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Stutter-Step Q

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Flux

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Jun 13, 2001, 4:52:55 PM6/13/01
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Is Stutter-Step (sup) a hand strike? By the definition of hand strike and
the text on Stutter-Step, it would seem so:

Hand Strike: any non-ranged, non-weapon strike that deals damage based on
the striking minion's strength, or any minion's non-ranged damage-dealing
innate strike. [LSJ 19970224]

Stutter-Step
Combat
Celerity
Strike: Dodge
<S> Strike: Dodge and inflict strength damage. This damage may be modified
by effects
that modify hand damage. Only usable at close range. Not usable as an
additional strike,
and this vampire cannot use any additional strikes this round.


But, OTOH, Stutter-Step is also a dodge, and Dodges are not hand strikes.
I'd think it shouldn't be a hand strike, but then the definition of a Hand
Strike might need some revising for clarification.


Flux


Derek Ray

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Jun 13, 2001, 5:05:03 PM6/13/01
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On Wed, 13 Jun 2001 21:52:55 +0100, "Flux" <fl...@netc.pt> wrote:

>Is Stutter-Step (sup) a hand strike? By the definition of hand strike and
>the text on Stutter-Step, it would seem so:

><S> Strike: Dodge and inflict strength damage. This damage may be modified


>by effects
>that modify hand damage. Only usable at close range. Not usable as an
>additional strike,
>and this vampire cannot use any additional strikes this round.
>
>But, OTOH, Stutter-Step is also a dodge, and Dodges are not hand strikes.
>I'd think it shouldn't be a hand strike, but then the definition of a Hand
>Strike might need some revising for clarification.

by literal card text reading, it's a Strike: Dodge that sets up an
environmental damage effect of (strength) damage. So it's not a hand
strike, although your Torn Signpost can increase the effect.

-- Derek

LSJ

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Jun 13, 2001, 6:15:40 PM6/13/01
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The strike is not a hand strike, correct.
But the damage effect isn't environmental - it comes from a strike.

--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/

Walter Denny

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Jun 13, 2001, 6:21:32 PM6/13/01
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Ahh my head hurts. It is, but it isn't. AHHHHH!

However, what is the advantage of this card. It seems a dodge, additional
strike does the same thing and you can use anyold strike you want. Well I
guess it costs one less blood.

"Flux" <fl...@netc.pt> wrote in message news:3b27...@212.18.160.197...

Walter Denny

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Jun 13, 2001, 6:43:41 PM6/13/01
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Then is it is the vamp effected by King of mountain?

"LSJ" <vte...@white-wolf.com> wrote in message
news:3B27E60C...@white-wolf.com...

Derek Ray

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Jun 13, 2001, 6:54:38 PM6/13/01
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On Wed, 13 Jun 2001 18:15:40 -0400, LSJ <vte...@white-wolf.com>
wrote:

>Derek Ray wrote:
>>
>> ><S> Strike: Dodge and inflict strength damage. This damage may be modified
>> >by effects
>> >that modify hand damage. Only usable at close range. Not usable as an
>> >additional strike,
>> >and this vampire cannot use any additional strikes this round.
>>

>> by literal card text reading, it's a Strike: Dodge that sets up an
>> environmental damage effect of (strength) damage. So it's not a hand
>> strike, although your Torn Signpost can increase the effect.
>
>The strike is not a hand strike, correct.
>But the damage effect isn't environmental - it comes from a strike.

Oh, is -that- what "inflict strength damage" means? =/

OK. So it's a strike that is a Dodge and strength damage, all in one,
meaning you can Skin of Steel it and other "strike" cards.

What happens if you use Scorpion Sting against it as a reacting
minion? Does the whole strike blow up, or does just the Dodge part
fail? I'd say that just the Dodge half fizzles, since Scorpion
Sting's wording isn't "This minion may not play Dodge as a strike",
the way Dog Pack does -- it just says "This strike may not be
dodged"... meaning that any Dodge played has no effect.

-- Derek

Derek Ray

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Jun 13, 2001, 7:01:14 PM6/13/01
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On Wed, 13 Jun 2001 15:21:32 -0700, "Walter Denny"
<wde...@telocity.com> wrote:

>However, what is the advantage of this card. It seems a dodge, additional
>strike does the same thing and you can use anyold strike you want. Well I
>guess it costs one less blood.

Yep. For the one blood, Acrobatics provides you with a separate
additional strike, which gets around someone playing plain old Dodge -
whereas this strike WON'T, but it's free and stacks with things like
Torn Signpost, Depravity, and any innate strength bonuses on the
minion.

-- Derek

LSJ

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Jun 13, 2001, 8:56:25 PM6/13/01
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Walter Denny wrote:
>
> Then is it is the vamp effected by King of mountain?

The damage is prevented at inferior, yes.
As stated above (but you've quoted below for some reason), the
strike is not a hand strike.

