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No unknown special maps, items or monsters have been uncovered.
There is only one level of intrinsic fire resistance.
There are no alternatives to "You fail to decipher it." when reading the
weird tome.
There are no additional messages possible when reading the crumpled scroll.
The function about talking to the dwarven artificer doesn't contain any code
for telling about a third quest or any code to give the spear of raw steel
(which does exist as a normal item in the game though).
The scroll of omnipotence does not exist in the game as a normal item.
The volcano tile does exist but isn't necessarily used anywhere.
Dwarves get uncursed potions of booze on 31st dec.
Ancient Blue Wyrm corpse doesn't give extra speed beyond the dex increase.
Cat lord corpse doesn't give extra speed beyond the dex increase.
Greater claw bug corpses give both dex increase and speed increase.
Killer bug corpses give both dex increase and speed increase.
Gorgon corpses have a very very small chance of giving petrification
resistance and toughness instead of petrifying if the player doesn't have
resistance already.
Battle bunny corpses train strength, dexterity and toughness and abuse
learning.
Mutated battle bunny corpses give strength, dexterity and toughness and
reduce learning.
Fairy dragon corpses don't give mana increases.
Minotaur corpses train perception.
When drinking from pools (not affected by luck or other factors):
Chance to get any normal effect: 1/52 = 2%
Chance to get a wish: 1/104 = 1%
Chance of pool drying up: 2/13 = 15%
The wish function is a 50% chance to get a wish and a 50% chance to get
doomed.
If you are already doomed you *never get the wish*, always re-doomed
instead. No other factors affect this decision.
Race starting attributes:
St Le Wi Dx To Ch Ap Ma Pe
Human: 10 12 10 10 10 10 10 10 10
Troll: 18 5 8 8 18 6 5 6 7
High_Elf: 10 13 9 15 8 10 14 13 14
Gray_Elf: 10 13 10 14 7 8 18 15 14
Dark_Elf: 9 10 12 15 9 7 12 16 13
Dwarf: 12 11 11 9 13 9 9 10 11
Gnome: 9 11 9 12 11 12 10 14 11
Hurthling: 6 10 10 15 12 12 10 8 10
Orc: 14 8 10 10 13 8 7 6 8
Drakeling: 13 10 12 9 13 10 8 10 9
Class starting attributes:
St Le Wi Dx To Ch Ap Ma Pe
Fighter: +3 -2 +1 0 +1 0 0 -3 0
Paladin: +2 +1 +2 -1 0 +4 +2 +1 0
Ranger: +2 -1 0 +1 +2 -1 0 0 +3
Thief: 0 0 0 +3 0 +1 +2 0 +3
Assassin: +1 +1 0 +2 +1 -2 0 0 +2
Wizard: -2 +3 +3 +1 -1 +2 0 +3 +1
Priest: 0 +2 +4 -1 0 +1 0 +3 0
Bard: 0 +2 +1 +2 +1 +3 +3 +1 +1
Monk: +2 +1 +3 +2 +1 -3 -1 -1 +2
Healer: -1 +1 +3 +1 +4 +1 0 +1 +1
Weaponsmith: +2 -1 +1 +1 +3 0 0 +1 +1
Archer: +1 0 0 +4 0 0 +1 0 +3
Merchant: 0 +1 +2 +1 0 +3 +1 0 +1
Farmer: +2 -2 0 0 +1 -1 -1 0 +1
Mindcrafter: -3 +2 +4 +1 -1 0 0 +1 +1
Barbarian: +5 -2 +2 +1 +3 -1 -1 -4 +1
Druid: 0 +1 0 0 +2 0 0 +2 +1
Necromancer: -1 +2 +2 0 +1 -4 -3 +3 0
Elementalist: -1 +2 +1 +1 0 -2 -1 +2 0
Beastfighter: +4 -1 -1 +4 +4 -2 -1 -2 +2
Magic Missile (Minor Punishment): rune-covered
Lightning Bolt (Divine Wrath): heavy
Identify (Enlightenment): light
Light: leather-bound
Darkness: ancient
Cure Light Wounds: old
Knock (Divine Key): dusty
Disarm Trap: used
Fireball (Major Punishment): silk-covered
Bless: thin
Slow Monster: thick
Calm Monster: tattered
Cure Serious Wounds: dirty
Cure Critical Wounds: black
Heal: large
Cure Disease: small
