Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

DOOM: Rec.Games.Computer.Doom FAQ (1999/09/07)

0 views
Skip to first unread message

Frans P. de Vries

unread,
Aug 23, 2000, 3:00:00 AM8/23/00
to
Archive-name: games/doom/RGCD-faq
Rec-games-computer-doom-announce-archive-name: RGCD-faq
Posting-Frequency: weekly (every Wednesday)

______ ______ ______ _______
/\ \ _ \ / __ \ / __ \ \ __ \
//\\ | | | | | | |_| | | |_| | | \ |
/Last\ | |_| | | | ____ | | | | | | Maintained By:
/Update\ | / \ \\ / \ \___, | \ | |
\Sep 07/ | |\ \ \ / \ / | \ | | Frans P. de Vries
\1999/ | | \_\ __ \__/ _ \__/ _ `\ \/ |
\\// | | |_ /_\ / \ \ /
\/ |/ | | | \_X \_/

()=========================================================================()
|| This is the "Official" RGCD FAQ. It provides pointers / answers to the ||
|| most Frequently Asked & easily answered Questions that often get posted ||
|| to rec.games.computer.doom.{help,misc,playing,editing} about DOOM and ||
|| related 3D action games (like Heretic/Hexen/Strife) that use DOOM-based ||
|| technology licensed from id Software, in all versions, sequels & ports. ||
|| Changes from the previous 990202 edition are indicated by a leading '|' ||
|| Current editn: ftp://ftp.gamers.org/pub/archives/doom/periodic/RGCD_FAQ ||
|| HTML ed: http://www.gamers.org/pub/archives/doom/periodic/RGCD_FAQ.html ||
()=========================================================================()

==** IMPORTANT NOTE **==

Below is the list of DOOM FTP archives. All URLs (Uniform Resource Locators)
of files on these sites have been generalized in this document. The template
is shown as "{INS_site/path_HERE}" and MUST be replaced by a real site and
path from this list when FTP'ing. For example, here is a template with three
different FTP site replacements that all refer to copies of the same file:

ftp://{INS_site/path_HERE}/docs/faqs/dmfaq66.zip
ftp://ftp.cdrom.com/pub/idgames/docs/faqs/dmfaq66.zip
ftp://sunsite.doc.ic.ac.uk/packages/idgames/docs/faqs/dmfaq66.zip
ftp://mirror.aarnet.edu.au/pub/idgames/docs/faqs/dmfaq66.zip

PLEASE download files from a MIRROR site near you to ease the load on the
primary site ftp.cdrom.com . Please upload files to ftp.cdrom.com ONLY, as
uploads to other sites may well disappear due to the mirroring process.

ftp://{INS_site/path_HERE}/ [==Generic Mirror Template==]
ftp://ftp.cdrom.com/pub/idgames/ (Primary!) [ 209.155.82.18 California ]
ftp://ftp.infomagic.com/pub/mirrors/Doom/ [ 208.128.18.15 Arizona ]
ftp://mirrors.aol.com/pub/pc_games/doom/ [ 152.163.200.5 Virginia ]
ftp://ftp.epix.net/pub/idgames/ [ 199.224.117.17 Pennsylvan.]
ftp://ftp.gamers.org/pub/games/idgames/ [ 128.205.37.150 New York ]
ftp://sunsite.doc.ic.ac.uk/packages/idgames/ [ 193.63.255.4 England ]
| ftp://ftp.mirror.nl/pub/mirror/idgames/ [ 194.109.6.22 Netherlands ]
ftp://ftp.task.gda.pl/pub/games/idgames/ [ 153.19.253.204 Poland ]
ftp://ftp.sunet.se/pub/pc/games/idgames/ [ 130.238.253.4 Sweden ]
| ftp://ftp.clinet.fi/pub/games/idgames/ [ 194.100.0.13 Finland ]
ftp://ftp.telepac.pt/pub/idgames/ [ 194.65.14.19 Portugal ]
ftp://ftp.ntua.gr/pub/vendors/idgames/ [147.102.222.210 Greece ]
ftp://ftp.is.co.za/games/id/ [ 196.4.160.12 S. Africa ]
ftp://ftp.powerup.com.au/pub/idgames/ [202.139.227.101 Australia ]
ftp://mirror.aarnet.edu.au/pub/idgames/ [ 192.111.32.2 Australia ]

()=========================================================================()

Section 0 - Introduction
0A. What is DOOM?
0B. What are the rec.games.computer.doom.* newsgroups?
0C. What if my site doesn't carry these newsgroups?
0D. Are binaries allowed in the r.g.c.d.* newsgroups?
0E. What is the DOOM Help Service?

Section 1 - Hot Topics
1A. Where is the source code of DOOM?
1B. Where are DOOM source ports for DOS, Linux, Win95, WinNT, OS/2,
DecAlpha, AmigaOS, BeOS, AcornRiscOS?
1C. Is there an OpenGL/3Dfx version of DOOM?
1D. Where is the source code of Heretic and Hexen?
| 1E. Is there an OpenGL/3Dfx version of Heretic and Hexen?

Section 2 - Versions & Patches
2A. What is the latest version of the DOOM engine?
2B. Where can I get DOOM for the PC?
2C. Where are official DOOM ports for NeXT, SGI, QNX, Linux, Solaris,
Mac, Win95, OS/2, BeOS, AcornRiscOS?
2D. Where can I get patches for DOOM II?
2E. Why can't I patch my version of DOOM II?
2F. Where can I get the shareware version of (Mac)DOOM II?
2G. What is Ultimate DOOM?
2H. How come some PWADs don't work in Ultimate DOOM?
2I. What is Final DOOM?
2J. Is there going to be a DOOM III?
2K. Where can I find historic versions of DOOM?
2L. Where can I get Heretic and its FAQ?
2M. What is "Ultimate" Heretic?
2N. Where can I get Hexen and its FAQ?
2O. What is the Hexen add-on?
2P. Where can I get Strife and its FAQ?
2Q. What is HACX?
2R. Why can't I load my saved games after upgrading?

Section 3 - Cheats & Secrets
3A. What are the DOOM / DOOM II cheat codes?
3B. What are the Heretic cheat codes?
3C. Are there any deathmatch cheat codes?
3D. What are the Hexen (demo) cheat codes?
3E. What are the Strife (demo) cheat codes?
3F. What are the HACX cheat codes?
3G. What goes on at DOOM II Level 30 and how do I finish it?
3H. What are those two secret levels (31 and 32) in DOOM II?
3I. Are there lists of the secrets in DOOM, DOOM II, Final DOOM, Heretic,
Hexen?
3J. How can I take screenshots in DOOM, DOOM II, Heretic, Hexen, Strife?
3K. How does the BFG9000 really work?

Section 4 - PWADs: Playing & Editing
4A. Can I play user-created PWADs with shareware DOOM or Heretic?
4B. How can I play user-created PWADs?
4C. How can I record, play and time demos?
4D. What can I do about demos from a different version in a PWAD?
4E. Why does DOOM crash when saving the game?
4F. Where are the more spectacular PWADs I keep reading about?
4G. Where is that separate deathmatch PWAD by id?
4H. Where are the more spectacular demo movies I keep reading about?
4I. How can I convert DOOM, DOOM II, Heretic, Hexen levels to each other?
4J. What is the best editor?
4K. Which level editors are available?
4L. Where are some other common editing utilities?
4M. What editors can be used on DOOM graphics?
4N. How can I print maps of levels?
4O. What are some DOOM-multiplaying utilities?

Section 5 - Bits & Pieces
5A. Does DOOM benefit from a FPU for floating point calculations?
5B. Is there a multiplayer demo in DOOM?
5C. What happened to the left/mid/right views?
5D. What does the message about SWIFT support mean?
5E. Why doesn't that Pain Elemental spit out Lost Souls?
5F. How come that monster in DOOM II is invulnerable?
5G. Is there a virus in DOOM II?
5H. What does SPISPOPD mean, anyway?
5I. What is a voodoo doll?
5J. Where is that computer deathmatch patch?

Section 6 - Lists
6A. Are there lists of DOOMers who play over modems or via the Internet?
6B. What iFrag trackers are out there?
6C. Are there lists of good PWADs?

