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TZ show tie ins

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David Gersic

unread,
Jan 1, 1999, 3:00:00 AM1/1/99
to
While searching for something else, I ran in to this. It was posted to rgp
a long time ago. I'm reposting, as I found it interesting, and suspect that
several other people will as well. If it isn't already, this should be
archived somewhere.


/* begin */

From: rud...@PASCAL.ACM.ORG
Subject: TZ Episode Tie-Ins - LONG
Date: Mon, 14 Jun 1993 01:29:35 GMT
Message-ID: <1993Jun14.0...@sol.ctr.columbia.edu>
Reply-To: rud...@PASCAL.ACM.ORG
Organization: ACM Network Services, Waco, TX

TWILIGHT ZONE
EPISODE TIE-INS
===============

Here is the most complete list I could develop of references to
Twilight Zone episodes which appear on Bally's latest game.

There are still few questionable things in this list, so I would
appreciate it if anyone could offer any corrections or fill in any
blanks - I don't have all of the episodes on tape, and I don't
work for Bally.


*****************************************************************

WARNING: THIS LIST CONTAINS TWILIGHT ZONE EPISODE SPOILERS

READ NO FURTHER IF YOU PLAN TO EXPERIENCE THE EPISODES YOURSELF

*****************************************************************


ON THE BACKGLASS
----------------

Rod Serling

If I didn't start with Rod, I would be excommunicated as an
official Zoner. The backglass shows Rod Serling entering a Curio
Shop which houses many of the items which appeared in episodes of
the series. He is bathed from behind in brilliant white light as
he stands in the doorway of the shop. The Curio Shop itself is
ceilingless, exposing a field of stars (wonder what that ceiling
fan is mounted to ...?). The name of the game is written in the
star field (there's no "box topper" this time). My interpretation
of the scene is that Rod has unlocked the door using the key of
imagination, giving him access to his own private playground.

I will present the items in two parts: those on the lefthand side
of the shop (to Rod Serling's right) and items on the righthand
side.

Left Side of Curio Shop
-----------------------

Talky Tina Doll

From the episode THE LIVING DOLL (yes, it's Talk"y", not
Talk"ing"). Telly Savalas (with a touch of hair!) plays a mean old
stepfather who disapproves of the cost of the doll that his wife
has purchased for her daughter. The doll always says things like
"My name is Talky Tina and I love you very much" to the little
girl, but whenever Telly's alone with it, it says things like "My
name is Talky Tina and I don't think I like you" which gradually
escalates throughout the episode as Telly tries to do away with
the doll into "My name is Talky Tina and I'm going to kill you!".
Eventually, he steps on it as he's descending the stairs, trips,
and tumbles to his death. The doll comes tumbling afterward and
lands next to him. When his wife sees what has happened, she picks
up the doll and it says "My name is Talky Tina and you'd better be
nice to me!". Is it any wonder that the first extra ball explodes
when Tina hands it to you?

A Radio

From the episode STATIC. An old bachelor digs out his radio when
he's no longer happy with television. He soon discovers that the
radio picks up old programs, but it only happens when he's alone
with it. Eventually, the radio transforms him into a younger man.
This also explains why the radio is used in the animation for the
Fast Lock round: Rod says "It's time to tune into ... The Twilight
Zone" and we literally begin receiving broadcasts of sound and
music from previous Lawlor games (in reverse order since we're
going back through time) on the radio. As the stations are
switched (when a fast lock has not yet been achieved), we
appropriately enough hear static. Once a fast lock is achieved,
the station is "locked in" on the game (at least for the duration
of the round).

Gumball Machine

This is not derived from any episode - it's a Pat Lawlor and
friends' original contribution. The gumball machine is Twilight
Zone-esque as it contains one gumball that's most unusual: the
powerball. While I'm on the subject, ditto for the powerfield: it
has flippers that "aren't there" yet you can still mysteriously
"flip". Artistic license taken by a creative genius.

A Quarter Standing on its Edge

From the episode A PENNY FOR YOUR THOUGHTS. Dick York (of
"Bewitched" fame) buys a newspaper, casually tossing a quarter
into the newsboy's coinbox. The coin lands on its edge and he
finds that he can now read minds. At first this appears neat, but
he soon learns that it's more trouble than it's worth, even to the
point of losing his job at a bank (he warns the bank manager that
a very prominent customer intends to take his business loan to the
racetrack - and he gets canned at the mere suggestion of
impropriety on the part of this customer). Ultimately, this is
proven correct, however, and his job is restored. As the manager
is giving him his job back, a ladyfriend sends him thoughts that
he should be more assertive, and he takes her advice: he lets the
bank manager know that he knows about his mistress. The bank
manager give him a promotion to head of accounting in return for
his silence. On the way home, he buys another paper from the same
newsboy. He tosses another quarter in the box - and this one
knocks the other quarter over (the newsboy had made a conscious
effort to leave the first quarter standing all day). Instantly,
his power to read minds disappears, and he's very grateful. Where
else can you have so much fun for a quarter? Perhaps we should all
toss our quarters before feeding them into a Twilight Zone. Who
knows? One might land on its edge and you'll be able to instantly
know where all the cows, Easter eggs, and other assorted goodies
are hidden. If you're not lucky enough to have any of your
quarters land on edge, take heart: should any of them land on
their heads or tails side, you'll be instantly granted the power
to read the mind of the average video game player.

Victrola Record Player

Possibly from the episode SOUNDS AND SILENCES (I don't have this
one on tape). The main character is fascinated by noise, sitting
at home playing recordings of navy battles for relaxation! After
his wife leaves him, he figures he can enjoy his noise all he
wants to now. Except later that night, every little sound begins
bothering him (clock ticking, etc.). The next day at work he
suddenly yells at everyone to be quiet, but every little sound
still bothers him. He finally sees a shrink who tells him it's all
in his head. He goes home and spots his wife and concentrates on
reducing her voice to a small squeaking sound. The episode ends
with him realizing that everything now sounds like that!

Skull and Bug

From the Episode QUEEN OF THE NILE. A journalist seeks to learn
the secret behind a movie star's "ageless" beauty. She lives in a
mansion decorated with props supposedly from her first big picture
called "Queen of the Nile". An older woman, introduced as the
starlet's mother, tells the journalist outside that she is
actually the starlet's daughter. After several dates don't sync
with her self-reported age, the journalist asks a Hollywood friend
to pull his file on the film. His friend asks "which one?" as
there were two of them made about thirty years apart. The photos
of the two stars are remarkably identical. When the journalist
confronts the starlet with this information in her home, she slips
him a knockout drug in his coffee. She then retrieves a live
Egyptian scarab from a hiding place behind one of her statutes.
She uses the scarab to drain all of the journalist's life energy
(his skin eventually disappears leaving a skull in its place,
which cracks, crumbles, and turns to dust). She then holds the
scarab to her breast which transfers the life energy into herself,
thus perpetuating her youth. She really IS a queen of the Nile. As
the episode closes, we see another young man calling on her. She's
more like an Egyptian spider. This was probably the most gruesome
ending shown on camera during any episode of the series (there are
a few episodes that have more gruesome endings, but Rod leaves their
horror in the mind of the viewer. Remember, this was 1959-64 TV!).

