>>> Shawn F. Carnes
Game Designer and Developer, Wizards of the Coast, Inc
WotC NetRep for rec.games.trading-cards.jyhad
*************************************************************
"Which one of you claims to be the craziest? Which one the
biggest loony? Who runs these card games? Who's the bull
goose loony here?"
--McMurphy, "One Flew Over the Cuckoo's Nest"
Great going!
Nice to see you guys listen to some suggestions.
The Vote Pushing section needs some of work, however,
since it is completely unclear as to what happens when
you push is response to a vote (or if you push a
Madness Network vote). Clear the whole thing up by
saying "until the end of the current turn" instead of
"until the end of your turn".
Plus the whole mechanic of not replacing until the
end of (*)'s turn feels very odd. How do you keep
track? Keep the PAs in front of you? Are they still
in the Ash Heap? If you tap the FragNod (and discard
to you "maximum hand size", do the burned PAs count
against hand size?
While it's nice to see that you're trying to fix vote
pushing (without card limits), this one really seems
like it'll lead to more and more headaches in the
future.
Why not just go straight to the heart of it and
disallow vote pushing, as the original Jyhad rules do.
(Or allow each Meth to burn only one PA - effectively
giving the caller an extra for the PA used to call the
vote in addition to the one burned - a house rule
used in JOL).
--
L. Scott Johnson (sjoh...@math.sc.edu) | Clap on! <clap> <clap>
http://www.math.sc.edu/~sjohnson | Clap off! <clap> <cla+W."
Graphics Specialist and V:tES Rulemonger. | ^Ejq#xe>4NO CARRIER
>...what do you think of the new Tournament Rules?
>--
I'm quite sure it won't be a flame war... :) We Jyhad players tend to
have low tolerance for flames.
Anyway...
1st comment is sort of genric... unless you left a post about it that
I haven't seen yet, I would have expected to have heard about it the
day you put it up on the web site... which is another thing you should
have mentioned... :) The new DC tourney rules are at:
http://www.wizards.com/DCI/VTES_Rules.html
My opinion of the rules... definately a step in what I feel is the
right direction. I'm not whole hog into the SPTR, but I almost wish
you had just adopted that set instead of maiking something a little
wierd.. :)
The card back thing is good to bee gone for the library, not so good
for the crypt. The crypt fix could just be letting people double pack
cards in sleeves. Of course, now I can do that and not cheat unless
someone wants me to pull the sleeves. In which case I'll go through
and match backs with vamps. Just about anyone could have what they
consider "key" vamps of a different back type.
The new play rules... I've never played in a "no repeat action"
enviroment... but I know that currently the repeat action rule can be
abused. So, I'm happy to see that rule. However so quick questions
must be asked... such as is "Employ Retainer" a "particular type of
action" or is it specific to card. The same can be asked about votes,
allies, and equipment. I would assume all the cards that say "bleed"
are considered the same "particualr type of action." :)
Vote replenishment... if I push not on my turn, when do I replenish?
By the rules it seems to be at the end of my next turn, which I don't
like much at all. I'd rather see it be the end of every turn, or both
at the beginning and end of my turn. That way if my predator forces
me to push defensively, I won't be hamstrung on my turn. But maybe
thats what was intended.
But, like I already said, my gut feeling is that this is better then
the old rules. However, I'm sure others will come up with the reasons
why the SPTR are "better" than this. Of course, whether it is or not
remains to be seen. So who's going to try to come up with the 1st
degenrate deck under these rules?
Charles
--
Charles T. Schwope | Every man is a spark in the darkness. By the
aka CT | time he is noticed, he is gone forever, a
sch...@infrared.csc.ti.com | retinal afterimage that fades, and is obscured
c-sc...@ti.com | by newer, brighter lights.
> The new play rules... I've never played in a "no repeat action"
>enviroment... but I know that currently the repeat action rule can be
>abused. So, I'm happy to see that rule. However so quick questions
>must be asked... such as is "Employ Retainer" a "particular type of
>action" or is it specific to card. The same can be asked about votes,
>allies, and equipment. I would assume all the cards that say "bleed"
>are considered the same "particualr type of action." :)
All "employ retainer" actions are the same types of actions.
All "equip" actions are the same types of actions.
All "recruit ally" actions are the same types of actions.
All cardless actions belong to their own individual types (hunt,
leave torpor, rescue from torpor, encounter in torpor to diablerize)
All "call a vote" actions are the same types of actions.
This is from the VtES rulebook section 6.3 (and re-iterated in 6.4),
except for the political action part, which is treated as an "action"
card (in contrast to section 12.3.1 of the Jyhad rulebook, which
lists the "call a vote" action type separately in the same fashion as
the others).
Also, even though "Rescue Igo from Torpor" is not the same as "Rescue
Rake from Torpor" for purposes of Change of Target, they are still the
same type of action, name "rescue from torpor".
Also,
By virtue of rulings on Change of Target et. al.,
All actions taken with a "name" action card are the same actions.
All actions granted by a "name" card in play are the same action but
are distinct from other actions granted by other cards in play of
the same name.
(So, a Bum's Rush is the same as any other Bum's Rush, even if the target
changes. However, an attack against a vampire via Haven Uncovered is
unique to that Haven Uncovered card, and would not count as the same
action as a different Haven Uncovered (even if both Haven Uncovereds are
on the same vampire).
>: All "employ retainer" actions are the same types of actions.
>: All "equip" actions are the same types of actions.
>: All "recruit ally" actions are the same types of actions.
