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MJR

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Oct 20, 1997, 3:00:00 AM10/20/97
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13 14 15 16 17 18 19 20 21 22 23 24
+------------------------------------------+ X: Jellyfish - score: 5
| X X X | | X X X X X |
| X | | X X X |
| | | X |
| | | X |
| | | |
v| |BAR| | 9-point match
| | | |
| O | | |
| O | | O O O |
| O | | O O O O |
| X O | | O O O O |
+------------------------------------------+ O: Me - score: 5
12 11 10 9 8 7 6 5 4 3 2 1

Pipcount O:83 X:95

JF3.0 Level 7 Evaluation:

Wins
JF 19.7
Me 80.3

Equity Me: 0.605
Volatility: 0.189
Cube Action: Double/Take


-----------------------------------------


I guess I am bit confused over this. How can this be a take with such
slim winning chances?

Gary Wong

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Oct 21, 1997, 3:00:00 AM10/21/97
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MJR <hac...@ptd.net> writes:
> 13 14 15 16 17 18 19 20 21 22 23 24
> +------------------------------------------+ X: Jellyfish - score: 5
> | X X X | | X X X X X |
> | X | | X X X |
> | | | X |
> | | | X |
> | | | |
> v| |BAR| | 9-point match
> | | | |
> | O | | |
> | O | | O O O |
> | O | | O O O O |
> | X O | | O O O O |
> +------------------------------------------+ O: Me - score: 5
> 12 11 10 9 8 7 6 5 4 3 2 1

(You don't show the cube; I assume it's centred at 1. If you were holding a
2 cube, it would be a clear redouble/drop).

> Pipcount O:83 X:95
>
> JF3.0 Level 7 Evaluation:
>
> Wins
> JF 19.7
> Me 80.3
>
> Equity Me: 0.605
> Volatility: 0.189
> Cube Action: Double/Take
>

> I guess I am bit confused over this. How can this be a take with such
> slim winning chances?

At 4-away, 4-away, the take (of a 2 cube) is a little bit easier because
of the excellent recube vig at this score -- Jellyfish can redouble you later
and give you a dead cube. Admittedly with only 19.7% winning probability
the take looks pretty borderline regardless, but here's the maths:

If Jellyfish drops, it ends up at 4-away, 3-away with match equity of
42% (depending whose tables you use). If it takes, it should redouble to
kill the cube the moment its game equity is greater than its match equity
if it plays without doubling (to bring the game to 4-away, 2-away with
match equity 68% to the leader). Since its redoubles won't be perfectly
efficient, let's assume it's forced to redouble when it has 2:1 odds for
winning, to keep the maths simple. In that case, since it has 19.7% winning
chances, we can assume it reaches its redoubling point in 29.6% of the
games. The results then are expected to be 70.4% losses; 9.9% redoubled
losses; and 19.7% redoubled wins. So its total match equity is:

Takes and loses: match equity 0.32 x 0.704 = 0.225
Takes, redoubles and loses: match equity 0.00 x 0.099 = 0.000
Takes, redoubles and wins: match equity 1.00 x 0.197 = 0.197

For a total match equity of 42%... exactly the same as if it had dropped!
Oh well...

(In practice the match equities will vary somewhat depending on the gammon
rate you assume, the relative strengths of the players, etc., and also the
probability of "takes, redoubles and loses" will depend on how efficiently
Jellyfish can redouble. But when it comes down to it, the situation is a
very close take/drop with little equity lost either way). So (assuming
Jellyfish's evaluation of the game equity is reasonable), it's a clear
double, and borderline take/drop.

Cheers,
Gary (GaryW on FIBS).
--
Gary Wong, Computer Science Department, University of Auckland, New Zealand
ga...@cs.auckland.ac.nz http://www.cs.auckland.ac.nz/~gary/

Chuck Bower

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Oct 22, 1997, 3:00:00 AM10/22/97
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In article <ieyhgab...@cs20.cs.auckland.ac.nz>,
Gary Wong <ga...@cs.auckland.ac.nz> wrote:

>MJR <hac...@ptd.net> writes:
>> 13 14 15 16 17 18 19 20 21 22 23 24
>> +------------------------------------------+ X: Jellyfish - score: 5
>> | X X X | | X X X X X |
>> | X | | X X X |
>> | | | X |
>> | | | X |
>> | | | |
>> v| |BAR| | 9-point match
>> | | | |
>> | O | | |
>> | O | | O O O |
>> | O | | O O O O |
>> | X O | | O O O O |
>> +------------------------------------------+ O: Me - score: 5
>> 12 11 10 9 8 7 6 5 4 3 2 1
>
>(You don't show the cube; I assume it's centred at 1. If you were holding a
>2 cube, it would be a clear redouble/drop).
>
>> Pipcount O:83 X:95
>>
>> JF3.0 Level 7 Evaluation:
>>
>> Wins
>> JF 19.7
>> Me 80.3
>>


A nice analysis by Gary. There are a couple things worth questioning,
though. First, it looks like Gary has assumed a "continuous model". This
means that a player with access to the cube will either NEVER get to a cash,
or land exactly on the cash point (that is, NEVER LOSE a market). Actually
Gary made a slight adjustment: instead of landing exactly on the "cash
point", X lands exactly on O's "take point" in the cases where s/he turns
the game around. But this still assumes very high cube efficiency, and
is virtually equivalent to the continuous model. I now assume a purely
continuous model (equivalently, perfect cube efficiency):

O's drop point for the 4-cube is 68% cubeless (as seen by X). X is now
at 19.7%, so s/he must go 68 - 19.7 = 48.3 forward before going 19.7
backward (which would be a loss!). The chances of that happening in the
continuous model is 19.7 / (19.7 + 48.3) = 29.0%. So 29% of the time
X will reach the drop/take point. Since by definition, if this happens
the win/loss result will be the same regardless of whether or not O
takes or drops, we can assume "drop". (Of course the remainder of the
time, that is 71%, X's chances decrease to zero before ever getting the
chance to cash.)