Section 7 - FTP/WWW info
7A. Where are some other FTP sites for DOOM-related files?
7B. Where are some DOOM-related home pages for WWW?
7C. How can I FTP and WWW by email?
7D. Which DOOM mailing lists are there?
7E. How do I release new stuff to the DOOM FTP sites?

Section 8 - Essential Reading
8A. Where can I get DOOM-related FAQs?
8B. Where can I get DOOM-multiplaying FAQs?
8C. Which documents help me with editing DOOM?

Section 9 - How to reach id & other id info
9A. How can I contact someone at id Software?
9B. What is QUAKE? Is there more info on it?
9C. How is "id" pronounced and what does it stand for?
9D. Who designed the levels in (Ultimate) DOOM and DOOM II?

()=========================================================================()

==** WARNING: SPOILERS AHEAD **==

() Section 0 - Introduction -----------------------------------------------()

0A. What is DOOM?
DOOM is a 3D first person perspective action computer game created and
published by id Software. Important features are: highly immersive
gameplay, texture mapped environment, modem/network play. It can also
be extensively modified, which has resulted in a huge number of add-on
utilities and new levels. See also:
http://www.gamers.org/dhs/whatisdm/whatisdm.html

0B. What are the rec.games.computer.doom.* newsgroups?
These 5 newsgroups are dedicated to the discussion of DOOM in any and
all versions, sequels (DOOM II), ports and addons, as well as 3D action
games (like Heretic) published by other companies that use DOOM-like
concepts and techniques licensed from id Software. Please read the
posts entitled "() POSTING GUIDELINES" in r.g.c.d.announce for details.

0C. What if my site doesn't carry these newsgroups?
Ask your news administrator to please add them. While you're waiting,
read the "Accessing the Internet by E-Mail FAQ" in {alt,news}.answers
for info on how to read/post news articles via email/gophermail.

0D. Are binaries allowed in the r.g.c.d.* newsgroups?
No. Please don't post binaries to discussion newsgroups. Again, read
the "() POSTING GUIDELINES: No Binaries! Use Alt.Binaries.Doom" post in
r.g.c.d.announce for details.

0E. What is the DOOM Help Service?
The DHS makes its home in rec.games.computer.doom.help and aims to help
(new) players by providing help files and answers to their questions.
ftp://{INS_site/path_HERE}/docs/misc/doomhelp.zip
http://doomgate.gamers.org/dhs/
mailto:mapl...@gamers.org (Ian Mapleson)


() Section 1 - Hot Topics -------------------------------------------------()

1A. Where is the source code of DOOM?
ftp://{INS_site/path_HERE}/idstuff/source/doomsrc.zip
Note: this is for Linux & X Windows, and has no sound/music support.

1B. Where are DOOM source ports for DOS, Linux, Win95, WinNT, OS/2,
DecAlpha, AmigaOS, BeOS, AcornRiscOS?
http://www.teamtnt.com/boompubl/ixboom.htm [BOOM & Win32-BOOM homepage]
http://lxdoom.linuxgames.com/ [Linux-BOOM homepage]
http://www.frag.com/dosdoom/ [DosDOOM homepage]
http://www.frag.com/dosdoom/dosdoom061-linux-x86.zip [Linux-DosDOOM]
http://www.captured.com/ctfdoom/ [CTFDOOM homepage]
http://www.frag.com/doomlegacy/ [DOOM Legacy homepage]
http://zdoom.notgod.com/ [ZDOOM homepage]
http://user.tninet.se/~nfa771o/doomplus/ [DOOM+ homepage]
http://www.frag.com/doom/ [WinDoom/glDoom homepage]
http://www.s2.org/ntdoom/ [NTDOOM homepage]
ftp://set.gmd.de/pub/misc/XFree86OS2/ports/xos2doom.zip [XFree86/OS2]
http://home.t-online.de/home/pbhd_/alphadoom.html [AlphaDOOM homepage]
http://www.wcdesign.com/Products/doom.html [BeOS port]
http://www.forwiss.tu-muenchen.de/~dehmel/DIY.html [Acorn RiscOS port]
http://www.doomworld.com/ports/ [overview of all ports]
ftp://{INS_site/path_HERE}/source/ [various ports of the source]
For discussing ports and changes of the source, please use the
r.g.c.d.editing newsgroup and the doom-editing mailing list [see 7D].
For news of ports and developments, follow a DOOM news site [see 7B].

1C. Is there an OpenGL/3Dfx version of DOOM?
http://www.frag.com/doom/
http://www.frag.com/doomlegacy/
| http://www.doomworld.com/doomgl/

1D. Where is the source code of Heretic and Hexen?
http://www2.ravensoft.com/source/

1E. Is there an OpenGL/3Dfx version of Heretic and Hexen?
| http://www.raven-games.com/kokak/Heretic.htm
| http://www.raven-games.com/kokak/Hexen.htm


() Section 2 - Versions & Patches -----------------------------------------()

2A. What is the latest version of the DOOM engine?
DOOM & Ultimate DOOM v1.9 and DOOM II v1.9 are the final versions; the
latter is compatible with MacDOOM II v1.0 for PC<->Mac multi-playing.
Compared to the previous v1.666's, sound and map bugs have been fixed.
The map bugs in DOOM II v1.666 make multiplaying impossible on levels
28 and 29. Upgrading is recommended for various compatibility aspects.
ftp://{INS_site/path_HERE}/docs/faqs/wadchngs.txt [lists of changes]

2B. Where can I get DOOM for the PC?
ftp://{INS_site/path_HERE}/idstuff/doom/doom19s.zip [2.45M shareware]
Shareware Patches:
ftp://{INS_site/path_HERE}/idstuff/doom/dms18_19.zip [ 1.8 -> 1.9 ]
ftp://{INS_site/path_HERE}/idstuff/doom/dm19spat.zip [1.666-> 1.9 ]
ftp://{INS_site/path_HERE}/idstuff/doom/dm1666sp.zip [ 1.2 ->1.666]
Registered Patches:
ftp://{INS_site/path_HERE}/idstuff/doom/18_19drp.exe [ 1.8 -> 1.9 ]
ftp://{INS_site/path_HERE}/idstuff/doom/16_19drp.exe [1.666-> 1.9 ]
ftp://{INS_site/path_HERE}/idstuff/doom/12_19drp.exe [ 1.2 -> 1.9 ]
ftp://{INS_site/path_HERE}/idstuff/doom/11_19drp.exe [ 1.1 -> 1.9 ]
For details on FTPing & patching, see the DHS archive in section 0E or:
http://www.gamers.org/dhs/helpdocs/ftpdoom.html
http://www.gamers.org/dhs/helpdocs/patchinf.html

2C. Where are official DOOM ports for NeXT, SGI, QNX, Linux, Solaris,
Mac, Win95, OS/2, BeOS, AcornRiscOS?
ftp://{INS_site/path_HERE}/idstuff/doom/nextstep/NeXTdoom1_2.tar.gz
http://www.omnigroup.com/Software/DoomII/
ftp://{INS_site/path_HERE}/idstuff/doom/sgi/sgixdoom1.8.tar.gz
ftp://quics.qnx.com/usr/free/qnx4/os/games/qnxdoom.tar.gz
ftp://sunsite.unc.edu/pub/Linux/games/doom/linuxxdoom.tar.gz
ftp://sunsite.unc.edu/pub/Linux/games/doom/linuxsdoom.tar.gz
+ ftp://sunsite.unc.edu/pub/Linux/games/doom/sndserver.gz
+ ftp://sunsite.unc.edu/pub/Linux/games/doom/doom1v18.wad.gz
or ftp://sunsite.unc.edu/pub/Linux/games/doom/linux-doom-1.8.tar.gz
+ ftp://{INS_site/path_HERE}/utils/unix/musserver.tgz
ftp://{INS_site/path_HERE}/idstuff/doom/sun/sundgadoom-1.8.tgz
+ ftp://{INS_site/path_HERE}/idstuff/doom/sun/sundoommouse.tar.Z
alternatively: ftp://ftp.activesw.com/pub/doom/DoomArena-2.0.tar.gz
ftp://{INS_site/path_HERE}/idstuff/doom/mac/MacDoomDemo.hqx
MacDOOM II has been released and is for sale in retail stores only.
ftp://{INS_site/path_HERE}/idstuff/doom/win95/doom95.zip
DOOM for OS/2 was in development by IBM but is apparently cancelled.
DOOM for BeOS is in development by Chris Herborth and a beta is now
available. See http://www.qnx.com/~chrish/Be/software/doom/
DOOM for Acorn RiscOS is available from R-Comp Interactive:
http://www.arsvcs.demon.co.uk/leisure/
No official port is planned for Dec, HP, IBM, or other workstations.
See section 1B for unofficial ports of the DOOM source code.

