a center-spot on the center-
line equidistant from each touchline and a center-
circle of radius 6-12 cm, concentric to the center-
spot.
1.2.2. Each half shall be divided into two equal zones by a
shooting-line, parallel to the goallines. The zone
between the shooting-line and the goalline shall be
called the shooting-area.
1.2.3. In each shooting-area there shall be a penalty-area
adjacent to the goalline. Each penalty-area shall be
formed by two parallel lines, 12-18 cm long and 30-48
cm apart, which are equidistant from the center of =
the
goalline. These lines shall be at right angles to the
goallines and joined at their ends to form =
rectangles.
There shall be a penalty spot in each penalty-area, 8-
14 cm from the goalline and equidistant from each
touchline.
1.2.4. In each shooting-area there shall be a goal-area
adjacent to the goalline. Each goal-area shall be
formed by two parallel lines, 5-7 cm long and 22-26 =
cm
apart, which are equidistant from the center of the
goalline. The vertical goal-area lines may extend
behind the goalline to allow a more precise =
positioning
of the spare-goalkeeper.
1.2.5. In each corner of the playing-area there shall be a
quarter circle of radius 2-3 cm concentric to the
junction of the touch- and goallines.


Rule 2: Goals

2.1. A goal shall be placed centrally on each goalline so
that the front posts are on the line. The goals must be
solidly constructed and produced of solid material that
does not bend or break under any playing conditions.
The goals shall be fixed mechanically to the playing
board.
2.2. A goal shall consist of two posts, one crossbar, two
side bars on each side, a back bar and a net, which
must be firmly fixed to the posts and the bars.
2.3. The posts shall be upright and parallel, 6 cm long and
12.5 cm apart. The crossbar shall be fixed to the top
of the posts. The back bar(s) shall be positioned
parallel to the crossbar. The posts and the bars shall
not be thicker than 5 mm. The distance from the
goalline to the back bar shall be 6-9 cm.


Rule 3: Ball

3.1. The ball shall be an empty plastic sphere of 2.2 cm in
diameter and 1.5 g in weight. If the players can not
agree on a ball, a white Subbuteo =B3Tango=B2 ball shall =
be
used.
3.2. A painted or marked ball may only be used if both
players agree. The referee must replace a broken ball
immediately when the ball is stationary.


Rule 4: The playing figures

4.1. Dimensions
The playing figures and the spare-goalkeeper shall consist
of a round base and a figure which must be firmly fixed to
the base by fulfilling the following standards:
4.1.1. The base shall be maximum 0.7 cm, minimum 0.5 cm in
height and maximum 2.1 cm, minimum 1.6 cm in diameter.
4.1.2. The figure fixed to the base shall be maximum 1.3 cm,
minimum 0.6 cm at its widest point and maximum 0.6 cm
in thickness. The figure shall symbolize a human body.
4.1.3. The maximum height of the playing figure including its
base shall be 3.9 cm, the minimum height shall be 2.7
cm.
4.2. Composition
Each team shall consist of ten field playing figures, one
spare-goalkeeper and a goalkeeper. Each playing figure =
of
a set must be of the same composition. All figures shall
be painted equally and the bases shall have the same
color excepting the spare-goalkeeper=B9s base that must =
be
different in color from all other playing figures.
4.3. Homologation
4.3.1. It is necessary to ask for homologation of new playing
figures to the F.I.S.T.F. Rules & Referee Commission
before any player might use them in a game. The
applicant shall send a sample of his products to the
commission, with a memorandum of understanding of the
conditions of point 4.3.3.
4.3.2. The following playing figures are approved by FISTF.
Any further design of a playing figure is to present =
to
FISTF and authorized before it can be used in any
competition.
4.3.2.1. Flat playing figures: (produced since 1940s): 17-18 mm
diameter of the base, 35-39 mm height of the playing
figure inclusive the base. There are the different
homologated playing figures styles: English style,
Subbuteo style, Swiss style, German style, and =
Newfooty
style.
4.3.2.2. 00-scale playing figures: 18-21 mm diameter of the
base, 28-31 mm height of the playing figure including
the base: =B3molded=B2 type (produced in 1960/70s: =
The
figure and the plate is made out of one mould),
=B3walking-figure=B2 type (produced in 1950/60s: The =
figure
and the plate is made out of one mould. The figure
shows a walking man.), =B3bar-figure=B2 type =
(produced in
1960/70s: The figure is fixed on a bar that is put in
the base.), =B3plug-figure=B2 type (produced since =
1980s:
The figure is fixed on a knob that is put in the
base.).
4.3.2.3. Sports playing figures (produced since 1993): 21 mm
diameter of the base, 35-37 mm height of the playing
figure inclusive the base.
4.3.2.4. Toccer playing figures (produced since 1994): 21 mm
diameter of the disk shaped base, 34-36 mm height of
the playing figure inclusive the base.
4.3.2.5. Profibase bases (produced since 1995): that are similar
to 00-scale or Toccer bases and can be used with 00-
scales figures.
4.3.2.6. Woodentop figures (produced since 1995): consisting of
a wooden figure of 30-32 mm height (withour base) to =
be
used on 00-scale, Profibase, or Sports bases.
4.3.3. To be successfully homologated, a new type of playing
figures must be industrially produced and distributed
in sufficient quantity to supply any required order.