29% * 0.68 + 71% * 0.32 = 42.4%

(Compare this with 42.2% in Gary's model, almost the identical result.)
Gary asssumed that a -4, -3 score was 42%, so you can see that WITH PERFECT
CUBE EFFICIENCY it's pretty much of a coin toss (as Gary concluded).

Can we do better than assuming perfect cube efficiency? Yes. One
way is to assume a semi-continuous model and determine the drop/take
point as somewhere between "zero cube efficiency" (that is, assume if
X were to take, then s/he will NEVER redouble, no matter how good) and
"perfect cube efficiency". For races of this length, 60% cube efficiency
seems about right. Let's do that, assuming the same match winning chances
as Gary did:

X drops cube -4, -3 42%
compare to:
X takes and wins -2, -4 68%
X takes and loses -4, -2 32%

WITH ZERO CUBE EFFICIENCY: X risks 42 - 32 = 10 to gain 68 - 42 = 26.
Winning chances required to take would then be 10 / (10 + 26) = 27.8%.

WITH PERFECT CUBE EFFICIENCY: X only has to get to 68% winning chances.
So 68% * 0.28 = 19%. (NOTE THAT THIS IS CONSISTENT WITH THE ABOVE
CONTINUOUS MODEL ANALYSIS. DROP/TAKE POINT IS VERY CLOSE TO THE "ACTUAL"
GAME WINNING CHANCES OF 19.7%, AND IT FALLS ON THE "TAKE" SIDE OF THE
FENCE.)

60% cube efficiency means go 60% of the way from "ZERO CUBE" (27.8%) to
"PERFECT CUBE" (19.7%) or 23% game winning chances. (NOTE now that this
is very close to the money drop/take point!)

This "semi-continuous" match cube model therefore says that the above
position is really a pass.

But, can we do better? How about using Jellyfish level-5 limited
cube rollouts! If these are ever of value, they ought to work here!!

First thing, though, is to CAREFULLY choose the "settlement limit".
At or above the "settlement limit" and cube holder will cash the game.
We already said (many times!) that X will be able to cash 2 points when
s/he gets to 68% game winning chances. Because real backgammon isn't
continuous, a player is better off doubling a little early than a little
late (and "losing the market"). To offset this, usually one goes slightly
lower than the true drop/take line to determine the settlement limit.
Gary said 2::1 was reasonable. This may still be a tad high, but heck-if-
I-know, so let's go with that. Of course "settlement limit" is in cubeless
equity units ==> 0.6667 - 0.3333 = 0.333. So that is what you plug in to
JF level-5.

I ran 20,736 games at level-5 and got the following results:

X (player not on roll) owns cube:

X wins 23.6%
O wins 76.4%

(standard deviation is 0.3%)
So, assuming a take, X wins the match:

23.6% * 0.68 + 76.4% * 0.32 = 40.5% of the time.

If you compare this to the assumed 42% MWC by dropping, then you
see that this is a close pass.

Normally it's a good idea to also run level-6 cubeless and compare
with the level-5 cubeless. I did 180 trials and got O winning 80.8%
cubless (with a standard deviation of 0.25%). The level-5 cubeless
result also had O winning 80.8% of all games, with a std. dev. of 0.27%.
BTW, if we use these cubeless results in the continuous model, then
the take point would be 42.2%, not much different than Gary and I got
with that model and JF level-7 evaluation.

Finally we get back to hacksaw's original question: "How can this
be a take" or reworded: "why does JF take?" I don't know. Maybe
Fredrik can answer (he knows JF's match cube algorithm!). Possibly JF
uses a different match equity table than Gary and I assumed. Maybe
JF assumes a higher cube ownership equity. In any case, it is a pretty
close call, but my $ is on "pass".

Chuck
bo...@bigbang.astro.indiana.edu
c_ray on FIBS

Ed Mooney

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Oct 22, 1997, 3:00:00 AM10/22/97
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SNIP...

> Normally it's a good idea to also run level-6 cubeless and compare
>with the level-5 cubeless. I did 180 trials and got O winning 80.8%
>cubless (with a standard deviation of 0.25%). The level-5 cubeless
>result also had O winning 80.8% of all games, with a std. dev. of 0.27%.
>BTW, if we use these cubeless results in the continuous model, then
>the take point would be 42.2%, not much different than Gary and I got
>with that model and JF level-7 evaluation.
>

Would someone please explain why it's a good idea to compare level-5 to
level-6 to level-7? Since JF is supposed to be strongest at level-7, why
bother with level-5 & 6?
Thanks in advance,
Ed Mooney

Bill Taylor

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Oct 26, 1997, 2:00:00 AM10/26/97
to

Nice post! Thanks.

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