Television Set (partially obscured by skull)

There was at least two episodes that featured a TV set which I
recall. The first was A THING ABOUT MACHINES. A middle-aged high
society gentleman named Finchley abhors machines of any kind. They
of course can sense this and, when he's finally alone with them
one day, they come after him. A typewriter spells "Get out of here
Finchley", the television broadcasts an image of a Spanish dancer
and she utters the same phrase, etc. The scene where his electric
razor chases him down the stairs is classic. He finally manages to
get outside where he's pursued by his car. He jumps into his pool
and drowns. Wonder if Stephen King ever watched this episode ...
Christine ... Maximum Overdrive ... ??? The other episode (and the
one more likely to have propelled the TV set onto the backglass)
was WHAT'S IN THE BOX? William Demarest (one of the two Uncle
Charlies from My Three Sons) gets his TV repairman mad, so the
repairman slaps the set back together and proclaims that it's
fixed. But now the TV picks up a channel it could never receive
before - and this channel shows Demarest's character with his
mistress. Eventually it shows him knocking his wife out a window
to her death. Worried that his wife will find out about his
mistress on the TV, he decides to confess to her about having a
mistress. But his wife isn't in a forgiving mood. They argue, and
sure enough he knocks her out the window.

Small Featureless Mannequin/Artist's Model

From one of the many opening credit sequences. Fourth season, I
think.

Life Preserver from the Queen of Glasgow

From the episode JUDGMENT NIGHT. Nehemiah Persoff stars as a
German passenger aboard the British Steamer S. S. Queen of Glasgow
in the year 1942. He has absolutely no idea how he got on board.
But somehow he knows that something's going to happen in the wee
hours of the early morning. And it does - a U-boat surfaces and
torpedoes the ship; the crew of the U-boat shoots the survivors.
The captain of the U-boat is discovered to be Persoff's character
himself, who has been condemned to a timeloop in which he's forced
to relive his evil deed forever.

Robby the Robot

Robby appeared in several episodes including UNCLE SIMON and THE
BRAIN CENTER AT WHIPPLE'S. In UNCLE SIMON, a niece is looking
after her uncle whom she doesn't really like very much (but since
he's very rich and she's his only heir, she manages to put up with
him). Finally, she sends uncle tumbling down a flight of stairs to
his death. But the conditions of his will are such that she gets
the estate only if she agrees to look after his latest invention:
a robot. Of course, the robot is quickly found to have her uncle's
personality, mannerisms, and all of his other traits that she
detests. In THE BRAIN CENTER AT WHIPPLE'S, Richard Deacon (Mel on
the old Dick van Dyke Show) plays Mr. Whipple, an insensitive
factory manager who puts the majority of his employees out of work
by replacing them with robots. Ultimately, the robots begin
voicing the same complaints which the human workers had, so the
company's board of directors replaces Whipple with a robot! It was
obvious that Robby had further developed his method acting skills
as evidenced by the depth of his characterizations. His role in
Forbidden Planet was clearly just a springboard to bigger and
better things.

Rocketship

I'm pretty certain that this is from the episode I SHOT AN ARROW
INTO THE AIR, but this is one of the episodes I don't have on tape
and I haven't seen it in years. I believe a rocketship named The
Arrow malfunctions after launch and crash lands on some barren
planet. With little in the way of water and survival supplies
left, the crew commences killing each other. Just before the
second to last crewmember dies, he crawls to the top of a hill and
scratches a message in the sand. This is finally discovered by the
last crewmember left alive to mean electrical wires - the ship
really crashed landed on earth in an Arizona desert.

An Invader

From the Episode THE INVADERS. Here's a real Zone classic. Agnes
Moorhead (another Bewitched star) is an older woman alone in her
bleak farmhouse. She hears strange noises coming from the roof, so
she goes to investigate. There she spots a flying saucer and soon
two tiny, pudgy aliens emerge who only make/speak in mechanical
babbling noises. The aliens begin terrorizing her in her house
with their tiny ray guns (which causes her skin to blister
horribly). One of them even manages to cut into her hand with one
of the woman's own kitchen knives. She finally bashes one of them
to death and throws it into a box that she finally tosses into her
raging fireplace. Grabbing an axe, she pursues the other one back
to the spaceship. As she begins chopping the spaceship to pieces,
we hear a message being broadcast in English from the creature
inside warning its home planet not send any more ships to this
world because a race of giants lives here. As the ship is further
destroyed by blows from the axe, the camera zooms in on the ship
revealing the words "U. S. Air Force" - the ship is really from
earth and the invaders are actually humans in spacesuits! One of
the neatest things about this episode is that there are some
extremely subtle clues as to the ending sprinkled throughout:
normal everyday objects don't look quite right (but they don't
look so strange that they arouse initial suspicions), and the
woman never speaks (she just makes grunts and strange sounds when
searching for the aliens, in pain, or swinging the axe). This
episode bears many repeat viewings - it's brilliantly done. It's
quite appropriate that these little guys get involved in many
aspects of the game including delivering extra balls, winding the
clock, etc. as they are, after all, inquisitive by nature and
enjoy pinball very much.


The Pyramid with the Eye

This was another item that did not appear in any episode. It turns
out that this was something neat-looking that artist John Youssi
threw in on the cabinet artwork. Pat Lawlor thought it was pretty
cool and this lead directly to its appearance on the powerfield as
well. My original conjecture was that it represented GREED (being
from the back of the U. S. dollar bill) and that it usually popped
up on the game in conjunction with that theme (and greed was
certainly a theme which occurred frequently in TZ episodes).

Large Wooden Spoon and Curved Knives

The scale of this one fooled me, I must admit, and I had to ask
someone which episode they were from. He said it's the utensils
used by Agnes Moorhead to go after the pesky aliens in THE
INVADERS (see above). Once he told me that, it made sense; I guess
I was deceived by the paradox of scale employed by artist John
Youssi. Since the invaders are really human, they should in theory
be about the same size as Rod Serling since many of the objects on
the backglass are scaled to Rod as the human yardstick. But this
still doesn't quite explain the utensils, which are clearly large
enough to slice, dice, and batter someone of Rod's size in the
picture, making the invaders and their flying saucer the victims
of severe downsizing. I'm not complaining, mind you - I should
have been evaluating each object independent of relative scale.
It's kind of neat that I was tripped up by such an obvious one.