Neutralize Poison: tiny
Invisibility (Veil of the Gods): worn
Destroy Undead (Dispel Undead): slender
Slow Poison: huge
Teleportation (Ethereal Bridge): iron-wrought
Remove Curse: hide-covered
Greater Identify (Greater Enlightenment): mangled
Earthquake: enormous
Revelation: papyrus
Know Alignment: parchment
Create Item (Divine Favour): leather
Summon Monsters: brittle
Petrification: sooty
Frost Bolt (Nether Bolt): bejewelled
Acid Bolt: cracked
Fire Bolt (Hellish Flames): scrawl-covered
Strength of Atlas (Lordly Might): ornate
Magic Lock (Seal of the Spheres): gilted
Improved Fireball (Invoked Devastation): shimmering
Farsight: delicate
Web: ragged
Stun Ray (Lesser Divine Touch): embossed
Death Ray (Greater Divine Touch): decorated
Magic Map (Knowledge of the Ancients): compact
Mystic Shovel (Divine Digger): charred
Burning Hands (Baptism of Fire): laced
Wish (Divine Intervention): embroidered
Scare Monster (Holy Awe): shadowy
Ice Ball (Freezing Fury): satin-covered
Lightning Ball (Heavenly Fury): iron-bound
Acid Ball (Rain of Sorrow): brass-bound
http://www.tinyurl.com/iy74 has the same tables and more, I would appreciate
any assistance in discovering what the "more" parts actually mean :)
- ToGu, finder of weird tomes and primary gorgon consumer
Very interesting.
> When drinking from pools (not affected by luck or other factors):
> Chance to get any normal effect: 1/52 = 2%
> Chance to get a wish: 1/104 = 1%
> Chance of pool drying up: 2/13 = 15%
> The wish function is a 50% chance to get a wish and a 50% chance to get
> doomed.
> If you are already doomed you *never get the wish*, always re-doomed
> instead. No other factors affect this decision.
Very interesting.
> Class starting attributes:
> St Le Wi Dx To Ch Ap Ma Pe
> Barbarian: +5 -2 +2 +1 +3 -1 -1 -4 +1
> Beastfighter: +4 -1 -1 +4 +4 -2 -1 -2 +2
So Beastfighters are tougher than barbarians after all.
Malte
Well the different sets of background stories matter too :)
- ToGu
*sigh* And so it comes to this.
Disassembling may have immense benefits, but it takes a bit of fun out
of the game. There's something thrilling about doing research.
Interesting.
> The scroll of omnipotence does not exist in the game as a normal item.
I for one suspected this. I mean, if a scroll hasn't surfaced *ever*,
it doesn't exist. Period.
> Dwarves get uncursed potions of booze on 31st dec.
Doesn't everyone?
> When drinking from pools (not affected by luck or other factors):
> Chance to get any normal effect: 1/52 = 2%
> Chance to get a wish: 1/104 = 1%
> Chance of pool drying up: 2/13 = 15%
> The wish function is a 50% chance to get a wish and a 50% chance to get
> doomed.
Hm. Is dooming also a "normal" effect -- i.e. there's a 3% chance to
get it?
> Magic Missile (Minor Punishment): rune-covered
[etc.]
Are these *always* identified as such, or do they just have a high
chance of being so?
- Liz
Err... I did a little bit of testing with a backup file from my last
wonder barbarian (died to a berzerking Cat Lord, grr...), and there
*are* multiple levels of fire resistance -- when Seora was in the ToEF
without elemental gauntlets (with intrinsic fire resistance, according
to a blessed potion of insight), she took roughly 1 HP damage every
other turn, vs. no damage when she was wearing the elemental
gauntlets.
