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Success Stories

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Mike Beedle

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Apr 10, 2002, 2:19:33 PM4/10/02
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Matthieu Villeneuve

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Apr 10, 2002, 4:40:07 PM4/10/02
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You will find many on the Success Story page of Franz's website:
http://www.franz.com/success/

--Matthieu

Frederic Brunel

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Apr 11, 2002, 12:54:42 PM4/11/02
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"Mike Beedle" <bee...@e-architects.com> writes:

> I am compiling a set of distributed and web Lisp success stories.
>
> These are the ones I have so far but please make me aware
> of any other ones you may have,

There is also great success stories in the video game industry with
Nichimen Graphics and Naughty Dog Software who've developed "Crash
Bandicoot" on PlayStation using Lisp as an embedded language for
animation and AI. More recently, they have released a new game on
PlayStation 2 named "Jax & Daxter". In this game, they've used an
in-house language (GOAL) based on Common Lisp to write all the
run-time code of the game (more than half-million LOC). This is really
intereseting for all people who believe than Lisp based languages are
inefficient in heavy constrained environment like game consoles. The
"Jax and Daxter" post-mortem can be found in the last issue of Game
Developer magazine (www.gdmag.com).

You can also cite Square the maker of the Final Fantasy film who have
used Allegro Common Lisp.

http://www.lava.net/~shiro/Private/essay/gdc2002.html

This URL has already been posted by Chris Beggy on this newsgroup.

--
Frederic Brunel
Software Engineer
In-Fusio, The Mobile Fun Connection

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