Maple Street Sign

From the episode THE MONSTERS ARE DUE ON MAPLE STREET, another
Zone classic. A strange sound is heard flying overhead one evening
on Maple Street, U.S.A. and, shortly thereafter, the residents
notice that there's no electrical power whatsoever. No phones, no
lights, nothing. Even battery operated stuff doesn't work, which
means they can't start their cars to go for help. As the neighbors
begin getting concerned, little Tommy relates a story from a comic
book he once read of how invading aliens usually send a team to
the planet they intend to conquer several years in advance - the
aliens assume human form and take up residence, gathering
intelligence for the armada to come. Pretty soon everyone's trying
to figure out who the aliens are among them. Despite the best
efforts of Claude Akins (in his pre-Sheriff Lobo days) as the
neighbor with the most common sense trying to keep the peace,
paranoia soon reigns supreme. The petty quirks and idiosyncrasies
which all neighbors have are suddenly thrust under the microscope
(one guy has trouble sleeping so he's often spotted outside in the
early morning hours gazing at the stars - "what are you looking at
in the sky?"; Claude has a ham radio in his basement - "sending
messages to them aliens?", etc.). Compounding the problem is that
several unexplainable coincidences occur during all of this (one
guy's car suddenly starts itself when no one's near it and then
stops a few seconds later, the lights suddenly go on just in one
other guy's house, etc). Eventually, one guy even shoots and kills
one of his neighbors because he thinks it's one of them monsters
they've been expecting coming down the street (they'd asked him to
walk over to the next neighborhood to see if the power was on over
there). They finally all freak out and start running around,
throwing rocks, and shooting each other in a frantic riot. As the
camera pulls back, we're looking down on Maple Street from a
remote hillside. There stands a couple of aliens outside of their
spaceship. All this time it has been them controlling the power on
Maple Street. They note that except for very minor details, that
this is the way all humans react when confronted with such a
strange situation (they've apparently conducted similar
experiments elsewhere on earth). When they do invade, they plan to
let the humans destroy themselves. This is most likely the
inspiration for the Town Square Madness round on the game as well.

Casey's Uniform and Cap

From the episode THE MIGHTY CASEY. Jack Warden is saddled with the
job of coaching the losingest team in baseball, the Cleveland
Indians (OK, OK - they were renamed the Zephyrs and relocated to
Hoboken for the show). An inventor presents the coach with Casey,
a robot who can pitch a baseball with missile-like speed and
accuracy. The team begins doing very well, but when Casey gets hit
in the noggin with one of his own pitches compliments of an
opposing player's bat, he's hospitalized. When the doctor examines
him, he finds that Casey has no pulse! (they almost get away with
the scam, but the doc catches on just before leaving).
Immediately, the Baseball Commissioner rules that Casey cannot
play because the rules say that a team is made up of nine men and
Casey's not a man because he has no heart. The inventor asks the
Commissioner if Casey would be eligible again if he could install
a heart. The Commissioner says yes - and a few days later Casey's
back in the lineup after being heart-certified (the doc just
listens to Casey's chest, hears the appropriate thumping sounds
and says he's legit now - Casey could have just swallowed a
mechanical alarm clock to have passed that test). But the heart is
soon discovered to be all too real: his Patriot Missile precision
pitching is quickly found to have degenerated into SCUD duds
during his first game back. The Zephyrs lose it big time. When
asked what happened, Casey replies that he just couldn't bring
himself to strike out those batters because he figured it would
hurt their feelings. At the end of the episode, the inventor takes
Casey away (presumably to live a more human-like life now), but he
leaves Casey's blueprints with the coach. After a few moments of
thought, the coach gets an inspiration and hurriedly chases after
the inventor. Rod's closing narration indicates that the Zephyrs
were moved to the west coast a few years later where they wound up
winning several pennants, primarily because of their excellent
pitching staff. Perhaps the coach made up a few more and had them
each swallow an alarm clock ...


Cannon

I think this is from one of the Civil War episodes: either STILL
VALLEY, THE PASSERBY, or THE 7TH IS MADE UP OF PHANTOMS. In STILL
VALLEY, a Confederate soldier comes across a town filled with
Union soldiers frozen in their tracks - alive, but motionless. He
runs across an old man who's used a book of witchcraft to cast
this spell on them. After the old man proves it to him (by casting
the spell on him temporarily), the old man gives the book of
witchcraft to the Confederate soldier who takes it back to camp.
He plans to use it to freeze the entire Union Army. But when he
begins reading the spell, he notices that he has to invoke the
name of Satan. He decides that if the Confederacy's cause is to
die, he'd rather see it die on hallowed ground - and pitches the
book of witchcraft onto the campfire. In THE PASSERBY, a number of
people are found wandering down a road in the aftermath of the
Civil War. A confederate soldier is confronted by a woman who
believes her husband is dead. When a blinded Union soldier stops
to rest, she shoots him at close range with rifle - and it has no
effect. They begin to suspect that everyone walking the road is
dead. Eventually, her husband shows up and says it's true. She
refuses to believe it, but her husband says he must continue down
the road. Pretty soon she sees the last man coming down the road
is Abraham Lincoln - and thus convinced, runs after her husband.
Didn't an episode of M*A*S*H borrow this idea for one of its
episodes (at least in part)? In THE 7TH IS MADE UP OF PHANTOMS, a
couple of soldiers from a platoon engaged in wargames near the
site of Little Big Horn eventually join the real battle of Little
Big Horn (this one's just a sketchy memory, sorry).

A Pile of Books

An unnamed book by ROD SERLING

Most likely a generic or unproduced script.


REQUIUM FOR A HEAVYWEIGHT

One of Serling's first highly-acclaimed scripts which aired
on Playhouse 90 several years before he undertook The
Twilight Zone. Serling was a boxer himself at one time, and
undoubtedly carried his experiences with the sport into
Requium and several boxing-themed episodes of The Twilight
Zone including both STEEL and THE BIG TALL WISH. In the
episode STEEL, Lee Marvin stars as a boxing manager of the
future: managing robot competitors. But when his own robot,
Battling Maxo, breaks down before the fight, Marvin takes
his place in the ring in disguise. Although he gets soundly
whipped by the other robot, the promoters don't notice the
switcheroo and pay Marvin the loser's part of the purse -
which is just enough money for him to repair Maxo. In THE
BIG TALL WISH, a boxer with a broken hand wins his match
anyway when a little boy makes a "big tall wish" because he
believes in the boxer. The boxer doesn't believe he won
because of the wish - and quickly finds himself back in the
ring, flat on his back, and being counted out.


