. . .but the resul6ts always seem a bit mysterious to me. Today I got tired
nudging up and down by 5-10 points playing 3 or 5 point matches against
people with ratings within 50 pts. of my own (1570 at the time). So I
decided to play a 7-pointer against a player rated over 1700. I won and got
. . . 9 points. My opponent lost 10 points. I though I would be more
heavily rewarded for besting a more highly-rated opponent in a somewhat
longer match.
. . .Next I was invited to a 3-pointer by a player rated around 1480. I won
th match and got something like 4 points --and he got whacked for 10 points!
Golly! A player rated 100 points below me got raked for the same amount in a
3-point match as a player 150 points *higher* than me lost for losing a
7-point match! This seemed intuitively peculiar to me.
I'm not complaining! I'm sure the formula makes good sense, and it
works the same for everybody. I'm just wondering what my best "strategy"
for improving my rating is, in terms of the opponents and match lengths I
play. Many short matches against peers at my level? Bigger mnatches
against highly-rated players (assuming that my standard of play is, indeed
on a par with theirs --for the sake of argument)?
I'd appreciate any insights.
Albert
--
"When it was proclaimed that the Library contained all books,the
first impression was one of extravagant happiness. All men felt
themselves to be the masters of an intact and secret treasure.
-Jorge Luis Borges, "The Library of Babel"
Kit
Experience figures into this in an interesting way. For players with
400 or more experience points, there's no influence. For players with
less than 400, the experience turns into a simple multiplier. Your
experience affects your rating change only, not that of your opponent.
Here are a couple of tables showing the ratings change for various
match lengths and ratings differences. Note that you need to use a
different table depending upon whether the higher-rated or lower-rated
player wins.
Ratings change when higher-rated player wins,
assuming 400+ experience.*
diff 1 3 5 7 9 11
---- -------- -------- -------- -------- -------- --------
100 1.884998 3.119854 3.899648 4.491772 4.974016 5.381994
200 1.770753 2.782339 3.345620 3.727760 4.006327 4.216725
300 1.658005 2.457773 2.826207 3.029076 3.142692 3.201313
400 1.547453 2.151421 2.353534 2.415209 2.409120 2.366478
Ratings change when lower-rated player wins,
assuming 400+ experience.*
diff 1 3 5 7 9 11
---- -------- -------- -------- -------- -------- --------
100 2.115002 3.808349 5.044624 6.091233 7.025984 7.884505
200 2.229247 4.145864 5.598652 6.855246 7.993673 9.049774
300 2.341995 4.470430 6.118065 7.553929 8.857308 10.065186
400 2.452547 4.776783 6.590738 8.167797 9.590880 10.900022
* For a player with lesser experience, multiply the number in the
table by -experience/100+5, e.g. for 200 experience, 3.
So if a 1500 player beats a 1700 player in a 3-point match, I would
look in the table and find that for a 3-point match, lower player
wins, 200 difference, the change is 4.15 (rounded.) If the 1700
player won, the change for both players is 2.78.
-Patti
--
Patti Beadles |
pat...@netcom.com | Most of my friends are
pat...@ichips.intel.com | aristophrenic lexiphanes.
or just yell, "Hey, Patti!" |
[new players factor explanation deleted]
: If both
: you and your opponent have over 400 experience points you will win what
: he loses or vice versa, [...]
That is correct, but it contradicts with the 'help formula' text .
In the formula, P is the probability that underdog wins, and
although it is calculated (try 'toggle ratings'), it is not
factored into the real results . That way, winning a 1400 player
or a 1800 player gives the same increment in rating .
For all of you who asked me why I don't include ratings based
statistics in my lists, this is one (quite heavy) reason .
- muni . mu...@cibadiag.com
Sorry, muni, this is just not true. If both players have over 400
experience, the amount lost by the loser is the same as that gained
by the winner. But if a low player beats a high player, more is
exchanged than if the high player beats a lower player. That's how
P gets into it.
Stephen Turner
Stochastic Networks Group, Statistical Laboratory,
University of Cambridge, CB2 1SB, England
e-mail: S.R.E....@statslab.cam.ac.uk
Suppose that two players had a certain fixes ability, and only ever played
each other, and we let their ratings settle down. Suppose also that
all their matches were always the same length (all 5 points, for
example). Then the formula will guarantee that when they play, each will
have a change of points that has zero expectation.
Now suppose they play a longer match. Presumably the better player is
more likely to win than in the shorter match, because there is less
statistical effect in a longer match, but where does the formula
P_upset = 1/(10^(D*sqrt(n)/2000)+1)
(as a function of n) come from. Is there any basis for it? If it's not
right, then the expected number of points exchanged is not zero in the
longer match, and the two players will care about what length match
they play.
Another question is, is the formula correct as a function of D? This
is important if we have a server with more than two players!
: Sorry, muni, this is just not true. If both players have over 400
: experience, the amount lost by the loser is the same as that gained
: by the winner. But if a low player beats a high player, more is
: exchanged than if the high player beats a lower player. That's how
: P gets into it.
Of course I was wrong - silly me . And I could swear that
one player had P and the other 1-P ...
Thanks, Stephen, for pointing this out .
- muni . mu...@cibadiag.com
The formula is strikingly similar to the formula used by the USCF (United
States Chess Federation) in computing their ratings. That system is
generally credited to Arpad Elo, and thus you will occasionally hear chess
players and see chess literature refer to "Elo rating".
There is actually strong mathematical reasoning behind the formula, although
offhand I don't know exactly how it works.
Apologies for bringing up chess in a backgammon newsgroup.
JLee
--
| Jason Lee jp...@galaxy.csc.calpoly.edu |
| |
| "If you don't play to win, why keep score?" |
| Vernon Law, Pittsburgh Pirates pitcher |
The FIBS ratings have a Gaussian distribution...this is obstensibly because
the the above formula maintains them that way but I haven't taken a close
look (i.e. tried to rediscover Math. Stat. II ;-) Incidently the mean
rating several weeks back was roughly 1525. I attributed the drift from
the expected value of 1500 as bias created from users being evicted after
100 days of non-use. I reasoned that more than not these users were low
ranking.
Ed Rybak
Sequent Computer Systems
15450 SW Koll Parkway
Beaverton, OR 97006
phone: (503) 578-4336
fax: (503) 578-3811
ry...@sequent.sequent.com
=============================================================================
"You see, one thing is, I can live with doubt and uncertainty and not
knowing. I think it's much more interesting to live not knowing than to
have answers which might be wrong. I have approximate answers and
possible beliefs and different degrees of certainty about different things,
but I'm not absolutely sure of anything and there are many things I don't
know anything about..."
-Richard Feynman