>: All cardless actions belong to their own individual types (hunt,
>: leave torpor, rescue from torpor, encounter in torpor to diablerize)
>: All "call a vote" actions are the same types of actions.
>: This is from the VtES rulebook section 6.3 (and re-iterated in 6.4),
>: except for the political action part, which is treated as an "action"
>: card (in contrast to section 12.3.1 of the Jyhad rulebook, which
>: lists the "call a vote" action type separately in the same fashion as
>: the others).
>Call me clueless... ;)
>Does this mean:
>Calling a KRC and calling a Praxis Seizure are two different actions?
>Calling a praxis seizure venice and a praxis seizure miami are two different
>actions?
Either, depending on your interpretation, and the references you choose.
(Cluelessness is in this case a state of having conflicting clues).
It is /probably/ the same action, since "call a vote" is an action type in
Jyhad, and the list of changes from Jyhad to VtES doesn't include a
change in the nature of political actions. The discrepancy is therefore
most likely a(nother) oversight in the VtES rulebook.
Hi, CLueless, I'm Joe. :)
: Does this mean:
:
: Calling a KRC and calling a Praxis Seizure are two different actions?
:
: Calling a praxis seizure venice and a praxis seizure miami are two different
: actions?
No, they're all "Call A Vote" actions, and therefore a vampire who untaps
after completing one cannot call another vote. I suspect your confusion
comes from LSJ's last statement. All he means is that that section of the
book lists Call A Vote as a cardless action. Therefore, a vamp who's
called a Praxis siezure and untaps can't go on to call a vote to burn
Elyesium.
: -spongy
Hey, you said call you cluless! :)
LSJ, how does this effect A Malkavian (Impersonating) Masika under a
Madness Network? I asumme he can bleed between every Meth's turn then?
Joe, Rulemonger-In-Training
--
Joe Helfrich, Managing Editor, CPI | Certainly the games is rigged. Don't
j...@dimensional.com | let that stop you; if you don't bet,
http://www.dimensional.com/~jbh | you can't win. --Lazarus Long
*** Dum vivimus, vivamus! (While we live, let us _live_!) ***
I am in favor of the change to the card back rule. I have had no problems
making a legal library, but for whatever reason, there remain 2-3 vamps
that I am partial to, that I have yet to get in a V:TES booster, and thus
only have with the old back. It seems to me that the judge should have the
option of the 40-60% rule on crypts. Simply *knowing* that the next crypt
card is a Jyhad vamp doesn't tell you *which*, unless you already have all
of the Jyhad vamps, minus one, out or burned.
> Vote replenishment... if I push not on my turn, when do I replenish?
> By the rules it seems to be at the end of my next turn, which I don't
> like much at all. I'd rather see it be the end of every turn, or both
> at the beginning and end of my turn. That way if my predator forces
> me to push defensively, I won't be hamstrung on my turn. But maybe
> thats what was intended.
This bothers me, as well. The thought of being almost defenseless not just
until my turn comes around again but until the *end* of that turn, this is
bad. While I can see the need to curtail heavy vote pushes, one can be put
in that position defensively, as well.
Randy
--
===============================================================================
Randy J. Ray -- U S WEST Technologies IAD/CSS/DPDS Phone: (303)595-2869
Denver, CO rj...@uswest.com
"It's not denial. I'm just very selective about the reality I accept." --Calvin
===============================================================================
: Is blocking an action? Is it now illegal for one stinking Gangrel to
: block 27 times and stop all my bleeds with its Rats and Cats and
: Gnats?
Blocking is not, and never was, an action. So that Gangrel can still untap
all he likes under the new DCI rules.
-spongy
No, they are all "call a vote" actions. All the same type.
James
--
| James Hamblin | "It's not Magic, kid. It's evil." |
| je...@cornell.edu | -- Tom Servo, "MST3K: Pod People" |
>Is blocking an action? Is it now illegal for one stinking Gangrel to
> block 27 times and stop all my bleeds with its Rats and Cats and Gnats?
Blocking is not an action. This is legal both under the new DCI and SPTR.
I also find this problematic, but I expect this debate will be carried out
in tournament situations.
Curt Adams (curt...@aol.com)
Is blocking an action? Is it now illegal for one stinking Gangrel to block 27 times and stop
: All "employ retainer" actions are the same types of actions.
: All "equip" actions are the same types of actions.
: All "recruit ally" actions are the same types of actions.
: All cardless actions belong to their own individual types (hunt,
: leave torpor, rescue from torpor, encounter in torpor to diablerize)
: All "call a vote" actions are the same types of actions.
: This is from the VtES rulebook section 6.3 (and re-iterated in 6.4),
: except for the political action part, which is treated as an "action"
: card (in contrast to section 12.3.1 of the Jyhad rulebook, which
: lists the "call a vote" action type separately in the same fashion as
: the others).
Call me clueless... ;)
Does this mean:
Calling a KRC and calling a Praxis Seizure are two different actions?
Calling a praxis seizure venice and a praxis seizure miami are two different
actions?
-spongy
Nope--it's a reaction to your action.
: Is it now illegal for one stinking Gangrel to block 27 times and stop
: all my bleeds with its Rats and Cats and Gnats?
Nope.
Joe
I don't like totally eleminating repeat actions. I think this really
hurts (if not nukes) many deck strategies.
If this is the direction the DC wanted to go in why didn't they just use
the SPTR and avoid a lot of confusion.
