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YAAP (Nethack, 3.3.0, SPOILERS)

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Jarno J Virtanen

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Dec 14, 1999, 3:00:00 AM12/14/99
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SPOILER ALERT!


(You don't want to read this, if you're afraid of SPOILERS.)

Whee.

1 2485312 jajvirta-Val-Hum-Fem-Neu ascended to
demigoddess-hood. 177 [177]


(What comes to the dull name 'jajvirta', that's my unix login, and
I wanted to be identified by that, or something ;)

I'm not going to make it a (very) long story out of this, because I
didn't make any notes while playing, but here it goes (hope you
understand my english):

The first I did was to head towards the Sokoban level, as I failed
to get through it the first time I tried it. (Actually I managed to
wear cursed levitation boots with no approriate means to unwear them,
so I had to quit that.) Second time (ie. in this ascension game) I
'solved' these puzzles. The last one was a bit tricky and a lot
stressing, because one wrong move could make it fail. It seems that
the guaranteed item there is a bag of holding, right? Well I had one
already, but there was also a pair of speed boots, which was nice.

After that I made the usual Mine town - Luckstone & diamonds - Sell
the diamonds and get protection - manouver. Nothing exceptional
there.

Then it was time to go deeper. I didn't find (apart from the Sokoban)
any other special non-3.2.2 -levels. Fort ludios gave me experience
points needed for the quest. I got really scared there, because
one soldier had a wand of death and I didn't remember that I had
cloak of magic resistance. After realizing that it wasn't too
difficult. Well, those giant eels had to be terminated from long
distance. After eliminating everyone in the Ludios I took the gold
and headed to the Mine town to buy some more protection; I wanted
to play as safe as possible. The nice priest gave me 10 AC protection
overall. In 3.2.2 only 9 AC bonus was guaranteed and I guess it's
the same here, I just got lucky?

After Ludios it was the Castle, which, for my surprise, didn't give
any trouble. Well, cloak of magic resistance helped there.

I decided to genocide "h" and "L", just to play it safe. I noticed
that there went "master mind flayers" and "arch-liches", glad that
I didn't meet those (in this game, that is).

Then it was the Good Old Gehennom. Mostly nothing new there. (Maybe
I missed something.) Bribed Baalzebub and some other demon mostly
because they are annoyance.

After finding the vibrating square it was off to steal the Book
from Rodney. Poor old Rodney hasn't still learned that magic
resistance is A Good Thing. *Zwap* the wand of death and the Book
was mine. Rodney came to say hello in the usual frequency and
always believed my wand of death. I almost hoped that this was
more difficult in 3.3.0.

The last High Priest down there was stupid enough to try to
hurt me with his(/her? I don't remember) wand of striking. (S)he
usually gives hard time, but now it was easy, only that Mjöllnir
isn't really a good weapon against Priests.

Then it was up again. Nothing special until the Astral Plane. Argh!
Things had went so smoothly, so I didn't expect that it was soooooo
difficult. First: '&'s up there open _locked_ doors, second: they
don't obey wand of teleport (at least when they're alive). I don't
know how much of a help is a ring of free action, but I wore one and
almost got killed. Most of the time you are busy healing yourself
_and_ losing your hitpoints. Them priests gave me some help by
summoning loads of 'a's that blocked out the other Riders; I was
fighting Pestilence. After finishing Pestilence, which took long,
I teleported the corpse away and went for the altar. I had already
decided that I would use my last wish for helm of opposite alignment
if that was necessary (I don't know if still works), but the altar
was the correct one, and then the #offer, and that was it.

(I didn't bother to save the final texts.)

There was loads of new items and creatures which I left undescribed
here: go find them yourself.

And, last but not least: big thanks for the DevTeam.