2D. Where can I get patches for DOOM II?
ftp://{INS_site/path_HERE}/idstuff/doom2/d2_18_19.zip [ 1.8 -> 1.9 ]
ftp://{INS_site/path_HERE}/idstuff/doom2/d2_19pat.zip [ 1.7a -> 1.9 ]
ftp://{INS_site/path_HERE}/idstuff/doom2/doom2p.zip [1.666/1.7 -> 1.7a]
ftp://{INS_site/path_HERE}/idstuff/doom2/16_19d2g.zip
[German 1.666 -> 1.9]
ftp://{INS_site/path_HERE}/idstuff/doom2/DOOM2~.BIN
[MacDOOM II 1.0 -> 1.0.2]
For hints on patching DOOM II, see the DHS archive in section 0E or:
http://www.gamers.org/dhs/helpdocs/dmiiptch.html

2E. Why can't I patch my version of DOOM II?
If you have v1.666 dated 94/08/25, there is no patch. That version was
declared "pirated" by id; if you bought it legitimately, you should be
able to return it for an upgrade. There has been rumor of a legitimate
patch, but no factual information appears to be available on this.

2F. Where can I get the shareware version of (Mac)DOOM II?
It is NOT shareware. It's for sale in retail stores, only.

2G. What is Ultimate DOOM?
The original DOOM registered, extended with a new episode entitled "Thy
Flesh Consumed", for sale in retail stores only. It has no new weapons
or difficulty levels. See http://www.idsoftware.com/killer/doomult.html
A patch to upgrade from registered DOOM v1.9 is available:
ftp://{INS_site/path_HERE}/idstuff/doom/19_udpat.exe
[registered 1.9 -> Ultimate 1.9u]
ftp://sunsite.unc.edu/pub/Linux/games/doom/udoom-1.1.tar.gz
[LinuxDOOM patch]

2H. How come some PWADs don't work in Ultimate DOOM?
PWADs like Trinity and A41_Coop that define new textures don't work in
UDOOM because of a changed texture list (TEXTUREx). To play these, use
`deutex -join doom.wad <patch>.wad' to join the PWAD with the main wad,
and `deutex -restore' to undo this. [See 4L for DeuTex]
Alternatively, extract TEXTURE1, TEXTURE2 and PNAMES into a temporary
PWAD and 'join' this with the main PWAD (avoids modifying the IWAD).

2I. What is Final DOOM?
Two variants of DOOM II by third-party authors, for sale in retail
stores now. Each has 32 levels and new graphics, but no new weapons or
monsters. See http://www.idsoftware.com/killer/findoom.html and
http://www.gtgames.com/games/finaldoom/minisite/

2J. Is there going to be a DOOM III?
No. Id worked on QUAKE since 1996 [see 9B]. A unique version of DOOM
has been released for the Nintendo Ultra 64, but this is not DOOM III.
Additionally, there is now "The Ultimate DOOM" [see 2G]. id released a
set of 21 DOOM II maps developed exclusively by PWAD authors, labeled
"The Master Levels" [see http://www.idsoftware.com/killer/doommac.html
and its FAQ, http://hjem.get2net.dk/henriklarsen/master.htm] Lastly,
there is now "Final DOOM" [see 2I].

2K. Where can I find historic versions of DOOM?
ftp://{INS_site/path_HERE}/historic/ contains all shareware versions
released by id, as well as all known alpha and beta versions.

2L. Where can I get Heretic and its FAQ?
ftp://{INS_site/path_HERE}/idstuff/heretic/htic_v12.zip [2.87M sharew.]
Shareware Patch:
ftp://{INS_site/path_HERE}/idstuff/heretic/10_12shp.exe [1.0 -> 1.2]
Registered Patch:
ftp://{INS_site/path_HERE}/idstuff/heretic/10_12rhp.exe [1.0 -> 1.2]
FAQs:
ftp://{INS_site/path_HERE}/docs/faqs/hticfaq1.zip
http://www.gamers.org/dhs/helpdocs/hticfaq.html
ftp://{INS_site/path_HERE}/docs/faqs/hfaq15a.zip
There is no Mac version of Heretic.
| Heretic for Acorn RiscOS is available from R-Comp Interactive:
| http://www.arsvcs.demon.co.uk/leisure/

2M. What is "Ultimate" Heretic?
Heretic: Shadow of the Serpent Riders is the original registered game,
extended with two new episodes, for sale in retail stores only. It has
no new weapons or difficulty levels. See:
http://www.idsoftware.com/killer/heretic.html
A patch to upgrade from registered Heretic v1.2 is available:
ftp://{INS_site/path_HERE}/idstuff/heretic/htic13rp.exe
[registered 1.2 -> "Ultimate" 1.3]

2N. Where can I get Hexen and its FAQ?
Hexen is the sequel to Heretic (Raven), for sale in retail stores only.
ftp://{INS_site/path_HERE}/idstuff/hexen/hexndemo.zip [5.6M demo]
ftp://{INS_site/path_HERE}/idstuff/hexen/mac/MacHexenDemo.hqx
Full version patch:
ftp://{INS_site/path_HERE}/idstuff/hexen/hexn11rp.exe [1.0 -> 1.1]
FAQ:
http://www.connectcorp.net/~arne/
See http://www.gtgames.com/games/hexen/minisite/ for story details.
Hexen'95 has been released and is for sale in retail stores only.
MacHexen has been released and is for sale in retail stores only.
| Hexen for Acorn RiscOS is available from R-Comp Interactive:
| http://www.arsvcs.demon.co.uk/leisure/

2O. What is the Hexen add-on?
Hexen: Death Kings of the Dark Citadel is a data-disk with 3 new hubs
(20 levels), 6 deathmatch levels and a few new enemies, for sale in
retail stores only. See http://www.idsoftware.com/killer/hexen.html
There is a patch available to fix an audio problem:
ftp://{INS_site/path_HERE}/idstuff/hexen/dkpatch.zip

2P. Where can I get Strife and its FAQ?
Strife is a DOOM-like RPG game in a futuristic setting by Rogue, for
sale in retail stores only.
ftp://{INS_site/path_HERE}/roguestuff/strife11.zip [4.8M demo]
Full version patches:
ftp://{INS_site/path_HERE}/roguestuff/v13_v131.exe [1.3 -> 1.31]
ftp://{INS_site/path_HERE}/roguestuff/12cd_v13.exe [1.2 CD -> 1.3]
ftp://{INS_site/path_HERE}/roguestuff/v12_v13.exe [1.2 -> 1.3]
ftp://{INS_site/path_HERE}/roguestuff/v12_dos.exe [1.0 -> 1.2]
FAQ:
| http://www.rogue-ent.com/products/strife/help.shtml

2Q. What is HACX?
HACX is an official add-on for DOOM II v1.9 by Banjo, for sale in
retail stores. See also http://www.banjosoft.com/sellhacx.htm
ftp://{INS_site/path_HERE}/themes/hacx/hacxsw10.zip [5.2M shareware]

2R. Why can't I load my saved games after upgrading?
They are version dependent. The upgrade may have changed levels such
that a saved game becomes inconsistent and unable to load. To bypass
the check, use a binary editor near the beginning of the file to change
eg. for v1.7->v1.9, the string "version 107" into "version 109". YMMV.