LSJ

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Jun 13, 2001, 8:57:00 PM6/13/01
to

Correct. It means that the dodge does not cancel the effects of
the Scorpion Sting.

Walter Denny

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Jun 14, 2001, 12:03:05 AM6/14/01
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> > Then is it is the vamp effected by King of mountain?
>
> The damage is prevented at inferior, yes.
> As stated above (but you've quoted below for some reason), the
> strike is not a hand strike.
>
I was not clear, my apologies, I meant since it is not a hand strike does
the superior form of King of the Mountain affect a person who strikes with
stutter-step.

LSJ

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Jun 14, 2001, 6:22:20 AM6/14/01
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No, for exactly that reason (card text).

jeroen rombouts

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Jun 14, 2001, 7:54:08 AM6/14/01
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"Derek Ray" <lor...@yahoo.com> wrote in message
news:iqrfit421ql8medro...@4ax.com...
AND it can be followed up by another additional strike card, not so for
Acrobatics.


salem christ

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Jun 14, 2001, 9:21:06 AM6/14/01
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.begin card text.

Stutter-Step
Combat
Celerity
Strike: Dodge
<S> Strike: Dodge and inflict strength damage. This damage may be
modified
by effects
that modify hand damage. Only usable at close range. Not usable as an
additional strike,
and this vampire cannot use any additional strikes this round.
.end card text.

by "effects that modify hand damage", i assume things like wolf claws
and innate agg hand damage (such as, say...hmm...Thetmes) WILL work
with this?

salem.

Walter Denny

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Jun 14, 2001, 9:22:29 AM6/14/01
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> AND it can be followed up by another additional strike card, not so for
> Acrobatics.
>
Actually, the card text specifically prohibits this.

Walter


Flux

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Jun 14, 2001, 9:37:30 AM6/14/01
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"salem christ" <salem_...@my-deja.com> wrote in message
news:a36647e2.01061...@posting.google.com...

> by "effects that modify hand damage", i assume things like wolf claws
> and innate agg hand damage (such as, say...hmm...Thetmes) WILL work
> with this?

Yes. In fact, that's the best use for this card - dodge the opposing
minion's strike and poke his eye out so he won't have the chance to play
additional strikes, seems custom made for !Gangrel. Kinda like an improved
First Strike.

Flux


Tom, Mad&Co

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Jun 14, 2001, 10:11:12 AM6/14/01
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.
> >
> AND it can be followed up by another additional strike card, not so for
> Acrobatics.

No, by card text. If you play Stutter Step at superior you cannot play
further additional strikes.

The only additional strike you should play with a superior Sttuter Step is
Quickness.

Tom, Mad&Co


Emmit Svenson

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Jun 14, 2001, 10:25:20 AM6/14/01
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"Walter Denny" <wde...@telocity.com> wrote in message news:<eIRV6.372$p7.8...@newsrump.sjc.telocity.net>...

> what is the advantage of this card.

The damage hits before your opponent's additional strikes do, so it
could effectively trump cards like Blur, especially combined with the
creamy new Assamite hand damage modifiers.

Question: can superior Quickness be used to gain an additional strike
after Stutter-Step? I would think not, but it's worth asking.

Derek Ray

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Jun 14, 2001, 11:35:39 AM6/14/01
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Traditionally for the !Gangrel, this trick has meant spending two
blood - Acrobatics and Claws. Gets really expensive after awhile. =)

Now it's much more usable to Ambush/Lost in Crowds/Stutter-Step, and
see if they Dodge as well before playing your own Claws - *zero* blood
lost on a failed combat. =)

-- Derek

Derek Ray

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Jun 14, 2001, 11:37:09 AM6/14/01
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On Thu, 14 Jun 2001 16:11:12 +0200, "Tom, Mad&Co" <t...@almadrava.net>
wrote:

No, by card text. "This vampire cannot use any additional strikes
this round." =) Any means any. =)


-- Derek

Halcyan 2

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Jun 14, 2001, 4:21:42 PM6/14/01
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>>The only additional strike you should play with a superior Sttuter Step is
>>Quickness.
>
>No, by card text. "This vampire cannot use any additional strikes
>this round." =) Any means any. =)

Well couldn't you *play* any additional strike cards you want (for cycling
purposes). You just can't *use* any of the additional strikes?

Halcyan 2

Derek Ray

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Jun 14, 2001, 4:40:04 PM6/14/01
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If I knew what "use" meant, I could answer that a lot more easily.
(Bill Clinton may never leave us) But there are two literal readings:

one would be "you may gain additional strikes, but you may not use
them." OK. Makes sense.

the other would imply that using a card that gained you additional
strikes was "using an additional strike card."

reaching back a bit, Hidden Lurker says "This minion may not strike",
but I know that HL doesn't prevent you from gaining additional
strikes. On that precedent, I'll go ahead and reverse my opinion here
and say that yeah, you could PLAY the Blur or whatever, but nothing
would happen.