Dylan O'Donnell

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Dec 14, 1999, 3:00:00 AM12/14/99
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jajv...@cc.helsinki.fi (Jarno J Virtanen) writes:
> SPOILER ALERT!
>
>
>
>
>
>
> (You don't want to read this, if you're afraid of SPOILERS.)
>
>
>
>
>
>
>
> Whee.
>
> 1 2485312 jajvirta-Val-Hum-Fem-Neu ascended to
> demigoddess-hood. 177 [177]

Congratulations! Is this the first 3.3.0 ascension, I wonder, or is
Jason's?

> The first I did was to head towards the Sokoban level, as I failed
> to get through it the first time I tried it. (Actually I managed to
> wear cursed levitation boots with no approriate means to unwear them,
> so I had to quit that.)

If you were in reasonable standing with your god, you should have been
able to pray to get them uncursed; cursed levitation is considered a
major affliction by them.

> Second time (ie. in this ascension game) I
> 'solved' these puzzles. The last one was a bit tricky and a lot
> stressing, because one wrong move could make it fail.

So all you need to do is spot the moves that _won't_ make it fail
immediately :-) Also, there are various ways that it's permitted to
"cheat" Sokoban...

> It seems that
> the guaranteed item there is a bag of holding, right? Well I had one
> already, but there was also a pair of speed boots, which was nice.

Bag of holding or amulet of reflection, depending on which top level
you get.

> The nice priest gave me 10 AC protection
> overall. In 3.2.2 only 9 AC bonus was guaranteed and I guess it's
> the same here, I just got lucky?

Nothing's changed. Once you're at 1 intrinsic AC, chances of any
further protection drop off sharply, but you _can_ get down all the
way to -10. The formula for points beyond the ninth is:

Chance of donation reducing AC by 1 point = 1/(10 - (current intrinsic AC))

> Then it was the Good Old Gehennom. Mostly nothing new there. (Maybe
> I missed something.)

What you probably missed is that it's five levels (on average)
shorter; fewer mazes, which can't be a bad thing. (Also means less
time for the backsliding to hurt you on the way up, which to my mind
is more satisfactory than removing it altogether.)

> The last High Priest down there was stupid enough to try to
> hurt me with his(/her? I don't remember) wand of striking. (S)he
> usually gives hard time, but now it was easy, only that Mjöllnir
> isn't really a good weapon against Priests.

They're shock-resistant, so it's just acting as an ordinary war
hammer, pretty much. This is the time to switch in your back-up
artifact.

> Then it was up again. Nothing special until the Astral Plane. Argh!
> Things had went so smoothly, so I didn't expect that it was soooooo
> difficult. First: '&'s up there open _locked_ doors, second: they
> don't obey wand of teleport (at least when they're alive).

More accurately, wands of teleport work fine; it's just that they have
a form of teleport control that means that 12/13 of the time they
teleport right _to_ you.

> the altar was the correct one, and then the #offer, and that was it.

Again, congratulations!

--
Dylan O'Donnell : "And he that calls on thee, let him bring forth
Demon Internet : Eternal numbers to outlive long date."
Resident, Forgotten Office : -- William Shakespeare invokes the muse
http://www.fysh.org/~psmith/ : of Y2K programming in Sonnet XXXVIII

Tuuli Tuominen

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Dec 14, 1999, 3:00:00 AM12/14/99
to
On 14 Dec 1999 01:53:01 GMT, Jarno J Virtanen wrote:
>
>Whee.
>
> 1 2485312 jajvirta-Val-Hum-Fem-Neu ascended to
> demigoddess-hood. 177 [177]

Congratulations! How nice that it was on our unix machine, if this really
was the first ever 3.3.0 ascension. 3V keeps a local scorelist by the way:
http://www.helsinki.fi/~vviitane/nh330scores.html .

Tuuli, who's going to be on top of that list some day.
--
nobody,
not even the rain,
has such small hands.
-e.e.cummings

Raisse the Thaumaturge

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Dec 14, 1999, 3:00:00 AM12/14/99
to
Jarno J Virtanen <jajv...@cc.helsinki.fi> wrote:
> SPOILER ALERT!


> (You don't want to read this, if you're afraid of SPOILERS.)

> Whee.