Savefile available upon request; if there's a sufficient demand for
it, I'll make a demo if I can figure out how to use the Demo Workshop
in Windows 98.
- Liz
He's just saying that you're either intrinsically fire resistant or
you're not, and eating a red dragon won't make you any more fire
resistant than eating a fire beetle. (Incidentally, it is possible to
eat a fire creature's corpse and get the usual message but not get the
intrinsic.)
Having intrinsic and extrinsic fire resistance _is_ better than having
just one or the other, as you say. Have you investigated whether it
helps to wear more than one item that grants fire resistance?
Eva.
--
Eva Myers, Computer Officer, Statistical Laboratory, University of Cambridge
Email: erm...@cam.ac.uk WWW: http://www.statslab.cam.ac.uk/~eva/
Ignorance and deception can't save anybody. *Knowing* saves them.
Oddly enough, I think I ate a fire lizard corpse once and *lost* fire
resistance. At least, I ate it, didn't get the usual message, and
instead got one saying "you shiver."
> Having intrinsic and extrinsic fire resistance _is_ better than having
> just one or the other, as you say. Have you investigated whether it
> helps to wear more than one item that grants fire resistance?
Did a bit of testing here. I don't have a definitive test yet (best
case scenario: a character with no intrinsic fire resistance, plus
corpses (cooked) of monsters granting level 1, level 2 and level 3
fire resistance, plus three items granting extrinsic fire resistance
(plus the usual goodies: ring of ice, fireproof blanket) -- which I
for one am not going to take the time to create; maybe someone else
who knows how to hack 1.1.1 to create a /WoWishing would do it for
me?), but here are some statistics:
* Seora, my crowned level 20-some human wonder barbarian, had (AFAIK)
level 2 (? - possibly level 3 (I may have encountered a red dragon --
see below)) fire resistance. She took 1 HP damage/turn without any
extrinsic fire resistance, and *no* damage whatsoever with one item
providing extrinsic fire resistance.
* Assasi, my level 6 gnomish elementalist created especially for this
purpose, entered the ToEF supplied solely with fire resistance
supplied by her level 6 class power and took 10 HP damage/turn. When
she equipped an uncursed ring of fire resistance, this damage was
reduced to 2 HP damage/turn. When she also equipped a blessed ring of
minor elemental mastery, the damage was reduced to 1 HP/turn.
For the above comparison to be at all accurate, the following
assumptions must be true:
(1) ToEF damage is not level-dependant (i.e. a level 6 character
without fire resistance takes the same amount of damage as a level
20-some character without fire resistance does). This is something of
a questionable assumption -- AFAIK, no one has ever studied this issue
in detail -- but AFAIK people have yet to propose this as an incentive
for waiting to do the ToEF, and I think they would do so if this were
really the case. Anyone willing to study the problem?
(2) ToEF is not reduced by any other factors (e.g. crowning,
Lucky/Fate Smiles, etc.).
However, granted the two above assumptions (and thus that the above
comparison is valid), I think it can be shown that there are multiple
levels of intrinsic and extrinsic fire resistance, as Seora took only
1 HP/damage while Assasi took 10 HP/damage.
Problems with this study:
* I don't know Seora's level of intrinsic fire resistance. I know she
has eaten fire lizard corses; I do not know whether she ate a red
dragon corpse as well. (As she's done the ToEF, this isn't at all
unlikely.)
* Depending upon Seora's level of intrinsic fire resistance, one must
either conclude that there are *four* levels of fire resistance (the
fourth only achieved by equipping some item supplying fire resistance)
or that ToEF damage *is* affected by extinuating factors. Despite
having achieved level 3 fire resistance, Assasi was still taking 1 HP
damage/turn; Seora, by contrast, took no damage whatsoever when she
was equipped with the elemental gauntlets.