MATHESON 1962

Perhaps it symbolizes an unproduced script from Richard
Matheson, one of the key writers on the show besides
Serling.


An illegible title followed by C. J. LAWLOR

Obviously a dedication from Pat Lawlor, but I can't identify
C. J. specifically.


MY TRAVELS WITH RUDY by P. L.
Lawlor's travelogue with some dummy.


L. M. E. 1962
Another insider initials thing. Could the ending 'E' be for
Estes (Ted Estes, game software) here or below?


C. F. D., E. R. D., V. L. K., and E. A. E.
More insider initials. Anyone? Anyone? Bueller? Bueller?


BEAUMONT
Perhaps an unproduced script of Charles Beaumont, the other
major writer beside Matheson and Serling.

A Monster's Head (with tag attached reading 3/62)

From the episode THE FUGITIVE. A grandfatherly gentleman who can
shape shift is being pursued by two other men. He tells a young
girl who wears a leg brace that he's actually a fugitive from
outer space. The old man heals the little girl's leg, but his
pursuers capture the little girl and make her deathly ill. The old
man returns and makes her well again. It becomes clear that the
old man is not a fugitive from the law, but rather the benevolent
ruler of an alien world - his two pursuers are actually his
subjects dispatched to convince him to come back. The little girl
wants to go too, but the two men won't let her. When the old man
is permitted a few seconds alone with the little girl to say
goodbye, the two men are suddenly confronted by two little girls
who are identical in every respect. Since they can't tell them
apart, they agree to take both with them. This also allows the
girl to permanently escape from her domineering stepmother she
lives with. The monster head was one of the characters the old man
transformed into and the tag indicates that the head was used
(that the episode was originally aired) in March of 1962.

King Nine Flight Jacket (with tag attached reading 4/62)

From the episode KING NINE WILL NOT RETURN. The King Nine, a World
War II bomber gets hit while on a bombing run and crash lands in
the north African desert. One of the officers regains
consciousness and begins looking around for the rest of his crew.
He comes across one of their graves, sees mirages of his men, and
sees strange aircraft making weird sounds flying overhead: jets!
He finally collapses from exhaustion and wakes up in a hospital
bed in modern times. Many years before it seems he got sick and
was not able to make King Nine's last flight as he was scheduled
to. He's had a bad guilt complex about it ever since he heard
about it being shot down. At least he was only hallucinating about
being there. But that doesn't explain where all the sand came from
which he finds in his shoes! The date on the tag is mysterious,
since the episode was originally aired in September of 1960.
Anyone know the significance of this date?

The Box addressed to Jodi with the thing tagged "Simon"

Again from UNCLE SIMON. The thing inside seems to be one of Robby
the Robot's hands. I don't know who Jodi is as there was no Jodi
in the episode. Another dedication, perhaps.

Spiral Calendar with Knife Impaled into February 12, 1964

I'm pretty certain that this is the date the series was officially
canceled by CBS, although the remaining unseen episodes continued
to be shown until the season concluded that May or June.

Treasure Map

I've drawn a blank here - I can't place this one. I'm fresh out of
theories, too. Anyone?

Picture of Airplane and Dinosaurs

From the episode ODYSSEY OF FLIGHT 33. Flight 33 enroute to New
York from London catches a tail wind of mammoth velocity. It
pushes the plane through a shock wave. When the plane descends,
they see New York (or at least what will be New York) as a
wilderness area with dinosaurs roaming about! They have somehow
broken through a time barrier. They figure their only hope is to
pick up that tail wind again. They do, but when they raise the
tower in New York, the controller claims he doesn't know what
radar is. Further inspection of the landscape reveals that the
1939 World's Fair is in progress - they haven't come back far
enough in time. As the episode closes, the plane is running out of
fuel and is making a final attempt to catch that tail wind.

Picture of Pyramid-like things on a Landscape

From one of the opening credits sequences (and LITZ).

Note of Dedication

To D.A.D. from L.E.D. We all know who L.E.D. is (right? a major TZ
software engineer). Isn't it cool that D.A.D. turns out to be his
father's initials? But don't think for a second that this
"initials as apropos acronyms" thing is widespread. My initials
are B.A.R. and I couldn't spot any meaning whatsoever in them.
Matter of fact, I was just discussing that very same issue with my
sister Victoria Catherine Rudolph (the movie rental store manager)
last night when we dropped by a local pub at my insistence. We
both concluded that there's just no way that your initials can
have any influence on the direction of your life at birth.

Autographed Picture of Casey

Again from THE MIGHTY CASEY. This episode must have been another
one of their favorites.

The Swords and the Calvary 7 Flag

Also from THE 7TH IS MADE OF PHANTOMS (see above). It's also
possible that one of these swords is actually from THE ENCOUNTER.
In this episode, Neville Brand (in real life a highly decorated
World War II veteran) and George Takei (in his pre-Lt. Sulu/
Federation days) star as two people who must deal with feelings
left over from WWII. Takei is a gardener who drops in on Brand,
who's cleaning his attic. Brand's character is a bigot; Takei's is
a Japanese-American. Brand comes across a sword which he took from
a Japanese officer he killed in the war. Takei reads the
inscription: "the sword will avenge me". Whenever Takei holds the
sword, he gets the urge to kill Brand! After several close calls,
they both decide they'd better leave the attic. But the door
(which has no lock) is inexplicably jammed - they are trapped.
Further dialogue between the two reveals that Brand's character
didn't take the sword from a dead soldier - he killed the Japanese
soldier after he had surrendered to him! We also learn that
Takei's character's father was a traitor who guided the Japanese
attack force into Pearl Harbor. Brand tells Takei that he has
nothing left to live for - he wants Takei to kill him (he's lost
his job, etc. recently). A scuffle ensues, with Brand accidentally
falling on the sword and dying. Takei picks up the sword, which
causes him to yell "Banzai!" and leap out the attic window to his
death as well. The episode concludes with the door gliding
silently open. I think this episode was only screened once. It did
stir up quite a controversy (there were lots of anti-Japanese
slurs made by Brand's character, and there is conclusive proof
that there was NO traitor at Pearl Harbor, for example).