> 1 2485312 jajvirta-Val-Hum-Fem-Neu ascended to
> demigoddess-hood. 177 [177]

Congratulations!

> (What comes to the dull name 'jajvirta', that's my unix login, and


> I wanted to be identified by that, or something ;)

It's not a dull name - mind if I call a role-playing character
Jajvirta?

> The first I did was to head towards the Sokoban level, as I failed
> to get through it the first time I tried it. (Actually I managed to
> wear cursed levitation boots with no approriate means to unwear them,
> so I had to quit that.)

Couldn't you have prayed?

> It seems that
> the guaranteed item there is a bag of holding, right?

Or an amulet of reflection, it seems.

> Mjöllnir isn't really a good weapon against Priests.

No, they're shock resistant. And Valks aren't all that good at
spellcasting. A long sword would perhaps have been better.

> First: '&'s up there open _locked_ doors,

Eek!

> second: they
> don't obey wand of teleport (at least when they're alive).

YA Eek! It seems they teleport *to* you most of the time. And it's
not as if *you* can teleport on the Astral Plane. I think I'll try to
keep something between me and the riders - like a herd of acid blobs.

> I don't
> know how much of a help is a ring of free action, but I wore one and
> almost got killed.

It protects against being paralyzed, not against anything else
relevant on the Planes as you're likely to have all the resistances
(as well as reflection) by then.

Raisse, killed by a soldier ant

--
@ a human or elf (peaceful thaumaturge called Raisse)
3.3.0 - get it at www.nethack.org! - never ascended yet
ir...@rempt.xs4all.nl (myself) http://valdyas.conlang.org

Roy Stead

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Dec 14, 1999, 3:00:00 AM12/14/99
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Jarno J Virtanen <jajv...@cc.helsinki.fi> wrote in message
news:slrn485b8nt....@sirppi.helsinki.fi...

> Whee.
>
> 1 2485312 jajvirta-Val-Hum-Fem-Neu ascended to
> demigoddess-hood.
177 [177]
>

Another one? Clearly, I'm going to have to start going out less.

Congratulations to you too, Jarno.

Sine Cera,
Roy

Lions and Tigers and Bears and Nethack 3.0/3.2.2 spoilers are
available at http://www.bigfoot.com/~roystead
--
"There's only one way to get rid of a free-floating guilt complex...
do something to deserve it."
--Jim Davis, "Garfield"

Liz Walsh

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Dec 14, 1999, 3:00:00 AM12/14/99
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Stone by day, Raisse the Thaumaturge by night:
> Jarno J Virtanen <jajv...@cc.helsinki.fi> wrote:
> > SPOILER ALERT!


> > (You don't want to read this, if you're afraid of SPOILERS.)

> > Whee.

> > 1 2485312 jajvirta-Val-Hum-Fem-Neu ascended to
> > demigoddess-hood. 177 [177]

> Congratulations!

ANOTHER ascension? Wow, we're getting numerous :)

> > It seems that
> > the guaranteed item there is a bag of holding, right?

I've only seen an amulet of reflection both times I've completed Sokoban.
(I should've done three, but I ran out of boulders one hole from the
zoo... :P )

> > Mjöllnir isn't really a good weapon against Priests.

Nor against arch-liches.

> > First: '&'s up there open _locked_ doors,

> Eek!

You know, I was *wondering* what was unlocking and opening all those
doors! I kept seeing these messages about doors unlocking on the Astral
Plane, and I was like "WHO'S DOING THAT??"

> > second: they
> > don't obey wand of teleport (at least when they're alive).

> YA Eek! It seems they teleport *to* you most of the time.

It's a scary feeling, seeing Pestilence bouncing around you while you try
to zap him with a wand of teleportation. Worst is, you're doing it too.

And it's
> not as if *you* can teleport on the Astral Plane. I think I'll try to
> keep something between me and the riders - like a herd of acid blobs.

My dear, it's the astral plane. There's priests about who will be more
than happy to summon bugs. :)

> @ a human or elf (peaceful thaumaturge called Raisse)

This is cute :)


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