Steve Bucy
>Joe Helfrich wrote:
>>
>> James Puzzo (jam...@dgii.com) wrote:
>> : L. Scott Johnson (sjoh...@math.scarolina.edu) wrote:
>> : : All "employ retainer" actions are the same types of actions.
>> : : All "equip" actions are the same types of actions.
>> : : All "recruit ally" actions are the same types of actions.
>> : : All cardless actions belong to their own individual types (hunt,
>> : : leave torpor, rescue from torpor, encounter in torpor to diablerize)
>> : : All "call a vote" actions are the same types of actions.
>> :
>Is blocking an action? Is it now illegal for one stinking Gangrel to block 27 times and stop
>all my bleeds with its Rats and Cats and Gnats?
No. Blocking and Acting are two diametrically opposed events.
Nothing anywhere suggests that blocking should be considered an action.
The only thing they have in common is tapping the minion (and blocking
only taps if successful, acting taps regardless).
Blocking is not an action. Gangrel can use wakes, rats, and cats to
endlessly block your one bleed from each minion each turn. Not to mention
endless earth melds.
I think we are going to see lots of Gangrel.
Steve Bucy
> >Joe Helfrich wrote:
> >>
> >> James Puzzo (jam...@dgii.com) wrote:
> >> : L. Scott Johnson (sjoh...@math.scarolina.edu) wrote:
> >> : : All "employ retainer" actions are the same types of actions.
> >> : : All "equip" actions are the same types of actions.
> >> : : All "recruit ally" actions are the same types of actions.
> >> : : All cardless actions belong to their own individual types (hunt,
> >> : : leave torpor, rescue from torpor, encounter in torpor to diablerize)
> >> : : All "call a vote" actions are the same types of actions.
> >> :
It's an advanced Entrancement the same action that an advanced Far
Mastery?
It's a basic Kine Dominance (Dominate Kine?) the same action that an
advanced Kine Dominance?
(They have the same name but one is a Bleed action and the other is a
take-control-of-a-Location action.)
I.C.C. Have a nice night.
[re: The new DCI tourney rules]
> The Vote Pushing section needs some of work, however,
> since it is completely unclear as to what happens when
> you push is response to a vote (or if you push a
> Madness Network vote). Clear the whole thing up by
> saying "until the end of the current turn" instead of
> "until the end of your turn".
I hope that they clearly say that it is "end of _your_ turn". This could
be done by explicitly saying "Vote cards used for additional votes are not
replaced until the end of your turn (not necessarily the end of the
current turn)". If done as you suggest, L. Scott, I can see ways in which
the rules can be broken.
> Plus the whole mechanic of not replacing until the
> end of (*)'s turn feels very odd. How do you keep
> track? Keep the PAs in front of you? Are they still
> in the Ash Heap? If you tap the FragNod (and discard
> to you "maximum hand size", do the burned PAs count
> against hand size?
I would guess no.
> While it's nice to see that you're trying to fix vote
> pushing (without card limits), this one really seems
> like it'll lead to more and more headaches in the
> future.
> Why not just go straight to the heart of it and
> disallow vote pushing, as the original Jyhad rules do.
> (Or allow each Meth to burn only one PA - effectively
> giving the caller an extra for the PA used to call the
> vote in addition to the one burned - a house rule
> used in JOL).
I prefer this as well, and agree that it causes less headaches. If things
are done along the current lines, however, please clarify what exactly the
intent of "end of your turn" is. Hopefully (at least in my mind), this
will mean as it says and _not_ at the end of the current turn.
[Reply-to:sull...@cslab.uwlax.edu]
@ The Corrupter - Adrian Lee Sullivan @ GAT/CS/WS R+++* r(+)>++
# Gamer Coffee-Addict Scripter Author # C(+++)$ USX+$ N++ e+*
@#$ Comments ? sull...@cslab.uwlax.edu $#@ tv(+)> X++ b++(+++)
@#$ <http://cslab.uwlax.edu/~sulli_al/jyhad> $#@ PS+&-+ PE&-&++ z*+?
[Re: new DCI tourney rules]
> But, like I already said, my gut feeling is that this is better then
> the old rules. However, I'm sure others will come up with the reasons
> why the SPTR are "better" than this. Of course, whether it is or not
> remains to be seen. So who's going to try to come up with the 1st
> degenrate deck under these rules?
Still testing the vote push stuff (of which I know the SPTR fix works, but
I don't know whether the replenishment does), but otherwise, most of the
differences are cosmetic. "Better" is almost purely subjective in that
sense.
> I have not played with the new DCI rules so I can't say for certain what
> my opinion is, However my first impressions are not good.
> I don't like totally eleminating repeat actions. I think this really
> hurts (if not nukes) many deck strategies.
Name them. Most likely you'll name the "tap out and Bleed strategy" of
Majesty or other S:CE decks... Look to Jyhad On Line 4
(http://shangrila.cs.ucdavis.edu:1234/gfink/jol/jol4/index.html) for a
specific counterexample. It doesn't nullify the Force of Will deck,
either, just makes it be more broad. My version bleeds and votes with
Gangrel, and was quite effective in a SPTR environment. Likely it would
be moreso in this environment (with limited vote pushing).
Please be specific.
> If this is the direction the DC wanted to go in why didn't they just use
> the SPTR and avoid a lot of confusion.
If that had happened, I'd be smiling... :)
> ...what do you think of the new Tournament Rules?