() Section 3 - Cheats & Secrets -------------------------------------------()

3A. What are the DOOM / DOOM II cheat codes?
iddqd - Toggle God mode, 100% health; can't be injured, except in
teleport frags, DOOM II level 30 monster spawns, and
the dark room in E1M8 which ends the level (& episode)
idkfa - All Keys, Firearms, Ammo, 200% armor
idfa - All Firearms, Ammo, 200% armor [v1.666+]
idchoppers - Chainsaw
idbehold$ - Toggle power-up: on -> off -> on ($ = S, V, I, R, A or L)
S=Berserk Strength, V=Invulnerability, I=Invisibility,
R=Radiation Suit, A=Computer Automap, L=Light Amplifiers
idspispopd - Toggle no clipping (walk through walls) [DOOM]
idclip - Toggle no clipping (walk through walls) [DOOM II]
idclev## - Warp to episode # mission # [DOOM] or level ## [DOOM II]
(deactivates '-nomonsters' command-line option)
idmypos - Display co-ordinates/angle in hexadecimal notation
iddt - Toggle map detail (can use in Map Mode only; repeatable)
3 modes: normal -> all walls -> all monsters (-> normal)
idmus## - Switch music to that from level ## [01-35 only] [DOOM II]
(Notes: To use the cheats, type 'em in while the game is in progress;
There's no Backpack cheat; In Nightmare skill, only `idclev' &
`iddt' are enabled; All cheats disabled in multi-player games)
For more details, see "DOOM Cheat Codes" in rgcd.announce or:
http://www.gamers.org/dhs/chtssplr/doomchts.html
or alternatively: http://members.aol.com/ledmeister/doomcode.htm ,
which also includes cheat codes for DOOM'95 and all console versions.

3B. What are the Heretic cheat codes?
quicken - Toggle God mode; can't be injured, except in teleport frags
cockadoodledoo - Chicken mode; turns player into chicken w/ 30% health
massacre - Kill all monsters on level
ponce - 100% health
rambo - All Weapons, full Ammo (incl. Bag of Holding), 200% armor
skel - All Keys
shazam - Power mode; doubles power of weapons (== Tome of Power)
gimme$# - Get artifact; $ = [a-j], # = [1-9] = artifact count;
a=Ring of Invincibility, b=Shadowsphere, c=Quartz Flask,
d=Mystic Urn, e=Tome of Power, f=Torch, g=Time Bomb of the
Ancients, h=Morph Ovum, i=Wings of Wrath, j=Chaos Device;
shareware version: d,j = bad input; registered version:
z0 = 5 of each artifact; maximum number of artifacts = 16
kitty - Toggle no clipping (walk through walls)
engage## - Warp to episode # mission #
(does not deactivate '-nomonsters' command-line option)
ticker - Display fps dots (fps = 70 / <dots+1>)
noise - Display sound debug info
ravmap - Toggle map detail (can use in Map Mode only; repeatable)
3 modes: normal -> all walls -> all monsters (-> normal)
iddqd - "trying to cheat, eh? now you die!"
idkfa - "cheater - you don't deserve weapons"
(Notes: To use the cheats, type 'em in while the game is in progress;
There is no cheat for the Map Scroll; In Black Plague skill,
only `ravmap' is enabled; All cheats disabled in multi-player
games)

3C. Are there any deathmatch cheat codes?
One special cheat code to display your opponent(s) in deathmatch was
discovered. To activate, in Map Mode keep Alt down and type `iddt' four
times. This works in DOOM / DOOM II but not in Heretic with `ravmap'.
It was removed with the v1.9 patches to DOOM & DOOM II.

3D. What are the Hexen (demo) cheat codes?
demo version|full version
bgokey satan - God mode; can't be injured, except in teleport
frags, when falling from extreme heights, and
by the large spikes shooting out of the ground
ebiessman deliverance - Pig mode; turns player into pig w/ 30% health
cstika butcher - Carnage; kill all monsters on level
sgurno clubmed - 100% health
crhinehart nra - All Weapons, full Mana, full Armor
mraymondjudy locksmith - All Keys
braffel indiana - Full Inventory; max. 25 of each artifact
tmoore sherlock - All Puzzle items
rjohnson casper - Toggle no clipping (walk through walls)
bpelletier## visit## - Warp to level ## [demo: 01-04; full: 01-31,41]
(does not deactivate '-nomonsters' command
line option)
init init - Reload level from disk
plipo[0-2] shadowcaster[0-2] - Change player class: 0 = Fighter,
1 = Cleric, 2 = Mage
mwagabaza## puke## - Run script ## [01-99]
jsumwalt where - Display map ## & x/y/z co-ordinates in decimal
notation
rrettenmund ticker - Display fps dots (fps = 70 / <dots+1>)
kschilder noise - Display sound debug info
pmacarther mrjones - Display version info
reveal mapsco - Toggle map detail (can use in Map Mode only;
repeatable) 3 modes: normal -> all walls ->
all monsters (-> normal)
quicken martek - 1st time: "trying to cheat? that's one...";
2nd time: "that's two..."; 3rd time: "that's
three! time to die."
rambo conan - "cheater - you don't deserve weapons"
wewin - disabled (wins the game; only in first demo
version)
~## - Play track ## of a CD
(Notes: To use the cheats, type 'em in while the game is in progress;
All cheats are disabled in Titan/Pope/Archimage skill and in
multi-player games)

3E. What are the Strife (demo) cheat codes?
demo v.|full version
ibgod omnipotent - Toggle God mode; can't be injured, except in
teleport frags
stuff - God mode; "guns", "open"; 100% health; repeatable:
+10% health, max. 200%; +1 Teleporter Beacon, max. 3
killem stonecold - Kill all enemies on level
guns boomstix - All Weapons, full Ammo, 200% armor
open jimmy - All Keys (repeatable); 3 modes: none -> regular keys
-> special keys (-> none)
money donnytrump - All cash and artifacts (repeatable); max. 100
artifacts
stic gripper - Toggle stealth boots (demo side effect: "tic")
listit$ pumpup$ - Toggle/get power-up ($ = B, I, M, H, P, S, T);
B=Berserk strength (->end of hub?), I=Invisibility
(toggle), M=Mask (toggle), H=Health (repeatable;
max. 50/50/20), P=Backpack, S=up Stats (repeatable;
max. 100/100), T=Targeter
spirit elvis - Toggle no clipping (walk through walls)
goto## rift## - Warp to level ## [demo: 32-34; full: 01-34]
moveme# scoot# - Teleport to map spot
ilive - Toggle auto use health (== F5)
aibrain - Toggle AI
lego - Get a piece of Sigil (repeatable; max. 5 pieces)
tic dots - Display fps dots (fps = 70 / <dots+1>)
idmypos gps - Display co-ordinates/angle in hexadecimal notation
iddt topo - Toggle map detail (can use in Map Mode only;
repeatable) 3 modes: normal -> all walls ->
all enemies (-> normal)
idmus## spin## - Switch music to track ## [demo: 01-10; full: 00-35]
(Notes: To use the cheats, type 'em in while the game is in progress;
Even in Bloodbath skill, all cheats are enabled)

3F. What are the HACX cheat codes?
wuss - Toggle God mode, 100% health; can't be injured, except in
teleport frags
blast - All Keys, Firearms, Ammo, 200% armor
ammo - All Firearms, Ammo, 200% armor
zap - Chainsaw
seeit - Show power-up menu
superman - Toggle Invulnerability
whacko - Toggle Berserk Strength
ghost - Toggle Invisibility
boots - Toggle Vulcan Boots
where - Toggle Computer Automap
bright - Toggle Light Amplifiers
walk - Toggle no clipping (walk through walls)
warpme## - Warp to level ## [01-05 sh.w., 01-21 full]
(deactivates '-nomonsters' command line option)
wheream - Display co-ordinates/angle in hexadecimal notation
show - Toggle map detail (can use in Map Mode only; repeatable)
3 modes: normal -> all walls -> all monsters (-> normal)
tunes## - Switch music to that from level ## [01-05 sh.w. 01-21 full]
Notes: To use the cheats, type 'em in while the game is in progress;
There's no Backpack cheat; In Insanity skill, only `warpme' &
`show' are enabled; All cheats disabled in multi-player games.