(OTOH, it is entirely possible that Seora *was* taking damage, but
that her HP regen rate was high enough that she didn't notice it.)
Sorry the above is a bit dry; I've written way too many scientific
papers. :)
- Liz
Apparently the elementalist fire resistance doesnt help in the ToEF.
I regard this as a bug. Items do give "additional resistance" which is
checked for. There are however, only two versions of intrinsic player
fire resistance: on and off.
- ToGu
I was fairly sure I gained mana from a fairy dragon corpse in my last
win... I remain skeptical :p
I just tried this, I ate 8 or so uncursed fairy dragon corpses (memory
edited) and gained 3 mana (from mana=9 to mana=12).
After they rotted to cursed, I ate 12 more corpses and my mana didn't
increase once.
Sorry, you do get the normal chances of PP and Mana increases after
eating a spellcaster, it's just the corpse function that doesn't contain
any increases. Chance to get PP is 50%/25%/5%, chance to get mana is 16%
These spellcasters are:
Ancient Chaos Wyrm
Chaos Archmage
ElDeR cHaOs GoD
ancient blue wyrm
ancient karmic wyrm
ancient sage
annis hag
black druid
black wizard
cat lord
dark elven wizard
dark sage
druid
emperor lich
fairy dragon
great black wyrm
great blue wyrm
great karmic wyrm
great red wyrm
great white wyrm
greater daemon
green hag
ki-rin
kobold shaman (special: always tries to increase mana)
lich
lich king
master lich
master necromancer
minotaur mage
multi-headed chaos dragon
ogre magus
old crone
oracle
priest
quickling bard
shadow wyrm
skeletal king
- ToGu
"Elder chaos god" hah, what corpse?
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"LacrossePatriot" <lacross...@aol.com> wrote in message news:20030815175759...@mb-m29.aol.com...
> <snip Togu's list of mana increasing corpses>
>
> "Elder chaos god" hah, what corpse?
That wasn't a list of corpses, it was a list of spellcasters.
And if you could get his corpse you would get a message about
trying to eat an unknown corpse, and then you would have a shot at
getting PP/Mana increase. :)
- ToGu
>That wasn't a list of corpses, it was a list of spellcasters.
>
>And if you could get his corpse you would get a message about
>trying to eat an unknown corpse, and then you would have a shot at
>getting PP/Mana increase. :)
yes, but to eat someone, or something that used to be alive, animated, undead,
whatever, doesnt it need to bhe a corpse :P
Note the big *if* up there.
if (false) {
eat what cant be found
}
see? :)
He still *does* cast spells, and thus I think he deserves to be listed
as a spellcaster. YMMV.
"These spellcasters are:", not "These corpses are:"
Spend your time figuring out what the random encounter numbers mean instead! =)
- ToGu
> kobold shaman (special: always tries to increase mana)
Always "tries"? They used to always increase mana in 1.0.0 and earlier,
is there a hard or soft limit now?
> ElDeR cHaOs GoD
> emperor lich
> lich
> lich king
> master lich
> master necromancer
> ogre magus
> priest
> skeletal king
These don't leave corpses though, right?
> quickling bard
He does cast spells? Never noticed.
Malte
>And if you could get his corpse you would get a message about
>trying to eat an unknown corpse, and then you would have a shot at
>getting PP/Mana increase. :)
>
No, you don't. The game exits after an emergency save when it hits the unknown
corpse message. I know from experience doing just what is mentioned here:
forcing the creation of an ElDeR cHaOs GoD corpse and eating it.
____________________________________
Arturus Magi
69th INF BDE (YAOI), AGFFH Sec.
LTC Commanding
AIM: ArturusMag, NHogue
ICQ: 19106776
Abandon Hope, All Ye Who PRESS ENTER Here
rm -rf /bin/laden
Nah they always increase, all the way to 99, but I hadn't tested it when I
wrote the post :)
> > ElDeR cHaOs GoD
> > emperor lich
> > lich
> > lich king
> > master lich
> > master necromancer
> > ogre magus
> > priest
> > skeletal king
>
> These don't leave corpses though, right?
