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taste of vitae and retainers

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t_e...@my-deja.com

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Aug 2, 1999, 3:00:00 AM8/2/99
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Can anybody help me out???
Can a Taste of vitae be played at long range and take 2 life from a
retainer ( as it can do just that to allies)
The revised rulebook doesn't say anything about R damage having to be
done...

6.4.7. Retainers and Combat

A retainer is not normally harmed in combat (unless the minion employing
is burned). However, an attacker can choose to target one of the
opposing minion's retainers with a strike rather than striking at the
opposing minion. This can only be done at long range (close range combat
is too harried to allow for such distractions), and thus only with
strikes that are effective at long range (see Resolve Strike, sec.
6.4.3). To target a retainer with a ranged strike, the striking minion
must announce his intended target when the strike is announced. Such
strikes cannot be dodged, and damage done to retainers cannot be
prevented.

(I allready tried to post but something went wrong...crappy university
pc's!!, so it can be doubled..)

thanx, Tim Eijpe
time...@freemail.nl
t_e...@my-deja.com


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t_e...@my-deja.com

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Aug 2, 1999, 3:00:00 AM8/2/99
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In article <7o44lr$hvg$1...@nnrp1.deja.com>,

t_e...@my-deja.com wrote:
> Can anybody help me out???
> Can a THEFT of vitae be played at long range and take 2 life from a

> retainer ( as it can do just that to allies)
> The revised rulebook doesn't say anything about R DAMAGE having to be
> done...
>
OF COURSE IT SHOULD HAVE BEEN THEFT AND NOT TASTE....SORRY
> Gr, T.

Kristyl Meth

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Aug 2, 1999, 3:00:00 AM8/2/99
to
t_e...@my-deja.com wrote in article <7o44lr$hvg$1...@nnrp1.deja.com>...

> Can anybody help me out???
> Can a Taste of vitae be played at long range and take 2 life from a

> retainer ( as it can do just that to allies)

The rulebook says: "Steal Blood. This effect moves blood counters (or life
counters) from the target to the striking minion." Since retainers have
life counters, it appears as though they, like allies, can be targets of
Theft of Vitae.

> The revised rulebook doesn't say anything about R damage having to be
> done...
>
> 6.4.7. Retainers and Combat
>
> A retainer is not normally harmed in combat (unless the minion employing
> is burned). However, an attacker can choose to target one of the
> opposing minion's retainers with a strike rather than striking at the
> opposing minion. This can only be done at long range (close range combat
> is too harried to allow for such distractions), and thus only with
> strikes that are effective at long range (see Resolve Strike, sec.
> 6.4.3). To target a retainer with a ranged strike, the striking minion
> must announce his intended target when the strike is announced. Such
> strikes cannot be dodged, and damage done to retainers cannot be
> prevented.

Right, the strike aimed at a retainer need not be a "damage-dealing"
strike, but the strike must be at long range and accordingly must be a
strike that works at long range (like Theft of Vitae).

KM

t_e...@my-deja.com

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Aug 2, 1999, 3:00:00 AM8/2/99
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>
> Right, the strike aimed at a retainer need not be a "damage-dealing"
> strike, but the strike must be at long range and accordingly must be a
> strike that works at long range (like Theft of Vitae).
>

> That's just what I thought but if you check out the V:tes rulebook it
clearly states : R damage to damage the retainer...

Still thanx you've just won me Fl 50,00 which is equivalent to about $25

thanx
T.

LSJ

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Aug 2, 1999, 3:00:00 AM8/2/99
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t_e...@my-deja.com wrote:
> Can a Taste of vitae be played at long range and take 2 life from a
> retainer ( as it can do just that to allies).

> The revised rulebook doesn't say anything about R damage having to be
> done...

That's "Theft of Vitae", not "Taste" ("Taste" is not a strike).

Yes. 'R' damage is not required - any strike that is effective at
long range (one that says 'ranged' *or* that deals 'R' damage) can
target a retainer when the range is long (as per the rulebook text
you cite, below).

> 6.4.7. Retainers and Combat
>
> A retainer is not normally harmed in combat (unless the minion employing
> is burned). However, an attacker can choose to target one of the
> opposing minion's retainers with a strike rather than striking at the
> opposing minion. This can only be done at long range (close range combat
> is too harried to allow for such distractions), and thus only with
> strikes that are effective at long range (see Resolve Strike, sec.
> 6.4.3). To target a retainer with a ranged strike, the striking minion
> must announce his intended target when the strike is announced. Such
> strikes cannot be dodged, and damage done to retainers cannot be
> prevented.

--
LSJ (vte...@wizards.com) V:TES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.wizards.com/VTES/rules.asp

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