Well, I think it would be easiest to go about doing this point by point:
[From <http://www.wizards.com/DCI/VTES_Rules.html>]:
| IMPORTANT NOTE REGARDING ALL OPTIONAL RULES: Tournament Organizers,
| Tournament Officials, and Judges who choose to use any rule marked
| "OPTIONAL" must provide adequate notice to participants prior to the
| beginning of the tournament. Optional rules may not be invoked or
| altered either by Tournament Officials or players at any other time.
| I. DECK CONSTRUCTION
The Optional Rule on card backs should be dropped. At this point, with
the new Ancient Hearts backs (for those unaware of it, look at an AH back
and compare it to another "VtES" back. You'll notice the difference
between the "R" and "TM", and the color is quite different), it has simply
become impossible to regulate card backs. Either enforce same card back
_showing_ (via sleeves), card "shoes", or drop the idea entirely.
2. The crypt must contain a minimum of 12 (twelve) Vampire cards. There is
no maximum on the number of Vampires that can be in your crypt. The
library will contain a minimum of 60 (sixty) cards and maximum of 90
(ninety) cards total.
Why? There is no need to make a minimum of 60 cards. While there are
effective 40 card decks, without the Lightning Bolt like effects of Magic
(closest thing being available in a vote deck), there is no need to worry
about whether a tight deck will be significantly better. While they get
the cards they want far more often, they _need_ permanents to maintain
longevity. If they use permanents, they are more vulnerable.
Explanation?
| Optional Rule: The Judge may declare that players may build their crypts
| with cards from either Vampire: The Eternal Struggle or Jyhad, but not
| both.
Kill this one. The small size of most crypts easily allows a "same back
_showing_" rule.
| 3. The Banned List: The following cards are banned from tournament play:
|
| Rowan Ring (Jyhad)
| Stake (Jyhad)
| Monocle of Clarity (Jyhad)
| {and ante-cards)
While I understand the banning of Monocle, Stake and Rowan Ring need not
be banned. Either issue errata to make Stake = Wooden Stake or allow them
with an explanation of Paralyze.
In addition, Succubus Club should be banned in tourneys. In a multiplayer
scenario, if two friends get a table they can already help each other out
quite a bit. With Succubus Club, it can get really obscene. One
tournament (non-sanctioned, non-SPTR) that an SPTR supporter sent to me
made my decision in the original SPTR easy: the two players had decided
that they would put all their eggs in the one basket and split the prize
afterwords. At certain key points, player A would give player B extra
minions, pool, cards from hand, etc. When they mutually eliminated Player
A's prey (B's Predator), B cashed in everything he could for pool, and
then traded it _all_ to A (net gain of A - 24 pool).
| IV. SPECIAL FLOOR RULES
| 1. Repeat Action rule: No single vampire can repeat an action in a turn.
| This refers to the particular action type. For example, a
| vampire which successfully bleeds its prey via Computer Hacking, then
| untaps via Freak Drive, cannot perform any bleeding
| action again whatsoever that turn, regardless of whether or not it is a
| Computer Hacking action.
You might want to make a list of same actions for Judges. While I (and
othes) might understand what that means, I've been to tournaments run by
clueless newbies...
| 2. Vote Replenishment rule: Players do not replenish their hands as a
| result of using political action cards as extra votes until
| the end of their turn.
My playgroup is still testing this out. So far results have been mixed...
(though mostly positive). I have sent my resident dog (high Sterling) to
see if he can do what he does best: exploit this rule to the breaking
point.
| VI. ROUNDS
| 1. Vampire: The Eternal Struggle tournaments shall consist of a minimum
| of three (3) rounds. Each round must have a time limit declared by the
| Judge, with a minimum time limit of two (2) hours.
This is still too short. 2.5 hours is the least that would really be
acceptable. Combat decks will be hurt heavily by a 2 hour time limit.
| The tournament coordinator must announce and
| advertise this time limit prior to the tournament.
Very good.
| When only 5 (five)
| minutes remain in the allotted tournament time, the Judge
| should issue a five-minute warning.
Warnings each 30 minutes might be good.
| 3. Each tournament must consist of a number of rounds determined by the
| Judge, with a minimum of 3 (three) rounds. The 5
| (five) players with the highest total victory points from all three
| rounds advance to the final round. In a tie, the player with
| more tournament points from prior rounds advances to the final
| (first-degree tiebreaker). Finalists will be rated First through
| Fifth by victory points.
You might want to add the "blood-count" as a third degree tie-breaker and
allow more than five players if this still results in ties.
| VII. FINALS
| 1. Table positions are not assigned in the final round. Instead, the
| first finalist has his or her choice of position, then the
| second finalist, and so on. Play for the final round commences normally.
You do realize that this puts the top player at a disadvantage?
| 2. At the conclusion of the final round, the player with the most
| victory points from the final round alone is the winner of the
| tournament, with other players ranked accordingly by victory points. In
| case of ties, blood points from the final round alone
| are used as the tiebreaker.
Perhaps, as Robert Goudie suggested, more tie-breakers might be in order
in the finals (based on previous rounds). While the final should decide
the match, if one player sweeps in the finals, the top-seeded player with
a better record will place the same as the 5th-seeded player who (maybe)
had half as many Victory Points.
-----
Overall, my opinions are favourable.
In summary:
- I'm uncertain on the Vote Push fix you use, but am in the
process of testing it. Early results are (kind of) good.
- Card backs... Always a problem, that at this point can't be
handled by 40/60. Try something else, or drop it.
- Repeat actions. List what these are explicitly for clueless
newbies.