Ogre magus and priest certainly do. The rest would complain about
unknown corpse though :)
> > quickling bard
>
> He does cast spells? Never noticed.
>
Throws glowing balls, teleports you away, curses your items. If you don't
resist the latter two by now then your character is rather weird ofcourse.
- ToGu
Ok if you change the error-printing function to a normal printing function
in the binary first, and also get a corpse in the game. Happy?
It being part of the game or not certainly doesn't change :P
- ToGu
Oops, the ogre magus was of course a mistake.
I guess I haven't killed the priest very often. :-)
>>> quickling bard
>>
>>He does cast spells? Never noticed.
>
> Throws glowing balls, teleports you away, curses your items. If you don't
> resist the latter two by now then your character is rather weird ofcourse.
The reason why I haven't seen him doing it is probably because he
usually dies on the first hit and is non-hostile before that.
Malte
There has *got* to be more going on than this in character creation.
(Which is not to imply that you suggest there isn't, just to point out
another avenue of research.) I just started a Raven-born gnomish thief.
Here's what I see based on the above:
St Le Wi Dx To Ch Ap Ma Pe
Gnome: 9 11 9 12 11 12 10 14 11
Thief: 0 0 0 +3 0 +1 +2 0 +3
Birth: 0 0 0 0 0 0 0 0 +2
Talents: 0 0 0 0 0 0 0 0 +1
Total: 9 11 9 15 11 13 12 14 17
Actual: 9 17 14 16 15 10 15 20 20
--------------------------------------------------
Diff: 0 +6 +5 +1 +4 -3 +3 +6 +3
In sum, given that the questions modifiers (which I assume are
randomly answered when you choose to modify randomly) are almost
perfectly balanced, this character ended up with 25 extra stat points.
Now, since it's well known the "in your youth you became very ill"
description has serious toughness and strength penalties, I suggest
that many if not all of the character history descriptions may have stat
implications. For instance, the +6 Mana for this character might be
associated with the "your mother was a might enchantress" description
that he has, and the -3 Charisma seems likely to be associated with the
"Consequently you rarely had enough time to play with other kids of your
own age" description. It would be interesting if you could determine
the effects of these from your disassembly. Obviously one could answer
questions on many characters and deduce the associated effects (some
of which, I wonder, might have skill level implications as well?), but
that seems awfully time consuming... also, I wonder, are there perhaps
benefits to certain race-class combinations? Gnomes starting always
with the pickpocketing skill suggests an affinity with thievery...
Nathan
I can confirm this, and I'll list them once I'm very bored (they're
hardcoded so it takes a while and is very boring). I don't remember seeing
anything but attribute changes on them, but they are a major factor for the
final attributes of the character. (One of the barbarian messages gave
+1d3-1 for all attributes IIRC, about the same as a blessed PoGA).
- ToGu
[about starting attributes for the different races and classes]
> There has *got* to be more going on than this in character creation.
[snip example]
> In sum, given that the questions modifiers (which I assume are
> randomly answered when you choose to modify randomly) are almost
> perfectly balanced, this character ended up with 25 extra stat points.
The first part of the sentence seems to imply that the "modify randomly"
option works the same as the "modify by questions" method, only that the
answers to the questions are selected randomly. I doubt that, since the
random modification predates the question method by several years. I'd
assume that the random modification method is as simple as a random
modifier to each stats. As you suggests, it is likely that these
modifiers are balanced, at least on average, maybe something along the
lines of +1d6-1d6 to each stat.
> Now, since it's well known the "in your youth you became very ill"
> description has serious toughness and strength penalties, I suggest
> that many if not all of the character history descriptions may have stat
> implications.
Yes, I would assume the same.
Malte