Three Strange-Looking Masks

From the episode THE MASKS. A bitter, rich, elderly gentleman
confined to a wheelchair senses that he's about to pass away. He
asks that his relatives (and future heirs) remain with him until
he dies. As this takes place during Mardi Gras time in New
Orleans, the old man distributes a mask to each of the four of
them (so why only 3 on the backglass?). The masks are hideous
things, made by a Cajun. Each mask stands for the face of an
inner-self (cruelty, vanity, etc.). The old man makes each one of
his heirs wear the appropriate mask (in his opinion) until
midnight. Failure to do so will result in disinheritance. The old
man dons a skull (death's head) mask for himself. The heirs think
this is all silly and repeatedly ask for an end to this game so
they can take off their masks, but the old man refuses. When
midnight rolls around, the old man is discovered to have died. The
heirs then remove their masks - and find that their own faces have
been permanently deformed into the grotesqueness of the mask they
were wearing!

The Slot Machine

From the episode THE FEVER. Mr. and Mrs. Franklin Gibbs win a trip
to Las Vegas after Mrs. Gibbs enters a jingle-writing contest. She
has a "let's have a little fun gambling" attitude, but her husband
wants no part of it - he won't even let her plunk a few small
coins into a slot machine. As events unfold, a drunk staggers by
and gives Mr. Gibbs a silver dollar and ultimately forces him to
play it in a machine over Gibbs' protests. Gibbs pulls the handle
and wins twenty more silver dollars. As he's taking them back to
his room, he thinks he hears someone calling him (saying his name
"Franklin!" in a raspy voice) but he dismisses this. Back in the
room, he tells his wife that no good can come of money won in this
evil game, so he tells her he's going to take it back downstairs
and play it until he loses it all. What an understatement. Every
time he thinks about stopping, he finds it's the slot machine
calling his name - and it keeps taunting him to play. His wife
discovers him downstairs, after having cashed many personal checks
with nothing to show for it. He inserts his last silver dollar,
hoping that the "long overdue" payoff will drop when he pulls the
handle. Instead, the machine jams, refusing to play anymore. Gibbs
goes ballistic, finally knocking the machine over. Defeated, he
returns to his room where he begins hallucinating that the slot
machine is after him. He hears it repeatedly calling "Franklin!
FRANKLIN!!!". He opens the door and sees it standing there. His
wife sees nothing. Franklin winds up jumping out the window to his
death, driven mad by the machine. As the episode closes, a single
silver dollar rolls up beside him and spins to a stop - the
machine is now outside apparently satisfied enough to return
Franklin's last dollar.

Rifle (hanging directly above Rod in the doorway)

Could be from any of the Civil War episodes mentioned above or it
might also be Cliff Robertson's rifle from the episode A HUNDRED
YARDS OVER THE RIM. Robertson stars as a pioneer heading west in
the late 1840's-1850's. His family members are sick and
desperately in need of medical help. He goes over the top of a
hill and encounters modern highway. Turning around, his wagons and
his family have vanished. After being charged by a monster (a
truck), he falls to the ground and his rifle accidentally goes
off, firing into his arm. He wanders into a diner where the owners
treat his arm and give him some penicillin pills. Robertson
eventually spies a calendar dated 1961. He learns from an
encyclopedia that his son is destined to grow up to be a famous
doctor. The owners become convinced that Robertson is a nut case
and they call the sheriff to take him away. But Robertson escapes,
crosses back over the hill into his own time where he uses the
pills to treat his family. In his hurry to depart, he left his
rifle behind in 1961 (pardon the time paradox) and it now looks
like an aged antique!


Right Side of Curio Shop
------------------------

E=MC^2

From the opening credits, courtesy of a Mr. Einstein. In the
opening credits of one season, it rolled across the screen when
Rod got to the "... a dimension of mind ..." part of his
narrative.

A Boxing Card

Again from STEEL or THE BIG TALL WISH.

Daily Times with Headline "Aliens Land Today"

From the episode TO SERVE MAN. This is perhaps *THE* all-time
classic episode of the Twilight Zone. The synopsis of this episode
is postponed briefly as there's a more appropriate tie-in of it
coming up shortly.

Santa Claus' Cap

From the Episode NIGHT OF THE MEEK. Art Carney (Ed Norton, from
the old Honeymooners show with Jackie Gleason) stars as a
department store Santa Claus who shows up for work drunk on
Christmas Eve and is promptly fired. Stumbling about in an alley
(still dressed in his ragged Santa suit), he comes across a magic
sack which can produce any gift asked for. He quickly goes about
giving away presents to any and all, until he runs into a
policeman. The cop assumes that all of the gifts must be stolen,
so he runs Carney's Santa Claus in to the police station. Waiting
for him at the station is Carney's old boss, who figures the gifts
were stolen from the department store. His old boss begins
removing items from the bag rapid-fire, without actually looking
at them, as "evidence" of the crime. But what he's really getting
out of the bag is trash! Old tins cans, etc. He wakes up when he
pulls a scrawny cat from the bag!! When Carney explains that the
bag is magic, his old boss challenges him to produce a bottle of
rare-vintage brandy. The bag provides it! Carney is freed and
resumes passing out presents to everyone he can. But at midnight,
the bag stops working. A street bum points out to Carney that he
didn't take a present for himself. Carney replies that he only
wishes that he could do this every year. Rounding a corner into an
alley, he comes across an elf, a sleigh, and some reindeer - which
are ready to take him to the North Pole! A very Merry Christmas
for him indeed!!!

A Helmet from a Spacesuit

This looks like the one used in THE PARALLEL (and possibly some
others). Steve Forrest (was S.W.A.T. the last show he did?) is a
Major in the [early 1960's] U.S. space program. While in his space
capsule orbiting the earth, he disappears from all radar screens.
He wakes up in a hospital only to find that a number of things he
clearly remembers are no longer the same. In fact, he's now a
Colonel and no one can understand why he's claiming someone named
John Kennedy is President of the United States! After skimming a
set of encyclopedias, he determines that he's in a parallel
universe. Examination of the space capsule reveals that it's not
the one the local scientists recall sending up (close, but not the
same). When Forrest bolts toward the capsule, he finds himself
back in orbit, ready to splash down. Once back in the "real"
world, Forrest relates his story. This is considered a delusion by
his superiors (even though was out of radar contact for several
hours). As the episode ends, they discover that an unidentified
space craft was picked up on radar for about a minute, along with
a message from a *Colonel* with Forrest's character's name!