- Succubus club. A must for the restricted list in a tourney
(adds _way_ to much out of game element)
- Tie breaks. Need more.
- Finals _need_ to be redone. As is, it gives the top-seed a
disadvantage.
Overall, a relatively good job.
The strategy I feel is hurt by no repeat actions is non stealth bleed.
Majestic, freaky, and force of will are all seriously hampered. Now you
are forced to put in a
bunch of actions you don't really need (because they don't fit in with the
primary
purpose of the deck) to try and get people tapped so you can bleed. I
don't want
to add equipment, votes, or allies to my Ventrue, Toreador, or Gangrel
bleed decks
because I have to. IMO this really hampers deck construction. You don't
want to
have to play with intercept, but I don't want to have to play with this
stuff unless
it fits with my deck plans. Right now it doesn't, so I have to come up
with new
deck ideas or force myself to shove it in.
As for your Gangrel force of will and vote deck: I am curious how this
deck works.
Does it ever win? In my experiece mixing two major strategies usually
results in a
deck that does neither well. In my game group it is usually almost
impossible
(without help) to pass a vote with less than 10 votes. Puting in a few
(say 12) vote
cards in is usually nothing more than a complete waste of space. For
example on
Tuesday I played two 5 player games with my political deck. In the first
game
there where 14 (yes 14) votes in titles amongst the other 4 players. In
the second
there where 11. Anything less than a dedicated political deck wouldn't
have a
chance without having to help someone else to get some votes. In my group
with
the new DCI rules they would let me call the vote, vote it down, and then
block
my bleed when I force of will or freak drive. Not very useful.
Obviously there are ways to make a majestic deck work with these rules. I
am
working on a presence vote deck that uses all vamps with +bleeds built in.
I will
have enough votes to make them block, and when they do (if they can) I can
untap
and bleed for 2 or three. It just takes a lot of jumping through hoops to
make one
work now.
What troubles me more is the fact that most really obnoxious decks are not
affected by these rules. WVP is hurt, but WPV and weenie bleed are not. I
expect
to see lots of weenie presence bleed and vote decks now.
Steve Bucy
Exactly. Now we won't see Democritus using Freak Drive to Govern the
Underlined 4, 5 times in a turn. I won't weep. A tap/bleed deck can
bleed as seriously as a stealth/bleed deck -- only with offensive untaps,
notably Freak Drive and Force of Will, they can do it over and over again
in a single turn. This is, as they say in the industry, a Bad Thing (tm).
>Now you
>are forced to put in a
>bunch of actions you don't really need (because they don't fit in with the
>primary
>purpose of the deck) to try and get people tapped so you can bleed.
Of *course* they fit the primary purpose of the deck. A stealth/bleed
deck has two primary purposes -- stealth, and bleed. A tap/bleed deck,
by analogy, has two primary purposes -- tap and bleed. Anything that'll
get the opposing minion tapped fits the purpose of the deck.
> I
>don't want
>to add equipment, votes, or allies to my Ventrue, Toreador, or Gangrel
>bleed decks
>because I have to.
Equipment? Allies? Why bother? Vote tapping's much more effective.
Consanguineous Condemnation/Disarming Presence. If they don't vote agin it,
they're tapped -- if they *do*, they're tapped. Win/win. With Toreador
or Ventrue, this option is open, as well as Mime Numb, Distraction and the
Louvre for the Toreador, and Freak Drive for the Ventrue that called the vote,
so she can bleed. And Gangrel bleed hardly relies on tapping out -- there's
Form of Mist, Earth Control, and the Backways, with retainers and Craptops
if you want to get the extra mileage. Gangrel also fit nicely with bruise/
bleed, a classic Tremere configuration. But I digress.
> IMO this really hampers deck construction. You don't
>want to
>have to play with intercept, but I don't want to have to play with this
>stuff unless
>it fits with my deck plans. Right now it doesn't, so I have to come up
>with new
>deck ideas or force myself to shove it in.
I'm not sure how tap/bleed is intrinsically connected to repeated same
actions. My Toreador tap/bleed deck works fine without repeating actions --
it taps with votes, uses Voter Captivation to fuel Misdirections, and
uses Majesty and Celeritous dodges/presses to get out of trouble (as has
been mentioned before, it's a little dangerous to rely exclusively on
S:CE for combat defense).
>As for your Gangrel force of will and vote deck: I am curious how this
>deck works.
Force of Will's a crock; it's too weak when it's not abused, and too powerful
when it is -- that's what they tell me, anyway, since I haven't seen anyone
in the San Francisco Bay using it, at least not to any discernible effect.
>Does it ever win? In my experiece mixing two major strategies usually
>results in a
>deck that does neither well.
In my experience, they're quite robust when you get the ratios right.
Bruise decks (block this, and you're in trouble. don't and you're in trouble)
traditionally mix bleed and other nasties like graverobbing with combat, and
bleed/vote works well, especially with votetapping as described above.
> In my game group it is usually almost
>impossible
>(without help) to pass a vote with less than 10 votes. Puting in a few
This is why you use your pretty Presence face. That and Telepathic Vote
Counting, not to mention Business Pressure, Bribes, Scorn of Adonis, Ventrue
HQ, and Cryptic Rider, can go a long way towards making the viability of
your vote deck independent from the quantity of votes at the table. And the
beauty of votes, of course, is that you can flush excess vote mods even if
you don't need em, unlike stealth.
>example on
>Tuesday I played two 5 player games with my political deck. In the first
>game
>there where 14 (yes 14) votes in titles amongst the other 4 players.