3G. What goes on at DOOM II Level 30 and how do I finish it?
The backwards-sounding voice says, when played in reverse:
"To win the game, you must kill me, John Romero."
This is the only backward sound-clip. A reversed .WAV file is at:
ftp://{INS_site/path_HERE}/misc/dm2sm30.zip
Originals are at: http://www.bpmusic.com/frame_little.html (Fact #4)
The head on the pole behind the Demon is DOOM programmer John Romero's.
The only way to enter that area is to use the `no clipping' cheat.
To end the level without cheating, read the recipe & watch the demos:
ftp://{INS_site/path_HERE}/docs/faqs/d2l30rcp.txt
ftp://{INS_site/path_HERE}/lmps/COMPET-N/doom2/lv30-*.zip

3H. What are those two secret levels (31 and 32) in DOOM II?
They are levels from Wolfenstein-3D, predecessor of DOOM. They are
accessed from level 15 through the secret exit in the south-west. See
3I for a description. They are not present in the German version.
There are 4 Commander Keen's `hanging around' in level 32. Shoot them
to reveal the switch to end the level. Commander Keen and Wolf3D are
earlier game series created by id and distributed through Apogee.

3I. Are there lists of the secrets in DOOM, DOOM II, Final DOOM, Heretic,
Hexen?
ftp://{INS_site/path_HERE}/docs/faqs/d1secret.zip [DOOM I Secrets]
ftp://{INS_site/path_HERE}/docs/faqs/e4secret.zip [Ultimate DOOM Ep4]
http://www.gamers.org/games/udoom/secrets/
ftp://{INS_site/path_HERE}/docs/faqs/d1keys11.faq [DOOM I Keys FAQ]
ftp://{INS_site/path_HERE}/docs/faqs/d2secret.zip [DOOM II Secrets]
http://www.gamers.org/games/doom2/secrets/
ftp://{INS_site/path_HERE}/docs/faqs/dm2_keys.zip [DOOM II Keys FAQ]
http://www.gamers.org/dhs/chtssplr/keyfaq.html
ftp://{INS_site/path_HERE}/docs/faqs/hrsecret.zip [Heretic Secrets]
http://www.gamers.org/games/heretic/secrets/
ftp://{INS_site/path_HERE}/docs/faqs/srsecret.zip [SerpentRiders Ep4&5]
See rgcd.announce for monthly posts of all of the above.
ftp://{INS_site/path_HERE}/docs/faqs/d2wt.zip [DOOM II Walkthrough]
http://www.teamtnt.com/ctr_secr.htm [Final DOOM Secrets]
http://www.connectcorp.net/~arne/levels/hexenwt.html [Hexen Walkthrgh]
http://www.connectcorp.net/~arne/dkotdc.txt
[Hexen Death Kings hub 1 Walkthrough]
http://www.gadnet.com/hexen.htm [Hexen Death Kings hub 2 Walkthrough]

3J. How can I take screenshots in DOOM, DOOM II, Heretic, Hexen, Strife?
Start them with `doom -devparm', `doom2 -devparm', `heretic -ravpic',
`hexen -ravpic' or `strife -devparm'; press F1 to create numbered .PCX
files in the games' directory.
`doom[2] -devparm' and `strife -devparm' will also display fps dots
(fps = 70 / <dots+1>).

3K. How does the BFG9000 really work?
ftp://{INS_site/path_HERE}/docs/faqs/bfgfaq21.zip [BFG9000 FAQ]
http://www.gamers.org/docs/FAQ/bfgfaq/
or see "DOOM BFG9000 FAQ" posted monthly in rgcd.announce.


() Section 4 - PWADs: Playing & Editing -----------------------------------()

4A. Can I play user-created PWADs with shareware DOOM or Heretic?
No. id requested that PWADs work only with registered/retail versions.
Most do. Anyway, `-file' was removed from shareware DOOM as of v1.666.
For an explanation of (P)WADs, see the DHS archive in section 0E or:
http://www.gamers.org/dhs/helpdocs/awadis.html

4B. How can I play user-created PWADs?
doom -file <name.wad> [-skill <1-5>] [-warp <epis.1-3/4> <miss.1-9>]
doom2 -file <name.wad> [-skill <1-5>] [-warp <map 01-32>]
heretic -file <name.wad> [-skill <1-5>] [-warp <epis.1-3> <miss.1-9>]
hexen -file <name.wad> [-skill <1-5>] [-warp <map ##>] [-class <0-2>]
demo version: map ## = 1-4; full version: map ## = 01-31,41
Ultra-Viol. E1M1 example: doom -file rrward02.wad -skill 4 -warp 1 1
`doom[2] -skill 0' (DOS only) starts a game without any items at all.
For more details on using PWADs, see the DHS archive in section 0E or:
http://www.gamers.org/dhs/helpdocs/pwaduse.html

4C. How can I record, play and time demos?
doom[2] -record <name w/o .lmp> [-file, -skill, -warp as in 4B]
doom[2] -playdemo <name w/o .lmp> [-file as in 4B]
doom[2] -timedemo <name w/o .lmp> [-file as in 4B]
fps = 35 * <gametics> / <realtics>
For more details on using demos, see the DHS archive in section 0E or:
http://www.gamers.org/dhs/helpdocs/demomake.html

4D. What can I do about demos from a different version in a PWAD?
Bypass the demo by warping to the appropriate level [see 4B]. Or start
a new game as soon as the title screen is shown. Or remove the demo:
ftp://{INS_site/path_HERE}/utils/wad_tools/killdemo.zip

4E. Why does DOOM crash when saving the game?
A very large level with many objects can exceed the savegame buffer as
you try to save it, and thus crash the game. Level authors should try
to keep the size of the savegame files below about 180Kb to avoid this.

4F. Where are the more spectacular PWADs I keep reading about?
ftp://{INS_site/path_HERE}/themes/aliens/doom2atc.zip [AL|ENS-TC DmII]
ftp://{INS_site/path_HERE}/themes/aliens/u_alntc{12}.zip [Ultimate-ATC]
ftp://{INS_site/path_HERE}/themes/aliens/alntc19{ab}.zip [AL|ENS-TC1.9]
ftp://{INS_site/path_HERE}/themes/aliens/alientc{12}.zip [AL|ENS-TC]
ftp://{INS_site/path_HERE}/themes/aliens/aliens22.zip [AliensDOOM]
ftp://{INS_site/path_HERE}/themes/starwars/starwars.zip [Star Wars]
ftp://{INS_site/path_HERE}/themes/startrek/startrek.zip [Star Trek TNG]
ftp://{INS_site/path_HERE}/themes/mm/mm_allup.zip [Memento Mori]
ftp://{INS_site/path_HERE}/themes/mm/mm2.zip [Memento Mori II]
ftp://{INS_site/path_HERE}/themes/TeamTNT/icarus.zip [Icarus: Alien V.]
ftp://{INS_site/path_HERE}/levels/doom2/m-o/obtic11.zip [Obituary TiC]
ftp://{INS_site/path_HERE}/levels/doom2/m-o/osiris.zip [Osiris]
ftp://{INS_site/path_HERE}/themes/TeamTNT/eternal.zip [Eternal DOOM 3]
ftp://{INS_site/path_HERE}/themes/university/trinity2.zip [Tr. College]
ftp://{INS_site/path_HERE}/themes/university/trinityu.zip [Ultimate p.]
ftp://{INS_site/path_HERE}/themes/university/htrinity.zip [Heretic v.]
ftp://{INS_site/path_HERE}/levels/doom/s-u/subway21.zip [Wash DC Subwy]
ftp://{INS_site/path_HERE}/levels/doom/s-u/uac_dead.zip [Doomsday UAC]

4G. Where is that separate deathmatch PWAD by id?
ftp://{INS_site/path_HERE}/idstuff/doom2/idmap01.zip [DOOM II MAP01]
Heretic registered includes the same level (with monsters) as E4M1.