An Airplane

From the episode THE ARRIVAL. An airplane lands with absolutely no
one on board. An FAA (U.S. Federal Aviation Administration)
investigator who supposedly has a perfect investigative record is
called in. The passenger list sounds familiar to him, but he can't
recall from where. His associates don't agree on any of the
plane's details: call letters, colors, etc. are all debated. The
investigator convinces himself that the plane is not really there.
To prove this, he thrusts his hand into one of its spinning
propellers! Suddenly, the plane and his associates vanish. He
finds his associates back in the control room, with no memory of
the phantom plane. Just then he remembers: the same flight number
disappeared many years earlier and it was never found. There was
one case he DID NOT solve, and here it is - haunting him.

More Books

A.J.Y., L.E.D.

There be them initials again.


HOUGHTON

A reference to Buck Houghton, long time producer of the
Twilight Zone episodes.


TO SERVE MAN

Ah yes - the moment you've all been waiting for!!!
I almost missed this on first inspection of the backglass
(it's dark in that tucked-away corner of that shelf)
and was very pleased to find it. Richard Kiel (later Jaws
in the James Bond flicks THE SPY WHO LOVED ME and
MOONRAKER) stars as the Kanamits, a benevolent race of
aliens who land on earth with the sole intention of
serving man (the Kanamits are nine feet tall with bulging
bald heads - and Kiel played all of them!). The Kanamits
provide a cure for cancer, show man how to triple the
productivity of his crops, offer a force field which can
be used to protect man from invasion, and provide an
ultra-efficient source of power. One of the Kanamits
leaves a book at the United Nations following a speech
(well, not really a "speech" since the Kanamits
communicate with humans strictly via telepathy). Since
the book is in Kanamit, U.S. decoding experts are set to
work on it. The work proves difficult, but eventually
they manage to at least decipher the title: TO SERVE MAN.
Given how well everything is going on earth, they do seem
to be interested in man's welfare. There are some who
still don't trust them, but they are certainly in no
position to argue with success. The Kanamits set up an
interstellar shuttle service to their home planet, so
humans can vacation there as they please. With no
more wars or problems at home, one of the top decoding
experts books his own trip to the Kanamit's planet. A
lady waiting in line relates how her sister wrote back
from the Kanamit's planet saying how much she enjoys it
there. Just as the decoding expert is boarding, one of
his associates rushes up in a frenzy. She screams at him
not to get on the ship - they've deciphered another part
of the book: TO SERVE MAN is a *cookbook*! But she's too
late - and a Kanamit shoves him aboard. As I said, a real
classic. It's such a classic that the Simpson's Halloween
Special several years ago poked fun at the notion of
"cooking humans" with a book whose title kept changing as
layers of dust were blown off of it from "HOW TO COOK
HUMANS" to "HOW TO COOK FOR HUMANS" to "HOW TO COOK FORTY
HUMANS" to "HOW TO COOK FOR FORTY HUMANS" (and I can't
recall if it went farther than that!).

Several Packages

The packages are perhaps bundles of things/ideas which were used
in several episodes. Each one has a name written on the outside.
The four packages are addressed to:


Mr. Frisby

In reference to the episode HOCUS-POCUS AND FRISBY. Mr.
Frisby is a loud-mouthed braggart who unwittingly
convinces a couple of aliens that he's a prime human
specimen, so they abduct him with the intention of
displaying him in their zoo. When Frisby can't undo his
bragging, he settles down to play his harmonica - which
emits tones that put the aliens to sleep! Frisby escapes,
returning to a surprise birthday party in his honor at
his country general store. When he tries to tell everyone
at the party about his experience, they dismiss it as yet
another one of Frisby's tall tales.


Mr. Bemis

In reference to Mr. Henry Bemis, the bank teller played
by Burgess Meredith in TIME ENOUGH AT LAST. Another Zone
classic. Mr. Bemis loves nothing more in the world than
reading. He's constantly reading anything and everything
he can get his hands on. He is so preoccupied with his
his desire to read that he reads while on the job, while
on his lunch hour, and whenever his wife isn't present in
the room with him at home. His obsession does get in the
way, however. He short changes bank customers and just
generally doesn't pay much attention to what he's doing
at the moment (when it is not reading). One day when he
retreats to the bank vault to read on his lunch hour (as
per his usual routine), a tremendous force (accompanied
by a tremendous sound) rocks the building. When it's all
over, he ventures out to discover that the bomb has hit -
and he's apparently the last person on earth. He ponders
ending it all, but suddenly comes upon the wreckage of
the town library. Most of the books are strewn about, but
nevertheless still in reasonable condition. He spends
several days sorting the books into piles which he plans
to read on a year-by-year basis. When at long last he
picks up the first book (he now has time enough at last),
his glasses slide off his nose and shatter on the ground.


Mr. Whipple

Another reference to THE BRAIN CENTER AT WHIPPLE'S.


Mr. Dingle

In reference to Mr. Luther Dingle, from the episode MR.
DINGLE, THE STRONG. In yet another Twilight Zone role,
Burgess Meredith plays Mr. Dingle, a mild-mannered
vacuum cleaner salesman who is suddenly given the
strength of several hundred men by a couple of visiting
Martians. Dingle's manner changes as he begins performing
strength stunts for his friends. Eventually drawing the
attention of the media, he plans to lift an entire
building. But the Martians are displeased by his foolish
use of the power they gave him, so they take it away.
Mr. Dingle becomes a laughingstock. As the Martians
depart, they encounter two more aliens (Venusians, if I
remember) looking to conduct an intelligence experiment
with a Tellurian (Earthling, that is). The Martians
naturally suggest Dingle. The new aliens hit Dingle with
a ray that boosts his intelligence several hundred-fold.
Here we go again ...

Ventriloquist's Dummy named Willy with Road Trunk and Costumes

This one's from the episode THE DUMMY (OK, I know: vents call them
"figures", but what kind of a title would that have been?). Cliff
Robertson's the drunken vent who thinks his figure is alive and a
bit on the evil side. He obtains another figure (which doesn't
give him the willies, so to speak) and when their act is a hit,
Cliff locks Willy in his trunk, probably forever. But after
hearing Willy's voice and seeing what appears to be his shadow on
the wall, Cliff unlocks the trunk and smashes the figure inside to
pieces. He realizes too late that he's just destroyed the NEW
figure, not Willy. Willy lets out a spine-chilling laugh. The next
time we see their act, Willy is now the human ventriloquist and
Cliff has transformed into the dummy! It is Willy who is holding
the now infamous button/joystick with coiled cord thing which made
previous appearances on Lawlor's other backglasses like WHIRLWIND
and FUNHOUSE. It looks more like a button than a joystick to me.
Was Lawlor ever a contestant on Jeopardy? At the 1993 Pinball Show
in Arizona, a member of the audience asked him point-blank what
this thing was and what it symbolized. He wouldn't say anything
other than that we can expect to see it again. It's definitely a
Williams/Bally in-joke of some sort. Lawlor did begin his career
as a video game designer, so it could be homage to that as well.