I'm sure your grandprey would be happy to help you vote to put pressure on
his predator. Wheel and deal -- not that you should have to that often
with a good vote/bleed deck. Two votes in titles, 4 from an Oration,
1 from the vote itself -- That's 7. Wheedle/Bribe/Threaten someone for
4 extra votes, and you're there. Grand predators and Grand prey typically
are quite accessible to prestation.
>Obviously there are ways to make a majestic deck work with these rules. I
>am
>working on a presence vote deck that uses all vamps with +bleeds built in.
>I will
>have enough votes to make them block, and when they do (if they can) I can
>untap
>and bleed for 2 or three. It just takes a lot of jumping through hoops to
2 or 3? +1 bleed, +2 from Legal Manip, +3 from Aire of Elation -- who needs
Dominate?
>What troubles me more is the fact that most really obnoxious decks are not
>affected by these rules. WVP is hurt, but WPV and weenie bleed are not. I
>expect
>to see lots of weenie presence bleed and vote decks now.
Weenie presence vote isn't more of a threat than any other well-honed deck,
really. Especially not with all the anti-weenie cards in the expansions.
And weenie bleed is just barely viable if you pack Obfuscate and Computer
Snacking. Both of them are incredibly boring, so we won't seem them in
many play groups, and there are significantly more effective strategies,
so we won't see them in tourneys.
gomi
--
'spend a day and a half dead and the lettuce runs amok.'
-babs woods
On Fri, 20 Sep 1996, theCorrupter wrote:
> | 2. Vote Replenishment rule: Players do not replenish their hands as a
> | result of using political action cards as extra votes until
> | the end of their turn.
>
> My playgroup is still testing this out. So far results have been mixed...
> (though mostly positive). I have sent my resident dog (high Sterling) to
> see if he can do what he does best: exploit this rule to the breaking
> point.
>
My group has decided that this is just too restrictive, and are
going to allow players to replace vote cards at the end of the acting
Methuselah's turn (which is probably what was intended anyway. Shawn?
> | VII. FINALS
>
> | 1. Table positions are not assigned in the final round. Instead, the
> | first finalist has his or her choice of position, then the
> | second finalist, and so on. Play for the final round commences normally.
>
> You do realize that this puts the top player at a disadvantage?
>
I agree, when I ran a DCI tournament with the old rules, I had
all the finalists rank their seating position choices (1 to 5) secretly,
then awarded the highest rank player his choice, the next ranking player
his highest choice still available, etc.
In general, all of my concerns were addressed. My only remaining
problem is with the unrestricted cycling of Wake With Evenings Freshness.
Is there any way we can get a rulling (errata?) on the card stating that
when you play it you must actually attempt to block or play a reaction card?
Algustas
*****In our own lives, let each of us ask - not just what government will
do for me, but what can I do for myself?***** Richard M. Nixon
>The card back thing is good to bee gone for the library, not so good
>for the crypt. The crypt fix could just be letting people double pack
>cards in sleeves. Of course, now I can do that and not cheat unless
>someone wants me to pull the sleeves. In which case I'll go through
>and match backs with vamps. Just about anyone could have what they
>consider "key" vamps of a different back type.
>
Has anyone noticed the difference in the Ancient Hearts card backs?
First of all the border is slightly wider and has a slight bluish tinge
to it compared to V:tES and DS card backs. Secondly, down the bottom
Deckmaster tm, has been replaced with Deckmaster r.
Small changes I know, but they really stick out if you know what to look
for (what the heck, they've totally redesigned the card backs once, why
not make a few changes here and there again).
I wonder what the Sabbat backs will be like..............
> It's an advanced Entrancement the same action that an advanced Far
> Mastery?
> It's a basic Kine Dominance (Dominate Kine?) the same action that an
> advanced Kine Dominance?
> (They have the same name but one is a Bleed action and the other is a
> take-control-of-a-Location action.)
The cards which say "Take control of an ally" are different actions than
"take control of a retainer".
The Bleeds are different, irregardless of the same card name, than the
superior version (examples in Govern the Unaligned and Kine Dominance)
> Blocking is not an action. Gangrel can use wakes, rats, and cats to
> endlessly block your one bleed from each minion each turn. Not to mention
> endless earth melds.
> I think we are going to see lots of Gangrel.
Endless earth melds are easily screwed by any sophisticated combat decks.
Stealth gets passed the obsessive S:CE deck. Unblocked votes rarely have
to worry about the obsessive S:CE deck.
Having played in an environment (NL/GT, SPTR) where this was the status
quo for _some_ time now, I can tell you that the deck you propose is
effective, but hardly degenerate.
> On Fri, 20 Sep 1996, theCorrupter wrote:
[Re: Vote Replenishment rule]
> > My playgroup is still testing this out. So far results have been mixed...
> > (though mostly positive). I have sent my resident dog (high Sterling) to
> > see if he can do what he does best: exploit this rule to the breaking
> > point.
> My group has decided that this is just too restrictive, and are
> going to allow players to replace vote cards at the end of the acting
> Methuselah's turn (which is probably what was intended anyway. Shawn?
Our reaction was the opposite: not restrictive enough. The Weenie Vote
Push deck using Anarch Revolts can cycle too easily and allows no cost to
pushing on other people's turns (a la WwEF). With only 1 vote card
allowed (as per pure Golden Tenets), full cycling won't happen.
[snip]
> In general, all of my concerns were addressed. My only remaining
> problem is with the unrestricted cycling of Wake With Evenings Freshness..