4H. Where are the more spectacular demo movies I keep reading about?
| http://doom.alpha.rulez.org/doom2/movie/30nm4949.zip
[DOOM II MAP01-32 on Nightmare in 49:49]
ftp://{INS_site/path_HERE}/lmps/dht-exams/dht5/titles/d1s/d1s-sw.zip
[DOOM 1 Schwarzenegger 3 episodes on Nightmare]
ftp://{INS_site/path_HERE}/lmps/dht-exams/dht5/titles/d2s/d2s-aak.zip
[DOOM 2 Schwarzenegger all levels on Nightmare]
ftp://ftp.cdrom.com/pub/idgames2/planetquake/qdq/DdQ-1941.zip
[DOOM Done Quick 4 episodes on UV in 19:41]
ftp://ftp.cdrom.com/pub/idgames2/planetquake/qdq/D2dQ2116.zip
[DOOM II Done Quick on UV in 21:16, third-person perspective camera(!)]

4I. How can I convert DOOM, DOOM II, Heretic, Hexen levels to each other?
ftp://{INS_site/path_HERE}/utils/wad_tools/dm2cnv32.zip [Gen. convertr]
ftp://{INS_site/path_HERE}/utils/wad_tools/conv2hex.zip [D/D2/H->Hexen]
ftp://{INS_site/path_HERE}/utils/wad_tools/wad1to2b.zip [DOOM->DOOM II]

4J. What is the best editor?
There is no single "best" editor. Personal preferences make all the
difference. If you have the time, try them all [see 4K], otherwise try
just the ones more recently updated (as they tend to have more features
and fewer bugs), and see which one(s) you like best. Dedicated tools
[see 4L] are useful for special things. For an overview, see:
ftp://{INS_site/path_HERE}/docs/editing/dmedit16.zip [Editing Guide]
http://www.gamers.org/~javanree/dmedit16.html
or see "DOOM Editing Guide" posted monthly in rgcd.announce.

4K. Which level editors are available?
The leading columns indicate support for DOOM(D), DOOM II(2), Ultimate
DOOM(U), Heretic(H), Hexen(X) and Strife(S).
D ftp://{INS_site/path_HERE}/utils/level_edit/deu/deu521gcc.zip
D2UH ftp://{INS_site/path_HERE}/utils/level_edit/deu/deu53b9.zip
D2UHX ftp://{INS_site/path_HERE}/utils/level_edit/dck362.zip
D2UHX ftp://{INS_site/path_HERE}/utils/level_edit/deth392.zip
D2UHXS ftp://{INS_site/path_HERE}/utils/level_edit/deep884s.zip
| D2UHX ftp://{INS_site/path_HERE}/utils/level_edit/dmeb422.zip
D2U ftp://{INS_site/path_HERE}/utils/level_edit/ed209_11.zip
D2 H ftp://{INS_site/path_HERE}/utils/level_edit/edmap131.zip /edmap140.zip
D2 H ftp://{INS_site/path_HERE}/utils/level_edit/waded/waded183.zip
D2 H ftp://{INS_site/path_HERE}/utils/level_edit/ide-b725.zip
D2UHX ftp://{INS_site/path_HERE}/utils/level_edit/deu/w16deu59.zip [Windows]
D2UHX ftp://{INS_site/path_HERE}/utils/level_edit/wauthor.zip [Windows]
D2UH ftp://{INS_site/path_HERE}/utils/level_edit/dmcad61.zip [Windows]
(+ ftp://{INS_site/path_HERE}/utils/misc/vbrun300.exe for .DLL)
D2UHX ftp://{INS_site/path_HERE}/utils/level_edit/wadst15b.zip [Windows]
(+ ftp://{INS_site/path_HERE}/utils/misc/vbrun300.exe for .DLL)
D2U ftp://{INS_site/path_HERE}/utils/level_edit/doomed42.zip [Windows]
D2 ftp://{INS_site/path_HERE}/utils/level_edit/rgdmed.zip [Windows]
D2UHXS ftp://{INS_site/path_HERE}/utils/level_edit/deep97.zip [Win95]
D2UH ftp://{INS_site/path_HERE}/utils/level_edit/deu/deuos11d.zip [OS/2]
D2 H ftp://ftp.cis.ufl.edu/pub/staff/thoth/doom/pfme/pfme.b2.gz [Linux/X]
D2 H http://www.teaser.fr/~amajorel/yadex/ [Linux/X]
D2U X http://www.ozemail.com.au/~pmd/hellmaker.html [Mac]
D2U http://www.ai.mit.edu/people/jknight/demon.html [Mac]

4L. Where are some other common editing utilities?
ftp://{INS_site/path_HERE}/utils/graphics_edit/deutex/deutex36.zip
ftp://{INS_site/path_HERE}/utils/graphics_edit/deutex/wintex43.zip [Win]
(+ ftp://{INS_site/path_HERE}/utils/misc/vbrun300.exe for .DLL)
ftp://{INS_site/path_HERE}/utils/graphics_edit/nwt14b1.zip / nwt103.zip
ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/idbsp11b.zip
ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/bsp23x.zip
ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/warm16.zip
ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/zen098a.zip
ftp://{INS_site/path_HERE}/utils/level_edit/node_builders/rmb30.zip
ftp://{INS_site/path_HERE}/utils/misc/endm101.zip [ENDOOM editor]
ftp://{INS_site/path_HERE}/utils/misc/ted12.zip [ENDOOM editor]
ftp://{INS_site/path_HERE}/utils/exe_edit/dhe31.zip [DeHackEd]
ftp://{INS_site/path_HERE}/utils/exe_edit/ldhe-bin.0.8a.tar.gz [Linux]
ftp://{INS_site/path_HERE}/utils/exe_edit/hhe11.zip [Heretic v.]
ftp://{INS_site/path_HERE}/utils/exe_edit/hex035b.zip [Hexen .exe ed.]
ftp://{INS_site/path_HERE}/utils/misc/lmput230.zip [.LMP convertor]
ftp://{INS_site/path_HERE}/utils/misc/lmpc280.zip [.LMP convertor]
http://www.ozemail.com.au/~pmd/doominator.html [Mac .exe editor]

4M. What editors can be used on DOOM graphics?
ftp://x2ftp.oulu.fi/pub/msdos/programming/grutils/neopt31c.zip
ftp://ftp.simtel.net/pub/simtelnet/win3/graphics/psp311a.zip [Windows]
ftp://{INS_site/path_HERE}/utils/graphics_edit/palettes.zip

4N. How can I print maps of levels?
ftp://{INS_site/path_HERE}/utils/misc/dmpsmu26.zip [D2UH, PostScript]
ftp://{INS_site/path_HERE}/utils/misc/dmps20.zip [D only, PostScript]
ftp://{INS_site/path_HERE}/utils/misc/doomhpgl.zip [D only, HP-GL]
Also, several editors [see 4K] can print maps. Try WadAuthor, DeeP,
DEU 5.3b and EgoED/RGDmEd.

4O. What are some DOOM-multiplaying utilities?
For simple serial/network setups, try the DM (DeathManager) utility
that comes with the latest versions of all DOOM-engine games.
ftp://{INS_site/path_HERE}/utils/serial/bnudm126.zip [SERSETUP replac.]
ftp://{INS_site/path_HERE}/utils/serial/ser7-5.zip [SERSETUP replacemt]
ftp://{INS_site/path_HERE}/utils/serial/rmsetup.zip [Modem 2-4 players]
ftp://{INS_site/path_HERE}/utils/serial/jserve02.zip [Modem 2-4 playrs]
ftp://{INS_site/path_HERE}/utils/frontends/ss20.zip [Modem 2-4 players]
ftp://{INS_site/path_HERE}/utils/serial/psetup11.zip [Parallel cable]
ftp://{INS_site/path_HERE}/utils/network/netdoom.zip [IPX drivers]
ftp://{INS_site/path_HERE}/utils/frontends/ul205.zip [UltraLaunch]
ftp://{INS_site/path_HERE}/utils/frontends/doomen18.zip
[Network Menu System]
ftp://{INS_site/path_HERE}/utils/serial/sirdoom.zip [SIRDOOM client]
ftp://{INS_site/path_HERE}/utils/serial/apcidm56.zip [APCiDOOM client]
ftp://{INS_site/path_HERE}/utils/serial/apciht21.zip [APCiHERETIC clnt]
ftp://{INS_site/path_HERE}/utils/network/ifrag221.zip [TCP/IP Internet]


() Section 5 - Bits & Pieces ----------------------------------------------()

5A. Does DOOM benefit from a FPU for floating point calculations?
No. All calculations in DOOM 1.1 and beyond use integers. Hence,
DOOM does not suffer from the Pentium floating point bug in any way.