Rule 5: Goalkeeper

5.1. Dimensions of the goalkeeper figure
The goalkeeper shall consist of a figure or of a figure
with a base. The goalkeeper must be firmly fixed to a rod,
have a three dimensional defending contents of maximum
2700 mm3 excluding the rod, and restricted by the =
following
regulations by fulfilling the following standards:
5.1.1. maximum height of the goalkeeper: 39 mm
5.1.2. maximum thickness of the goalkeeper figure: 6 mm
5.1.3. maximum width of the goalkeeper: 21 mm
5.1.4. the goalkeeper shall symbolize a human body
5.2. Dimensions of the goalkeeper-rod
The rod is fixed to the goalkeeper figure or the base and
is part of the goalkeeper by fulfilling the following
standards:
5.2.1. The goalkeeper's rod shall be a straight rod up to 15
cm in length and 4 mm of maximum width, excluding the
handle.
5.2.2. The handle must not exceed 10 cm in length.
5.3. Homologation
5.3.1. It is necessary to ask for homologation of new
goalkeeper type to the F.I.S.T.F. Rules & Referee
Commission before any player might use them in a =
game.
The applicant shall send a sample of his products to
the commission, with a memorandum of understanding of
the conditions of point 5.3.3.
5.3.2. The following goalkeeper figures are approved by
FISTF..
5.3.2.1. The following flat goalkeeper styles: English style,
Subbuteo style, Swiss style, German style.
5.3.2.2. 00-scale jockey goalkeeper exchangeable or not
exchangeable, 00-scale goalkeeper with stretched
arms, 00-scale goalkeeper with bended body. Metal =
and
plastic versions of the goalkeeper figure are
accepted.
5.3.2.3. Sports figure goalkeeper, consisting of a Sports
playing figure with a rod protruding from its base.
5.3.2.4. Toccer goalkeeper, consisting of a special Toccer
figure without base, with a rod protruding from its
feet.
5.3.3. To be successfully homologated, a new type of
goalkeeper must be industrially produced and
distributed in sufficient quantity to supply any
required order.