> Is there any way we can get a rulling (errata?) on the card stating that
> when you play it you must actually attempt to block or play a reaction card?
I personally like LSJ's answer: make it an OOT-Master, though your
suggestion works as well.
> In response to the Corrupter's post dated September 20, 1996
> The strategy I feel is hurt by no repeat actions is non stealth bleed.
Seductive bleed and Bruise'n'bleed are both unaffected. This leaves
Freaky or Majestic Bleed (addressed by you below).
> Majestic, freaky, and force of will are all seriously hampered.
For S:CE bleed, note TJ Hulls deck on Jyhoad On-Line 4, which did quite
well.
Now you are left with Freaky and Force of Will.
To put it bluntly, in a NL setting, without restricting Repeat Actions,
these deck are just too devastating. There are good decks, and then there
are decks which oust a player or two by turn 5. Consistently. And then,
top it off with a few more players in the next turn.
> are forced to put in a bunch of actions you don't really need (because
> they don't fit in with the primary purpose of the deck) to try and get
> people tapped so you can bleed.
Might I suggest Misdirection? All the +bleed permanents (block or pay
later)? Might I especially suggest Inverary Scotland, where they have the
opportunity (and especially the desire) to block. Arson. A _huge_ number
of other actions that fit the deck.
> I don't want to add equipment, votes, or allies to my Ventrue, Toreador,
> or Gangrel bleed decks because I have to.
Who says you have to? The Ventrue and Toreador might want to, however.
Even withtout that, they can both bounce bleeds to help tap out their
prey. The Fortitude clans have Kiss of Ra. Toreador have distraction.
Want to use Force of Will? It's wonderful if you hunt, fill up Inverary,
or get a laptop first.
Want to tap them out some other way? Use The Embrace or Progeny to create
weenies who can S:CE to tap out your prey. If they don't block, they are
being nickled and dimed to death. If they do, the door is open for your
bigger bleeders.
There are really _So_ many ways to do it.
> IMO this really hampers deck construction. You don't
> want to have to play with intercept, but I don't want to have to play
> with this stuff unless it fits with my deck plans. Right now it doesn't,
> so I have to come up with new deck ideas or force myself to shove it
> in.
Have you tried playing with No Repeat actions? Over the long haul, I've
found that it works _very_ well. I've played in pretty much every
environment besides some psycho ones described to me via e-mail (1 CL
!!!). If found that Repeat Actions is the best solution to an otherwise
broken set of fixes to NL Jyhad (CL ruins S:CE as a reliable defense, no
solution allows a set of brokenness).
> As for your Gangrel force of will and vote deck: I am curious how this
> deck works. Does it ever win?
Its probably my most effective deck to date. I've swept tables with it by
turn 9 or 10 (tables of 4 or 5). These results are relatively consistent,
as well.
> In my experiece mixing two major strategies usually results in a
> deck that does neither well.
My favorite decks mix archetypes. Many common decks do as well (Bruise
and Bleed).
>In my game group it is usually almost impossible (without help) to pass
> a vote with less than 10 votes.
In such a vote-heavy environment, intercept is probably a great strategy.
Play the meta-game. Knowing what is common, play something different that
exploits the environment. You're likely to win more. Eventually, the
stagnation will die away, and you'll have a varied environment where it
becomes near impossible to play the metagame and the best decks rise to
the top (instead of the best meta-game deck).
> Puting in a few (say 12) vote cards in is usually nothing more than a
> complete waste of space. For example on Tuesday I played two 5 player
> games with my political deck. In the first game there where 14 (yes 14)
> votes in titles amongst the other 4 players. In the second
> there where 11. Anything less than a dedicated political deck wouldn't
> have a chance without having to help someone else to get some votes. In
> my group with the new DCI rules they would let me call the vote, vote it
> down, and then block my bleed when I force of will or freak drive. Not
> very useful.
In that environment, I would probably go with intercept combat, or runaway
intercept (guarding armies of rats and Smiling Jack, for example).
Rush'n'politics might be good as well (vote for me, or I beat your
vampires up).
> Obviously there are ways to make a majestic deck work with these rules. I
> am working on a presence vote deck that uses all vamps with +bleeds built in.
> I will have enough votes to make them block, and when they do (if they
> can) I can untap and bleed for 2 or three. It just takes a lot of
> jumping through hoops to make one work now.
See the above.
> What troubles me more is the fact that most really obnoxious decks are not
> affected by these rules. WVP is hurt, but WPV and weenie bleed are not. I
> expect to see lots of weenie presence bleed and vote decks now.
WPV and weenie bleed were never a bleed. They were _moderately_
effective, and mostly boring, but they were never degenerate like WVP.
I can see how it ("until the end of the current turn") is more
powerful than "until the end of _your_ turn"), but fail to see how
this will lead to breaking the rules. Please elaborate for my
benefit.
>
>> Plus the whole mechanic of not replacing until the
>> end of (*)'s turn feels very odd. How do you keep
>> track? Keep the PAs in front of you? Are they still
>> in the Ash Heap? If you tap the FragNod (and discard
>> to you "maximum hand size", do the burned PAs count
>> against hand size?
>
>I would guess no.
>
Of course, guessing doesn't help in a tournament situation :-).
(Which is why I brought it up).
--
-----
L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine
Graphics Specialist and V:tES Rulemonger | and subject to card text
>On 17 Sep 1996, Steve Bucy wrote:
>> If this is the direction the DC wanted to go in why didn't they just use
>> the SPTR and avoid a lot of confusion.