A Bottle of Professor Daemon's Love Potion

From the episode THE CHASER. A man is obsessed with winning the
love of a young lady who hardly notices him. He buys a love potion
from a curious "professor" named A. Daemon. When he slips her the
potion, it works to the extreme. After they've been married for a
few months, the man can't wait to get away from her - she's giving
him too much attention! He resolves to kill her by buying another
potion from the professor, one that leaves no traces. But just as
he's about to give it to her in a drink, she reveals that she's
pregnant - and he drops the glass. The professor, who's been
sitting outside on their patio promptly vanishes after blowing a
heart-shaped smoke ring. I don't know about you, but if I ran
across some weirdo named A. Daemon, I would think twice about
buying *anything* from him. I also make it a rule to avoid
wandering into spooky old houses when people suddenly begin
vanishing from town. I'm not paranoid (REALLY - I'm NOT!!!), just
cautious.

A Player Piano

From the episode A PIANO IN THE HOUSE. A theater critic visits an
antique store looking for a player piano to give to his wife as a
birthday present. When the normally sour clerk demonstrates it, he
becomes wonderfully sentimental. The instant the music stops, he
goes back to being his old self. The critic buys it and has it
delivered. As he tries various music rolls in the piano, he
discovers that his butler is actually happy and carefree behind
his serious appearance, that his wife really doesn't like him, and
that a playwright has had an affair with his wife. He decides to
use the piano on the rest of the party guests later that night. A
portly woman is revealed to have dreams of being a beautiful girl
and a delicate snowflake. She is utterly humiliated by this, but
the critic is enjoying his power over the partygoers. He tells
them that he plans to conjure up a devil, and hands his wife a
roll to put on the piano while he refreshes his drink. But she
switches the rolls and the resulting piece causes the critic to
reveal *his* innermost self. He's discovered to be nothing more
than a spoiled brat who can't stand to see other people get more
attention than himself. His guests walk out on him, including his
wife who leaves with the playwright. He begins demolishing the
place in a tantrum as the episode closes.

A Pair of Boxing Gloves

Again from STEEL or THE BIG TALL WISH.

A Tyrannosaurus Rex

Hmmm ... ODYSSEY OF FLIGHT 33 is the most closely related episode
I can remember, but I don't recall a Tyrannosaurus Rex in that
episode (a Brachiosaurus, yes - but not a Tyrannosaurus Rex).
Seems that T-Rex's are popping up on pingames everywhere as of
late for one reason or another. And I know for a fact that it's
not BARNEY - Barney's purple and has had significant cosmetic
dental work.

Piece of Paper Charred Around the Edges

With the Words "Greetings to the People of Earth - We Come in
Peace - We Bring You This Gift - The Following Chemical Formula is
a Vaccine Against All Forms of Cancer". From the episode THE GIFT.
An alien ship crashes outside of a Mexican village. After being
shot by a policeman, a friendly doctor pulls a couple of bullets
from the alien. While recovering, the alien hands little Pedro a
gift which he instructs Pedro to keep until later. The army
eventually barges in and when the alien tells Pedro to show the
gift to them, they take it from him and set it on fire - and shoot
the alien. The doctor fetches the remainder of the "gift" from the
ashes. When he reads it, only the words written above remain.

The Camera

From the episode A MOST UNUSUAL CAMERA. A couple of thieves find
out that one of the pieces of "junk" they've stolen on their most
recent heist is a camera which takes instant pictures. The neat
thing is that the photos reveal the same scene exactly as it will
appear five minutes into the future. They decide to take the
camera to the racetrack where the thieves take a picture of the
toteboard before a race. Sure enough, it reveals the results of
the race before it begins. The thieves bet on the last few races
this way and wind up with a lot of cash. When they get back to
their hotel room, a waiter delivering room service points out that
the inscription on the side of the camera says "only ten to an
owner". The waiter leaves and the crooks argue over how to use the
remaining pictures (I think there's only two left at this point).
During the argument, the shutter button is accidentally pressed,
wasting another shot (it does reveal that the argument is going to
get more heated). Sure enough, the two male crooks get into a
punching match and eventually tumble off the balcony to their
deaths. This leaves the female crook alone with the loot. She uses
the last picture to take a shot of her former partners' bodies. As
she begins collecting all of the money for herself, the waiter
bursts in and announces that he knows that the guests in this room
are crooks. He tries to take the money for himself. When we see
the last photo developed, it shows MORE than two bodies on the
ground. The female thief rushes to the window, tripping on an
extension cord and falling out. The waiter glances again at the
photo: it shows FOUR bodies. As the episode closes, the screen is
filled with a close-up of the camera - and we hear the waiter
scream and fall out the window too. This obviously explains why
the camera in the game tells us what award is coming next and why
they cycle, rather than appearing randomly. I hope that most
players can score better turnaround on these awards than once
every five minutes, however.

Female Robot Head, sans a Face

From the episode THE LONELY. Jack Warden, in one of the earliest
aired episodes of the series, is a criminal from the future who
has been sentenced to solitary confinement for fifty years on a
penal asteroid (he has the whole barren asteroid to himself). The
captain of a passing freighter, who sympathizes with the
criminal's plight, leaves him a box containing a female robot
named Alicia. Warden doesn't take to her at first, but soon he
grows very fond of her, and eventually falls in love with her.
After a few months go by, the captain of the freighter returns
bearing good news: Warden's been pardoned and is free to leave.
However, weight restrictions do not permit him to bring Alicia
with him. Warden doesn't want to leave her, because he feels that
she really is a woman. The captain takes out a gun and blows
Alicia's face off, pointing out to Warden that all he's leaving
behind is loneliness.

Another Invader and their Flying Saucer

Again from THE INVADERS. Note that the flying saucer is
conveniently turned so as not to reveal the words "U.S. Air Force"
(they're written on the top side of the saucer which must be hidden
behind the domed part of it).

ON THE CABINET AND AROUND THE DOT MATRIX DISPLAY
------------------------------------------------

The Pyramid with Eye, E=MC^2, the Featureless Mannequin/Artists
Model, the words "TWILIGHT ZONE", the Door, the Eye, and the
Gumball Machine

All of these (except for the first and the last) are from opening
credits from one season or another. The pyramid and the gumball
machine were explained previously.