_______________________________________________________________________=


Part IV. REFEREE'S GUIDE

Rule 1: Referee's obligations

1.1. A referee shall be appointed to officiate each game of
an F.I.S.T.F. competition event. He shall be in total
control of the game for the duration, including the
half time intervals. He shall announce any breach of
the rules and give swift and clear instructions
according to the international sport table football
Rules and by applying the international referee=B9s
vocabulary.
1.2. The referee shall enforce the rules of the game but may
refrain from penalizing in case the offending player
requests to play on. The offended player may not =
accept
an awarded sanction subsequently after having played
on.
1.3. The referee shall interrupt the game on the occasions
definied by the rules and whenever he assumes it to =
be
necessary in order to clarify or verify a specific or
unclear situation. If in case of a questionable
situation, the attacker keeps on playing without =
giving
the referee the opportunity to interrupt the game in
order to clarify or verify the regarded situation, =
the
referee shall decide in favor of the defender.
1.4. The referee's decision is final. In case of
uncertainty, the referee is allowed to interrupt the
match and ask the head referee for advice.
1.5. Before flick-off the referee shall verify the identity
of the performing players and control the conformity =
of
the used equipment with FISTF regulations.
1.6. The referee shall be the sole match timer, keeping
track with his/her own watch. In case of delaying
interruptions of the match or in case of time wasting
by one or the other player, the referee shall =
consider
lost time to be played at the end of the regarded =
time
interval.
1.7. The referee shall fill out the match-report form and
hand it back to the head referee immediately after =
the
match has been finished.
1.8. The referee shall wear the official referee=B9s uniform
or a tracksuit during the match. The competition
organizer has the competence to oblige referees to
perform in sports shoes.

Rule 2: Linesman
A linesman may be appointed to assist the referee. He may
draw the referee=B9s attention to any breach of the rules =
and
may support the referee with other requested assistance.

_______________________________________________________________________=

Part V. ADDITIONNAL INDOOR SPORTS TABLE FOOTBALL PLAYING RULES

1. The duration of the game is 2 times 7 minutes.
2. Five playing figures and a goalkeeper are used to play.
There is no spare-goalkeeper required.
3. Placing the playing figures:
3.1. A playing figure that left the playing board shall be
placed on the touch- or goalline level to where it has
left the playing board.
3.2. If a playing figure is positioned within the goal-area or
goal-mouth, it shall be moved forward to 1 mm inside =
the
penalty-area.
3.3. If a figure is positioned across the touchline and is
closer to the barrier than the touchline, it can be
placed on the touchline to be played.
4. The playing board's barriers can be used with either the
playing figures or the ball to rebound off.
5. The attacker may play a moving ball. However, if the ball
has stopped, the attacker must allow the defender to
take a block-flick. While the attacker is playing a
moving ball, the defender is not allowed to interfere.
6. After a save by the goalkeeper, the ball must be
stationary before the attacker may continue to play.
7. There is no offside and therefore also no tick-flicks
required.
8. Flick-in:
8.1. For a flick-in, the ball must leave the playing board on
one or the other side.
8.2. A flick-in can be forced off any playing figure or
goalkeeper that is positioned on the playing board.
However, the ball must leave the playing board in the
same half as the forcing and deflecting figures.
9. Goal-flick:
9.1. For a goal-flick the ball must leave the playing board on
one or the other side of the goal.
9.2. A goal-flick can be forced off any playing figure or
goalkeeper that is positioned on the playing board.
10. Corner-flick:
10.1. For a corner-flick, the ball must leave the playing board
on one or the other side of the goal.
10.2. A corner-flick can be forced off any playing figure or
goalkeeper that is positioned on the playing board.
However, the ball must leave the playing board in the
same half as the forcing and deflecting figures.
11. By taking a flick-off, flick-in, corner-flick or goal-
flick, the ball must become stationary and the =
defender
may take a block-flick before the attacker can proceed
with his attack.
12. The standard size of the playing area is 60 x 90 cm.
13. Except when mentioned above, the playing rules of point
II are also applicable to Indoor sports table =
football.

_______________________________________________________________________=


Indoor rules by Willy Hofmann
F.I.S.T.F.
Sports Rules Page 4 6/22/99

Sports Rules Page 1 6/22/99
F.I.S.T.F.
Sports Rules Page 55 6/22/99

_______________________________________________________________________=


End rec.sport.table-soccer FAQ 8 FISTF Subbuteo Official Rules of Play

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