>If that had happened, I'd be smiling... :)
In this line of thought... I was wondering of Shawn could explain to
the group on whole why this particular set of rules was adopted
instead of the SPTR.
I know I remember Shawn making a comment about there being things in
the SPTR that he didn't like. I for one would like to hear them, just
so we can see what the thought process was in the decisions.
Charles
--
Charles T. Schwope | Every man is a spark in the darkness. By the
aka CT | time he is noticed, he is gone forever, a
sch...@infrared.csc.ti.com | retinal afterimage that fades, and is obscured
c-sc...@ti.com | by newer, brighter lights.
> In article <Pine.GUL.3.95.96092...@yar.cs.wisc.edu>,
> theCorrupter <adr...@yar.cs.wisc.edu> wrote:
> >I hope that they clearly say that it is "end of _your_ turn". This could
> >be done by explicitly saying "Vote cards used for additional votes are not
> >replaced until the end of your turn (not necessarily the end of the
> >current turn)". If done as you suggest, L. Scott, I can see ways in which
> >the rules can be broken.
> I can see how it ("until the end of the current turn") is more
> powerful than "until the end of _your_ turn"), but fail to see how
> this will lead to breaking the rules. Please elaborate for my
> benefit.
:)
One of the problems of Vote Pushing is the ability to cycle cards without
real cost. In a deck (and most WVP decks I've seen do this) that forces
other people to call votes, the pusher-deck can toss all of its
non-damaging votes without any real fear. After all, it's not as if they
had those hand slots as protective resources like Dodge, anyway. Once
they are replaced, the likelihood of drawing both protective cards and
offensive ones increases. This gives even more cycling than I feel
comfortable with (easily exploitable).
Of course, my playgroup is going to see if this is just a theoretical
concern or not.
Although I have never seen people cycle through with WWEFs but if it gets
changes at all, I would like to see it changed to be able to only be used in an
attempt to block. I do not like the OOT-Master suggestion. Then, you could
only use one and you would lose your master phase next turn. Not really fair
given the nature of the card.
Sorrow
That is a very important point. The more I think about it, here are the
two fixes I most like:
... Do Not replace until your discard phase.
... Only usable by a minion who attempts to block or play a reaction card.
> On 24 Sep 1996, DOUGDWISE wrote:
> > Without Wakes as they exist, I think Misdirection would become a
> > bit too powerful. [...]
> > Any fixes to WWEF have to take Misdirection into account.
> That is a very important point. The more I think about it, here are the
> two fixes I most like:
> ... Do Not replace until your discard phase.
> ... Only usable by a minion who attempts to block or play a reaction card.
Come to think of it, though, the second fix would need to be redone to
read:
Only usable by a minion who attempts to play a reaction card or can
currently block.
Otherwise I can see Wakes being cycled against opponent's votes (I can't
block, but I try).
Cheese must be kept to a minimum.
> > It's an advanced Entrancement the same action that an advanced Far
> > Mastery?
>
> > It's a basic Kine Dominance (Dominate Kine?) the same action that an
> > advanced Kine Dominance?
> > (They have the same name but one is a Bleed action and the other is a
> > take-control-of-a-Location action.)
> The cards which say "Take control of an ally" are different actions than
> "take control of a retainer".
But an advanced Entrancement take control of an ally and an
advanced Far Mastery too.
> The Bleeds are different, irregardless of the same card name, than the
> superior version (examples in Govern the Unaligned and Kine Dominance)
> [Reply-to:sull...@cslab.uwlax.edu]
> @ The Corrupter - Adrian Lee Sullivan @ GAT/CS/WS R+++* r(+)>++
>
irregardless?? I can't understand. (I forget my Diccionary)
I supose you say that they're diferent actions. aren't they?
(basic govern and advanced govern)
> theCorrupter (adr...@yar.cs.wisc.edu) wrote:
> > The cards which say "Take control of an ally" are different actions than
> > "take control of a retainer".
> But an advanced Entrancement take control of an ally and an
> advanced Far Mastery too.
My reply was an attempt to get around not remembering the card text.
Since they both take control of an ally, they should both be the same
action (though Shawn might revise what he means by that).
> > The Bleeds are different, irregardless of the same card name, than the
> > superior version (examples in Govern the Unaligned and Kine Dominance)
> I supose you say that they're diferent actions. aren't they?
> (basic govern and advanced govern)
Yes.
[Reply-to:sull...@cslab.uwlax.edu]
@ The Corrupter - Adrian Lee Sullivan @ GAT/CS/WS R+++* r(+)>++
As a supporter of SPTR, though, I still think the DCI vote push rules are
somewhat unweildy and still possibly a bit busted, but hey, at least it is
a compromise. It does not, however, do enough to limit the "free hand
cycle" aspect of vote cards, as you can still manage to ditch an entire
hand of usless vote cards just to cycle your cards, either on your turn or
on someone elses turn, and while it will slow down weenie voting on their
active turns, it will not curtail the hand cyclage. Our group will have
to try it out and see, though.
All in all, I am pleased with the DCI decision to rework the tourney
rules. Perhaps we will all be able to meet in the wasteland and say "any
of you strangers want to play Jyhad? Yeah, good, I use the DCI rules as
well...".
Good work, Sean :-)
Peter D Bakija
PD...@aol.com
"...and this Perpetual Motion Machine is a joke.
It just keeps going faster and faster!"
-Homer J Simpson