5B. Is there a multiplayer demo in DOOM?
The second demo in DOOM shareware v1.666 is a multiplayer demo of E1M5.
Press F12 to toggle between the two players' views.

5C. What happened to the left/mid/right views?
It was dropped in the v1.2 upgrade when the network driver was
rewritten to use addressed packets instead of broadcast packets. See
also: http://www2.crosswinds.net/buffalo/~sarkee/doom/3view.htm

5D. What does the message about SWIFT support mean?
"CyberMan: Wrong mouse driver - no SWIFT support" is a normal startup
message when no Logitech CyberMan(tm) controller is connected. It does
not affect a regular mouse.

5E. Why doesn't that Pain Elemental spit out Lost Souls?
This is sometimes observed at the beginning of a level. The cause is
that no more than 20 Lost Souls are allowed on a level at any time. If
a level starts out with more, Pain Elementals will be initially idle.
Another phenomenon is stray Lost Souls _outside_ the playing area.
When a Pain Elemental explodes the resultant Lost Souls are spawned at
a distance that can have them end up across nearby perimeter walls.
Btw, Lost Souls are never counted in the kills tally at a level's end.

5F. How come that monster in DOOM II is invulnerable?
When a (dead) monster is squashed under a door or crushing ceiling and
then resurrected by an Arch-Vile, it becomes invulnerable (and can walk
through walls) and can only be killed by hitting nearby walls with
rockets, or by blowing up nearby barrels.

5G. Is there a virus in DOOM II?
Not in copies distributed by GTI, id's authorized DOOM II distributor.
But, in F-Prot documentation from v2.14 onwards, this is mentioned:
Goldbug is a complex virus, made in USA. It managed to slip
into international circulation in summer 1994. Goldbug was,
apparently on purpose, attached to a beta version of the
game DOOM. This archive was circulated in BBSs worldwide.
Another virus associated with DOOM II is Tai-Pan.666, but it does not
activate, is not intentionally destructive and isn't related to DOOM II
per se, pirated or not. F-Prot v2.16+ detects it and can disinfect it.

5H. What does SPISPOPD mean, anyway?
Smashing Pumpkins Into Small Piles Of Putrid Debris. Originally posed
as a pun on DOOM in Fall 1993, it was turned into a real game and made
it into DOOM as a cheat code. See also:
http://www.gamers.org/~fpv/SPISPOPD.FAQ
The actual game and its FAQ can be found at:
ftp://ftp.gamers.org/pub/games/uwp-uml/misc/spispopd.zip
ftp://ftp.gamesdomain.co.uk/pub/faqs/SPISPOPD.faq

5I. What is a voodoo doll?
Adding additional Player 1 starts to a level results in immobile Player
figures, or voodoo dolls. When you shoot them, you will hurt and kill
yourself. When you first (get) hurt yourself, and then kill the doll,
you'll become "undead", still able to move around without weapons, 'til
a monster actually kills you.

5J. Where is that computer deathmatch patch?
ftp://{INS_site/path_HERE}/utils/exe_edit/patches/gtt.zip


() Section 6 - Lists ------------------------------------------------------()

6A. Are there lists of DOOMers who play over modems or via the Internet?
| http://www.qc-trilogy.net/Gib/ [DeathMatch Database]
http://www.universal.nl/USERS/Anneveldt/ [Dutch/European Modemfunsters]
http://online.prevezanos.com/multiplayer/ [German Modem Players]
http://www.worldnet.net/~belmon/deathm.html [French Modem Players]
http://www.teleport.com/~caustic/ [Multiplayer Combat Simulations]
http://homepages.together.net/~darken/bbslist.htm [Game Connect. BBSes]
See also rgcd.announce for occasional posts of some of these lists.

6B. What iFrag trackers are out there?
| linux.kali.net (205.244.188.39,6666) [v2.2] [North America]
l27.d20.quake.net (204.188.20.27,6666) [v2.2] [North America]
ren.netconnect.com.au (203.7.198.1,6666) [v2.2] [Australia]
Some of these trackers may no longer be active.

6C. Are there lists of good PWADs?
http://www.gamers.org/~williams/ [All-Time Best Levels List]
ftp://{INS_site/path_HERE}/levels/reviews/dmrk1031.txt
[DeathMatch WAD Ranking]
ftp://{INS_site/path_HERE}/levels/reviews/ticrev0{123}.zip
[TiC's WAD Reviews]
ftp://{INS_site/path_HERE}/levels/reviews/abwadl31.zip
[Another 'The best' pwads list]
http://www.toolworks.com/doom/ ["Recreational" DOOM reviews]
http://home.worldnet.fr/~bdevaux/Doomoscope/ [Wadoscope & indexes]
http://www.geocities.com/~gestalt666/top32.html [Best WAD authors]


() Section 7 - FTP/WWW info -----------------------------------------------()

7A. Where are some other FTP sites for DOOM-related files?
ftp://ftp.mantis.co.uk/pub/doom/ [rgcd.announce Archive]
| ftp://ftp.gamers.org/pub/archives/doom/articles/ [rgcd.announce mirror]
ftp://ftp.idsoftware.com/idstuff/ [id Software official distr. site]
See "DOOM: FTP and WWW Sites" in rgcd.announce for a full list, or:
http://www.gamers.org/pub/archives/doom/periodic/FTP_WWW_sites.html

7B. Where are some DOOM-related home pages for WWW?
http://doomgate.gamers.org/ [DoomGate: Portal to DoomWeb]
http://doomgate.gamers.org/dhs/ [DOOM Help Service]
http://www.idsoftware.com/ [id Software homepage]
http://www.ravensoft.com/ [Raven Software homepage]
http://www.rogue-ent.com/ [Rogue Entertainment homepage]
| http://www.uk.research.att.com/~fms/dht/ [DOOM Honorific Titles]
| http://www.hszk.bme.hu/~ha211/compet-n/ [COMPET-N demo archive]
http://www.doomworld.com/ [DoomWorld]
http://www.doomnation.com/ [DoomNation]
See "DOOM: FTP and WWW Sites" in rgcd.announce for a full list, or:
http://www.gamers.org/pub/archives/doom/periodic/FTP_WWW_sites.html

7C. How can I FTP and WWW by email?
Send a message with `HELP' in the body (w/o the quotes) to an ftpmail
server near you: ftp...@gamers.org (USA), ftp...@garbo.uwasa.fi
(Finland), ftp...@ftp.sunet.se (Sweden), for FTP-by-email information.
See "DOOM-related Downloads via E-mail" in rgcd.announce, and the FAQ
below, for additional ftpmail servers and tutorials on using them.
Send a mesage with `HELP' in the body to ag...@lanic.utexas.edu for
WWW-by-email information. See the FAQ below for more webmail servers.
The "Accessing the Internet by E-Mail FAQ" shows how to access FTP and
WWW sites (and much more) by email only:
news:news.answers,news.newusers.questions,alt.internet.services
mailto:mail-...@rtfm.mit.edu Enter only this line in the BODY:
send usenet/news.answers/internet-services/access-via-email
See http://www.netservs.com/mrcool/stats.htm for server statistics, or:
mailto:mail...@netservs.com Enter only this line in the BODY:
send file stats.txt

7D. Which DOOM mailing lists are there?
Send a message with `HELP' & `LISTS' in the body (without the quotes
and on separate lines) to majo...@gamers.org for info on the DOOM
editing mailing list. Send `INFO <list>' for specific details. See
http://www.gamers.org/forums/hypermail/doom-editing/ for the archive.