-- Derek

LSJ

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Jun 14, 2001, 6:48:53 PM6/14/01
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Correct.

LSJ

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Jun 14, 2001, 6:50:16 PM6/14/01
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No.

Just as you cannot burn extra PA cards (and fail to "use" the votes) and
cannot play extra +1 intercept and fail to use the intercept and cannot
play Bonding after Conditioning and fail to use the +1 bleed part of
Bonding.

LSJ

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Jun 14, 2001, 6:50:35 PM6/14/01
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No, correct.

jeroen rombouts

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Jun 14, 2001, 7:19:13 PM6/14/01
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> Just as you cannot burn extra PA cards (and fail to "use" the votes) and
> cannot play extra +1 intercept and fail to use the intercept and cannot
> play Bonding after Conditioning and fail to use the +1 bleed part of
> Bonding.
>
Since when did this become possible (the bonding after Conditioning thingy)?


LSJ

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Jun 14, 2001, 7:38:52 PM6/14/01
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It isn't, as I stated (and you quoted).

Gomi no Sensei

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Jun 14, 2001, 7:39:19 PM6/14/01
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In article <RDbW6.34515$mR5.4...@afrodite.telenet-ops.be>,

He just said it _wasn't_ possible.

gomi


--
Yes, I believe but I'd rather not pray
What I believe in I'd rather not say, baby

Flux

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Jun 15, 2001, 8:06:44 AM6/15/01
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> > >Is Stutter-Step (sup) a hand strike? By the definition of hand strike
and
> > >the text on Stutter-Step, it would seem so:
> >
> > ><S> Strike: Dodge and inflict strength damage. This damage may be
modified
> > >by effects
> > >that modify hand damage. Only usable at close range. Not usable as an
> > >additional strike,
> > >and this vampire cannot use any additional strikes this round.
<snip>

> The strike is not a hand strike, correct.
> But the damage effect isn't environmental - it comes from a strike.

Sorry to come back to this, but I'd like a more detailed explanation.
Why is it not a hand strike, when it's clearly strength-based and
non-ranged, hence conforming to the ruling on what a hand strike is?

Is it because it's actually a Dodge (and a strike cannot be a Hand Strike
_and_ a Dodge - while we're at it, why not?)? Should we consider the Dodge
text to take precedence over the Hand Strike definition, or is it only
because it's written first?
Would this be a hand strike then:

Strike: inflict strength damage, and Dodge the opposing minion's strike.
(...)

Or would we need this:

Strike: make a hand strike. Cancel opposing minion's strike's effects on
this minion.

Of course, then it wouldn't be a Dodge (Scorpion Sting would have no effect,
and First Strike would still hit).

Flux


LSJ

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Jun 15, 2001, 1:33:14 PM6/15/01
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Flux wrote:
[non-attributed quote snipped]

> Sorry to come back to this, but I'd like a more detailed explanation.
> Why is it not a hand strike, when it's clearly strength-based and
> non-ranged, hence conforming to the ruling on what a hand strike is?

Because it's a dodge.

> Is it because it's actually a Dodge (and a strike cannot be a Hand Strike
> _and_ a Dodge - while we're at it, why not?)? Should we consider the Dodge
> text to take precedence over the Hand Strike definition, or is it only
> because it's written first?
> Would this be a hand strike then:
>
> Strike: inflict strength damage, and Dodge the opposing minion's strike.
> (...)
>
> Or would we need this:
>
> Strike: make a hand strike. Cancel opposing minion's strike's effects on
> this minion.

The latter.



> Of course, then it wouldn't be a Dodge (Scorpion Sting would have no effect,
> and First Strike would still hit).

Right.

David Pontes

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Jun 16, 2001, 6:40:16 AM6/16/01
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vte...@white-wolf.com (LSJ) wrote
> Flux wrote:
> > Sorry to come back to this, but I'd like a more detailed explanation.
> > Why is it not a hand strike, when it's clearly strength-based and
> > non-ranged, hence conforming to the ruling on what a hand strike is?
>
> Because it's a dodge.
>

But it also conforms with the current definition of hand strikes, right?
Do you think it's necessary to change the definition of hand strikes?

David Pontes

LSJ

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Jun 16, 2001, 6:54:58 AM6/16/01
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David Pontes wrote:
>
> vte...@white-wolf.com (LSJ) wrote
> > Flux wrote:
> > > Sorry to come back to this, but I'd like a more detailed explanation.
> > > Why is it not a hand strike, when it's clearly strength-based and
> > > non-ranged, hence conforming to the ruling on what a hand strike is?
> >
> > Because it's a dodge.
> >
>
> But it also conforms with the current definition of hand strikes, right?

Yes.

> Do you think it's necessary to change the definition of hand strikes?

Yes - the message you quote just did.

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