ON THE PLAYFIELD
----------------

Several descriptions of the playfield have appeared in previous
postings and in the rules (you do have a copy of Bowen's rules,
don't you???!!!). As such, I'm going to presume that you have a
basic feel for the playfield's layout so that if I say something
like "on the plastic beneath the clock" you'll know that this is
in the upper-right quadrant of the playfield, and that if I try to
sneak something like "just to the left of the powerfield" by you,
you'll know that I'm really outside the cabinet. I will also not
repeat the names of episodes in conjunction with playfield
features which have already been discussed. There are a few new
ones which crop up, though.

The Gumball Machine

Again, it's a Lawlor original. There is another quarter standing
on its edge on one of the plastics toward the lower part.

The Powerfield

Has the pyramid with the eye as added by artist John Youssi.

Town Square

In the jet bumper area. The center piece says "1959 HILLSIDE
1959". Also note that Santa Claus is running through the square.
1959 was the year in which The Twilight Zone debuted. The aliens
are observing the madness in town square from a nearby hillside,
but I'm not certain if this is the specific reference. Anyone know
the significance of HILLSIDE here for sure or have another theory?

Spirals

Those concentric circles appear again around the magnets in the
spiral loop and around the "shoot again" light (and even the
credit button which I forgot to mention on the cabinet). More
"mad" people appear in the spiral loop as well. Just inside the
right spiral entrance, we see Willy the ventriloquist's dummy
holding the gumball machine (and Willy has a characteristic evil
grin). At the right spiral entrance is Mr. Henry Bemis, wearing
his broken glasses.

Robby the Robot

Standing at the entrance to the left (robot) ramp.

Rod Serling

Standing at the entrance to the right (Powerfield) ramp.

The Clock

A real "working" analog clock from the opening credits, complete
with Zodiac symbols. The playfield plastic beneath the clock has
items from two episodes. First, there are a couple of "buttons"
with the letters "CSA" and "USA" on them, along with a patch
showing some sort of military rank in stripes. These are from the
episode THE PASSERBY ("CSA" is "Confederate States of America").
The other item is from an episode not detailed on the backglass:
it's a hand showing part of a wrist which is clearly mechanical
inside (wires exposed under the "skin"). This is from the episode
IN HIS IMAGE. I only have vague recollections of this episode, but
suffice to say that someone who thought he was a man is actually a
malfunctioning robot who is finally deactivated by his creator
(who made the robot in his image). The malfunctioning robot is
given to violent/murderous fits (he kills one woman early in the
episode and we become worried that he might attack another one
later on).

The Player Piano

Located beneath the clock.

The Camera

Near the upper left mini-flipper.

The Hitchhiker

From the episode THE HITCH-HIKER. A young woman driving across the
country on vacation is terrified to see the same hitchhiker almost
everywhere as she goes down the road. She picks up a sailor as a
traveling companion when she becomes scared. She sees the
hitchhiker again and tries to run him over. The sailor, who didn't
see any hitchhiker, thinks she's crazy and abandons her. When she
calls home, she finds out her mother has suffered a nervous
breakdown because her daughter was killed in a car accident a few
days earlier. It was her - she had a blowout and apparently didn't
survive after all. When she returns to her car, the hitchhiker -
who she now knows is "Mr. Death" - is waiting for her in the back
seat.

The Slot Machine

Located at the lower right tunnel. The playfield plastic above the
entrance to the slot machine has another pair of broken spectacles
and a copy of the book David Copperfield, which Mr. Bemis was
reading prior to the end of civilization. This plastic also shows
a broken stopwatch from the episode A KIND OF STOPWATCH. A
talkative man who has just lost his job goes into a bar to have a
drink and forget. There he commiserates with a fellow who thanks
him by handing him a very special stopwatch: when the button is
pressed, it freezes everyone except the watch's owner. Pressing
the button again unfreezes time and no one else is any the wiser.
Of course when he tries to demonstrate it to his friends, he
cannot because they are instantly frozen too. His frustration soon
passes when he decides he'll just freeze everybody while he makes
a sizable withdrawal from a local bank vault. On the way out of
the vault, he drops the stopwatch; and with the watch thus
shattered, he's trapped in a world of frozen people with nobody to
talk to. The plot points are very similar to TIME ENOUGH AT LAST,
so it's doubly interesting that the artists chose to put items
from both of these episodes in such close proximity.

The Rocket

On the playfield in front of the kicker.

The Door

In the center of the playfield, with panels indicating the
appropriate door prizes.

The Slingshot Plastics

The left plastic shows the featureless mannequin/artists model,
the right plastic shows yet another invader.

Flipper Return Lane Plastics

The plastics on both left and right side leading to the lower
flippers show the rooftops of a residential area, each with an
antenna or a satellite dish, presumably tuned into the Twilight
Zone.


=====
=====


Whew!!! That's the best I could do. As I said, I welcome any
corrections or additions to what I've gone over above. I'm certain
I've missed a few things given all of the work and detail which
the folks at Bally have obviously put into this game (I know I've
omitted several of the appropriate dot-matrix animations). Note
however that I purposely did not include things which appear on
the game that are clearly NOT tie-ins to episodes or the Twilight
Zone experience.

It's this kind of depth in a licensed game that makes it even more
attractive IMHO, no matter which manufacturer it's from. I hope
this list gives some of the non-Zoners among you an even deeper
appreciation of the game, its license, and the integration of the
two.


Brian


Brian A. Rudolph
Director of Regional Contests
ACM International Collegiate Programming Contest
rud...@acm.org

/* end */


The only comment I have is that yes, M*A*S*H did use a "soldier walking
along the road in to the mist" thing in one episode. I don't know if it was
derived from the Twilight Zone episode, an original idea, or just
accidently similar.


+-------------------------------------------------------------------------+
| |
|David Gersic dgersic_@_niu.edu |
|Systems Programmer Northern Illinois University |
| |
| OBOE(n): Kindling for an accordian fire. |
| |
|I'm tired of receiving crap in my mailbox, so the E-mail address has been|
|munged to foil the junkmail bots. Humans will figure it out on their own.|
+-------------------------------------------------------------------------+


Scott Piehler

unread,
Jan 2, 1999, 3:00:00 AM1/2/99
to
On 1 Jan 1999 04:07:31 GMT, dgersic_@_niu.edu (David Gersic) wrote:

>While searching for something else, I ran in to this. It was posted to rgp
>a long time ago. I'm reposting, as I found it interesting, and suspect that
>several other people will as well. If it isn't already, this should be
>archived somewhere.

Consider it archived, at the Pinball Rulesheet site. URL in sig.

Scott
Scott Piehler...@mindspring.com
An archive of pinball rulesheets, as well as a listing of
newer pinball machines in the Atlanta area can be found at:
http://www.mindspring.com/~rosco29/pinball.htm

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