7E. How do I release new stuff to the DOOM FTP sites?
Describe it in a text file; whenever applicable, it's preferred to use:
ftp://{INS_site/path_HERE}/docs/editing/wadtempt.zip [PWAD Template]
ftp://{INS_site/path_HERE}/lmps/forms/lmp_template.txt [LMP Template]
ftp://{INS_site/path_HERE}/utils/exe_edit/patches/pat_auth.txt [DHE]
Pack your new level/utility/etc. together with its description using
PkZip or InfoZip. FTP to ftp.cdrom.com:/pub/idgames/incoming, read the
message and set binary mode. Upload _both_ the text file and zip file.
See the DHS tutorial on FTP downloading and uploading for details:
http://www.gamers.org/dhs/helpdocs/ftpintro.html


() Section 8 - Essential Reading ------------------------------------------()

8A. Where can I get DOOM-related FAQs?
ftp://{INS_site/path_HERE}/docs/misc/doomhelp.zip [DOOM Help Service]
http://doomgate.gamers.org/dhs/
ftp://{INS_site/path_HERE}/docs/faqs/dmfaq66.zip [Official DOOM FAQ]
http://www.gamers.org/docs/FAQ/doomfaq/
http://www.cmpharm.ucsf.edu/~troyer/sgidoomfaq.html [SGI DOOM FAQ]
or ftp://{INS_site/path_HERE}/idstuff/doom/sgi/sgidoomfaq.txt
ftp://quics.qnx.com/usr/free/Tech_Support_FAQ/other/qnxdoom.faq.txt
[QNX DOOM FAQ]
http://jcomm.uoregon.edu/~stevev/Linux-DOOM-FAQ.html [Linux DOOM FAQ]
http://www.gamers.org/~rkinion/macdoom/faq.html [Mac DOOM FAQ]
http://www.vidgames.com/ps/hints/doomfaq.html [Sony PSX DOOM FAQ]
ftp://{INS_site/path_HERE}/docs/faqs/snesdm13.zip [SNES DOOM FAQ]
| ftp://{INS_site/path_HERE}/docs/faqs/dm64faq.txt [N64 DOOM FAQ]
| ftp://ftp.gamesdomain.com/pub/faqs/doom.txt [Sega Saturn DOOM FAQ]
| http://www.acornarcade.com/features/gamesupport/doom/faq.html
| [Acorn RiscOS DOOM FAQ]

8B. Where can I get DOOM-multiplaying FAQs?
ftp://{INS_site/path_HERE}/docs/multiplayer/serial.faq [Serial FAQ]
ftp://{INS_site/path_HERE}/docs/multiplayer/modem.faq [Init Strings]
ftp://{INS_site/path_HERE}/docs/multiplayer/doommd.txt [Modem Help]
or http://www.gamers.org/dhs/helpdocs/modemstr.html
ftp://{INS_site/path_HERE}/docs/multiplayer/smooth.zip [Smooth Play]
ftp://{INS_site/path_HERE}/docs/multiplayer/ipxnet20.faq [Network FAQ]
http://www.gamers.org/dhs/helpdocs/doomnet.html [Network Guide]
or see "DOOM on a Local Network via IPX" in rgcd.announce.
http://www.comcat.com/~ansinn/lan4gamers.html [IPX LAN Gaming FAQ]
http://www.gamers.org/docs/FAQ/editdfaq.html [iFrag through PPP]
http://www.gamers.org/dhs/helpdocs/inetdoom.html [Internet DOOM FAQ]
or see "DOOM on the Internet via TCP/IP" in rgcd.announce.

8C. Which documents help me with editing DOOM?
ftp://{INS_site/path_HERE}/docs/editing/dmspec16.zip
[WAD layout & EXE data specs]
http://www.gamers.org/dEngine/doom/ [errata and additions]
ftp://{INS_site/path_HERE}/docs/editing/wadrefr.zip [reference lists]
ftp://{INS_site/path_HERE}/docs/editing/unofspec.htc [Heretic addendum]
ftp://{INS_site/path_HERE}/docs/editing/hexspc09.zip [Hexen addendum]
ftp://{INS_site/path_HERE}/docs/editing/handbk21.zip [Design Handbook]
ftp://{INS_site/path_HERE}/docs/editing/hndbkad1.zip [Handb. addendum]
http://www.apci.net/~ron1701/
ftp://{INS_site/path_HERE}/docs/editing/dmedit16.zip [Editing Guide]
http://www.gamers.org/~javanree/dmedit16.html
or see "DOOM Editing Guide" posted monthly in rgcd.announce.
ftp://{INS_site/path_HERE}/docs/editing/design12.faq [Level design FAQ]
or see "DOOM Level Design FAQ" posted monthly in rgcd.announce.
ftp://{INS_site/path_HERE}/docs/editing/dmldgl10.zip
[DeathMatch Level design]
ftp://{INS_site/path_HERE}/docs/editing/metrics.zip [Design metrics]
ftp://{INS_site/path_HERE}/docs/editing/lntyp101.zip [Linedef types]
ftp://{INS_site/path_HERE}/docs/editing/textures.zip [Managing texturs]
ftp://{INS_site/path_HERE}/docs/editing/texpatch.zip [Textures table]
ftp://{INS_site/path_HERE}/docs/editing/texpat2.zip [TexturesII table]
ftp://{INS_site/path_HERE}/docs/editing/texture.zip [Text. Descript'n]
ftp://{INS_site/path_HERE}/docs/editing/spcial12.zip [Special Effects]
http://www.cybernet.dk/users/jensh/doom/special/
http://www.warande.ruu.nl/~glahaut/edit.htm [Special Effects Editing]
ftp://{INS_site/path_HERE}/docs/editing/lmp213.zip [LMP format specs]
http://www.planetquake.com/demospecs/lmp/
ftp://{INS_site/path_HERE}/docs/editing/dmguide.zip
[Getting Started Guide]
ftp://{INS_site/path_HERE}/docs/editing/tutorial.txt [DEU MiniTutorial]
http://www.geocities.com/Hollywood/2979/ [DEU Beginner's Guide]
See also the documents that come with various editors and tutorials in:
ftp://{INS_site/path_HERE}/utils/level_edit/deu/
http://www.gamers.org/dhs/helpdocs/pwadinfo.html


() Section 9 - How to reach id & other id info ----------------------------()

9A. How can I contact someone at id Software?
be...@idsoftware.com (Barrett Alexander) To order DOOM: 1-800-IDGAMES
sup...@idsoftware.com (Tech Supp.) DOOM II help (GTI): 1-212-686-9432
Technical Support:
Phone: 1-303-339-7111 Fax: 1-303-330-7553
Mail : id Software, c/o StarPak, P.O. Box 1230, Greeley, CO 80632
to...@idsoftware.com (Todd Hollenshead, CEO)
jo...@idsoftware.com (John Carmack, Programmer)

9B. What is QUAKE? Is there more info on it?
It was id's next project after DOOM. See sources below for info.
ftp://{INS_site/path_HERE}/idstuff/quake/quake106.zip [9.0M shareware]
http://www.idsoftware.com/quake/ news:rec.games.computer.quake.*
ftp://ftp.cdrom.com/pub/idgames2/docs/faqs/q-faq20.zip [Quake FAQ]

9C. How is "id" pronounced and what does it stand for?
Jay Wilbur: `It is pronounced "id" as in "DID" without the leading "D".
It is not EYE DEE. id has everything to do with Freudian theory.' The
description that used to be in id's 'help' finger reads: `id: the one
of the three divisions of the psyche in psychoanalytic theory that is
completely unconscious and is the source of psychic energy derived from
instinctual needs and drives.'

9D. Who designed the levels in (Ultimate) DOOM and DOOM II?
ftp://{INS_site/path_HERE}/docs/faqs/designer.txt

()=========================================================================()

The RGCD FAQ was compiled by John Van Essen <j...@gamers.org> and
Frans P. de Vries <f...@gamers.org> from information publicly available on
the Internet, with significant initial contributions from members of the RGCD
Support Team. Copyright (c) 1994-1999 by F.P. de Vries.
DOOM, Heretic, Hexen and other trademarks belong to their respective owners.
Additional credits to other contributors on the 'net, you know who you are :)

Please send corrections and additions to Frans P. de Vries <f...@gamers.org>
And remember, if it ain't in here, I probably don't know about it, so ask on
the appropriate rgcd.* newsgroup first and then send me the answer. DOOM on!

Frans P. de Vries

unread,
Aug 30, 2000, 3:00:00 AM8/30/00
to
0 new messages